/*************************************************************************/ /* shape_2d_sw.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef SHAPE_2D_2DSW_H #define SHAPE_2D_2DSW_H #include "servers/physics_2d_server.h" #define _SEGMENT_IS_VALID_SUPPORT_TRESHOLD 0.99998 /* SHAPE_LINE, ///< plane:"plane" SHAPE_SEGMENT, ///< float:"length" SHAPE_CIRCLE, ///< float:"radius" SHAPE_RECTANGLE, ///< vec3:"extents" SHAPE_CONVEX_POLYGON, ///< array of planes:"planes" SHAPE_CONCAVE_POLYGON, ///< Vector2 array:"triangles" , or Dictionary with "indices" (int array) and "triangles" (Vector2 array) SHAPE_CUSTOM, ///< Server-Implementation based custom shape, calling shape_create() with this value will result in an error */ class Shape2DSW; class ShapeOwner2DSW { public: virtual void _shape_changed()=0; virtual void remove_shape(Shape2DSW *p_shape)=0; virtual ~ShapeOwner2DSW() {} }; class Shape2DSW { RID self; Rect2 aabb; bool configured; real_t custom_bias; Map owners; protected: void configure(const Rect2& p_aabb); public: _FORCE_INLINE_ void set_self(const RID& p_self) { self=p_self; } _FORCE_INLINE_ RID get_self() const {return self; } virtual Physics2DServer::ShapeType get_type() const=0; _FORCE_INLINE_ Rect2 get_aabb() const { return aabb; } _FORCE_INLINE_ bool is_configured() const { return configured; } virtual bool is_concave() const { return false; } virtual bool contains_point(const Vector2& p_point) const=0; virtual void project_rangev(const Vector2& p_normal, const Matrix32& p_transform, real_t &r_min, real_t &r_max) const=0; virtual void project_range_castv(const Vector2& p_cast, const Vector2& p_normal, const Matrix32& p_transform, real_t &r_min, real_t &r_max) const=0; virtual Vector2 get_support(const Vector2& p_normal) const; virtual void get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const=0; virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const=0; virtual real_t get_moment_of_inertia(float p_mass,const Size2& p_scale) const=0; virtual void set_data(const Variant& p_data)=0; virtual Variant get_data() const=0; _FORCE_INLINE_ void set_custom_bias(real_t p_bias) { custom_bias=p_bias; } _FORCE_INLINE_ real_t get_custom_bias() const { return custom_bias; } void add_owner(ShapeOwner2DSW *p_owner); void remove_owner(ShapeOwner2DSW *p_owner); bool is_owner(ShapeOwner2DSW *p_owner) const; const Map& get_owners() const; _FORCE_INLINE_ void get_supports_transformed_cast(const Vector2& p_cast,const Vector2& p_normal,const Matrix32& p_xform,Vector2 *r_supports,int & r_amount) const { get_supports(p_xform.basis_xform_inv(p_normal).normalized(),r_supports,r_amount); for(int i=0;i0) { //normal points towards cast, add cast r_supports[0]+=p_cast; } } else { if (Math::abs( p_normal.dot(p_cast.normalized()) )<(1.0-_SEGMENT_IS_VALID_SUPPORT_TRESHOLD) ) { //optimize line and make it larger because they are parallel if ((r_supports[1]-r_supports[0]).dot(p_cast)>0) { //larger towards 1 r_supports[1]+=p_cast; } else { //larger towards 0 r_supports[0]+=p_cast; } } else if (p_cast.dot(p_normal)>0) { //normal points towards cast, add cast r_supports[0]+=p_cast; r_supports[1]+=p_cast; } } } Shape2DSW(); virtual ~Shape2DSW(); }; //let the optimizer do the magic #define DEFAULT_PROJECT_RANGE_CAST \ virtual void project_range_castv(const Vector2& p_cast, const Vector2& p_normal, const Matrix32& p_transform, real_t &r_min, real_t &r_max) const {\ project_range_cast(p_cast,p_normal,p_transform,r_min,r_max);\ }\ _FORCE_INLINE_ void project_range_cast(const Vector2& p_cast, const Vector2& p_normal, const Matrix32& p_transform, real_t &r_min, real_t &r_max) const {\ \ real_t mina,maxa;\ real_t minb,maxb;\ Matrix32 ofsb=p_transform;\ ofsb.elements[2]+=p_cast;\ project_range(p_normal,p_transform,mina,maxa);\ project_range(p_normal,ofsb,minb,maxb); \ r_min=MIN(mina,minb);\ r_max=MAX(maxa,maxb);\ } class LineShape2DSW : public Shape2DSW { Vector2 normal; real_t d; public: _FORCE_INLINE_ Vector2 get_normal() const { return normal; } _FORCE_INLINE_ real_t get_d() const { return d; } virtual Physics2DServer::ShapeType get_type() const { return Physics2DServer::SHAPE_LINE; } virtual void project_rangev(const Vector2& p_normal, const Matrix32& p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal,p_transform,r_min,r_max); } virtual void get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const; virtual bool contains_point(const Vector2& p_point) const; virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const; virtual real_t get_moment_of_inertia(float p_mass,const Size2& p_scale) const; virtual void set_data(const Variant& p_data); virtual Variant get_data() const; _FORCE_INLINE_ void project_range(const Vector2& p_normal, const Matrix32& p_transform, real_t &r_min, real_t &r_max) const { //real large r_min=-1e10; r_max=1e10; } virtual void project_range_castv(const Vector2& p_cast, const Vector2& p_normal, const Matrix32& p_transform, real_t &r_min, real_t &r_max) const { project_range_cast(p_cast,p_normal,p_transform,r_min,r_max); } _FORCE_INLINE_ void project_range_cast(const Vector2& p_cast, const Vector2& p_normal, const Matrix32& p_transform, real_t &r_min, real_t &r_max) const { //real large r_min=-1e10; r_max=1e10; } }; class RayShape2DSW : public Shape2DSW { real_t length; public: _FORCE_INLINE_ real_t get_length() const { return length; } virtual Physics2DServer::ShapeType get_type() const { return Physics2DServer::SHAPE_RAY; } virtual void project_rangev(const Vector2& p_normal, const Matrix32& p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal,p_transform,r_min,r_max); } virtual void get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const; virtual bool contains_point(const Vector2& p_point) const; virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const; virtual real_t get_moment_of_inertia(float p_mass,const Size2& p_scale) const; virtual void set_data(const Variant& p_data); virtual Variant get_data() const; _FORCE_INLINE_ void project_range(const Vector2& p_normal, const Matrix32& p_transform, real_t &r_min, real_t &r_max) const { //real large r_max = p_normal.dot(p_transform.get_origin()); r_min = p_normal.dot(p_transform.xform(Vector2(0,length))); if (r_max>1)*2-1)*half_extents.y ))); if (d>r_max) r_max=d; if (dhalf_extents.x : p_B->half_extents.x, (local_v.y<0) ? -p_B->half_extents.y : p_B->half_extents.y ); b=p_B_xform.xform(he); } return (a-b).normalized(); } DEFAULT_PROJECT_RANGE_CAST }; class CapsuleShape2DSW : public Shape2DSW { real_t radius; real_t height; public: _FORCE_INLINE_ const real_t& get_radius() const { return radius; } _FORCE_INLINE_ const real_t& get_height() const { return height; } virtual Physics2DServer::ShapeType get_type() const { return Physics2DServer::SHAPE_CAPSULE; } virtual void project_rangev(const Vector2& p_normal, const Matrix32& p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal,p_transform,r_min,r_max); } virtual void get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const; virtual bool contains_point(const Vector2& p_point) const; virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const; virtual real_t get_moment_of_inertia(float p_mass,const Size2& p_scale) const; virtual void set_data(const Variant& p_data); virtual Variant get_data() const; _FORCE_INLINE_ void project_range(const Vector2& p_normal, const Matrix32& p_transform, real_t &r_min, real_t &r_max) const { // no matter the angle, the box is mirrored anyway Vector2 n=p_transform.basis_xform_inv(p_normal).normalized(); float h = (n.y > 0) ? height : -height; n *= radius; n.y += h * 0.5; r_max = p_normal.dot(p_transform.xform(n)); r_min = p_normal.dot(p_transform.xform(-n)); if (r_maxr_max) r_max=d; if (d segments; Vector points; struct BVH { Rect2 aabb; int left,right; }; Vector bvh; int bvh_depth; struct BVH_CompareX { _FORCE_INLINE_ bool operator ()(const BVH& a, const BVH& b) const { return (a.aabb.pos.x+a.aabb.size.x*0.5) < (b.aabb.pos.x+b.aabb.size.x*0.5); } }; struct BVH_CompareY { _FORCE_INLINE_ bool operator ()(const BVH& a, const BVH& b) const { return (a.aabb.pos.y+a.aabb.size.y*0.5) < (b.aabb.pos.y+b.aabb.size.y*0.5); } }; int _generate_bvh(BVH *p_bvh,int p_len,int p_depth); public: virtual Physics2DServer::ShapeType get_type() const { return Physics2DServer::SHAPE_CONCAVE_POLYGON; } virtual void project_rangev(const Vector2& p_normal, const Matrix32& p_transform, real_t &r_min, real_t &r_max) const { /*project_range(p_normal,p_transform,r_min,r_max);*/ } virtual void project_range(const Vector2& p_normal, const Matrix32& p_transform, real_t &r_min, real_t &r_max) const { /*project_range(p_normal,p_transform,r_min,r_max);*/ } virtual void get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const; virtual bool contains_point(const Vector2& p_point) const; virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const; virtual real_t get_moment_of_inertia(float p_mass,const Size2& p_scale) const { return 0; } virtual void set_data(const Variant& p_data); virtual Variant get_data() const; virtual void cull(const Rect2& p_local_aabb,Callback p_callback,void* p_userdata) const; DEFAULT_PROJECT_RANGE_CAST }; #undef DEFAULT_PROJECT_RANGE_CAST #endif // SHAPE_2D_2DSW_H