using GodotTools.Core; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Text.RegularExpressions; namespace GodotTools.ProjectEditor { public class DotNetSolution { private const string _solutionTemplate = @"Microsoft Visual Studio Solution File, Format Version 12.00 # Visual Studio 2012 {0} Global GlobalSection(SolutionConfigurationPlatforms) = preSolution {1} EndGlobalSection GlobalSection(ProjectConfigurationPlatforms) = postSolution {2} EndGlobalSection EndGlobal "; private const string _projectDeclaration = @"Project(""{{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}}"") = ""{0}"", ""{1}"", ""{{{2}}}"" EndProject"; private const string _solutionPlatformsConfig = @" {0}|Any CPU = {0}|Any CPU"; private const string _projectPlatformsConfig = @" {{{0}}}.{1}|Any CPU.ActiveCfg = {1}|Any CPU {{{0}}}.{1}|Any CPU.Build.0 = {1}|Any CPU"; private string _directoryPath; private readonly Dictionary _projects = new Dictionary(); public string Name { get; } public string DirectoryPath { get => _directoryPath; set => _directoryPath = value.IsAbsolutePath() ? value : Path.GetFullPath(value); } public class ProjectInfo { public string Guid; public string PathRelativeToSolution; public List Configs = new List(); } public void AddNewProject(string name, ProjectInfo projectInfo) { _projects[name] = projectInfo; } public bool HasProject(string name) { return _projects.ContainsKey(name); } public ProjectInfo GetProjectInfo(string name) { return _projects[name]; } public bool RemoveProject(string name) { return _projects.Remove(name); } public void Save() { if (!Directory.Exists(DirectoryPath)) throw new FileNotFoundException("The solution directory does not exist."); string projectsDecl = string.Empty; string slnPlatformsCfg = string.Empty; string projPlatformsCfg = string.Empty; bool isFirstProject = true; foreach (var pair in _projects) { string name = pair.Key; ProjectInfo projectInfo = pair.Value; if (!isFirstProject) projectsDecl += "\n"; projectsDecl += string.Format(_projectDeclaration, name, projectInfo.PathRelativeToSolution.Replace("/", "\\"), projectInfo.Guid); for (int i = 0; i < projectInfo.Configs.Count; i++) { string config = projectInfo.Configs[i]; if (i != 0 || !isFirstProject) { slnPlatformsCfg += "\n"; projPlatformsCfg += "\n"; } slnPlatformsCfg += string.Format(_solutionPlatformsConfig, config); projPlatformsCfg += string.Format(_projectPlatformsConfig, projectInfo.Guid, config); } isFirstProject = false; } string solutionPath = Path.Combine(DirectoryPath, Name + ".sln"); string content = string.Format(_solutionTemplate, projectsDecl, slnPlatformsCfg, projPlatformsCfg); File.WriteAllText(solutionPath, content, Encoding.UTF8); // UTF-8 with BOM } public DotNetSolution(string name) { Name = name; } public static void MigrateFromOldConfigNames(string slnPath) { if (!File.Exists(slnPath)) return; string input = File.ReadAllText(slnPath); if (!Regex.IsMatch(input, Regex.Escape("Tools|Any CPU"))) return; // This method renames old configurations in solutions to the new ones. // // This is the order configs appear in the solution and what we want to rename them to: // Debug|Any CPU = Debug|Any CPU -> ExportDebug|Any CPU = ExportDebug|Any CPU // Tools|Any CPU = Tools|Any CPU -> Debug|Any CPU = Debug|Any CPU // // But we want to move Tools (now Debug) to the top, so it's easier to rename like this: // Debug|Any CPU = Debug|Any CPU -> Debug|Any CPU = Debug|Any CPU // Release|Any CPU = Release|Any CPU -> ExportDebug|Any CPU = ExportDebug|Any CPU // Tools|Any CPU = Tools|Any CPU -> ExportRelease|Any CPU = ExportRelease|Any CPU var dict = new Dictionary { {"Debug|Any CPU", "Debug|Any CPU"}, {"Release|Any CPU", "ExportDebug|Any CPU"}, {"Tools|Any CPU", "ExportRelease|Any CPU"} }; var regex = new Regex(string.Join("|", dict.Keys.Select(Regex.Escape))); string result = regex.Replace(input, m => dict[m.Value]); if (result != input) { // Save a copy of the solution before replacing it FileUtils.SaveBackupCopy(slnPath); File.WriteAllText(slnPath, result); } } } }