/**************************************************************************/ /* display_server_wayland.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef DISPLAY_SERVER_WAYLAND_H #define DISPLAY_SERVER_WAYLAND_H #ifdef WAYLAND_ENABLED #include "wayland/wayland_thread.h" #ifdef RD_ENABLED #include "servers/rendering/rendering_device.h" #ifdef VULKAN_ENABLED #include "wayland/vulkan_context_wayland.h" #endif #endif //RD_ENABLED #ifdef GLES3_ENABLED #include "wayland/egl_manager_wayland.h" #endif #if defined(SPEECHD_ENABLED) #include "tts_linux.h" #endif #ifdef DBUS_ENABLED #include "freedesktop_portal_desktop.h" #include "freedesktop_screensaver.h" #endif #include "core/config/project_settings.h" #include "core/input/input.h" #include "scene/resources/atlas_texture.h" #include "scene/resources/texture.h" #include "servers/display_server.h" #include #include #undef CursorShape class DisplayServerWayland : public DisplayServer { // No need to register with GDCLASS, it's platform-specific and nothing is added. struct WindowData { WindowID id; Rect2i rect; Size2i max_size; Size2i min_size; Rect2i safe_rect; #ifdef GLES3_ENABLED struct wl_egl_window *wl_egl_window = nullptr; #endif // Flags whether we have allocated a buffer through the video drivers. bool visible = false; DisplayServer::VSyncMode vsync_mode = VSYNC_ENABLED; uint32_t flags = 0; DisplayServer::WindowMode mode = WINDOW_MODE_WINDOWED; Callable rect_changed_callback; Callable window_event_callback; Callable input_event_callback; Callable drop_files_callback; Callable input_text_callback; String title; ObjectID instance_id; }; struct CustomCursor { RID rid; Point2i hotspot; }; CursorShape cursor_shape = CURSOR_ARROW; DisplayServer::MouseMode mouse_mode = DisplayServer::MOUSE_MODE_VISIBLE; HashMap custom_cursors; WindowData main_window; WaylandThread wayland_thread; Context context; bool frame = false; bool emulate_vsync = false; String rendering_driver; #ifdef RD_ENABLED ApiContextRD *context_rd = nullptr; RenderingDevice *rendering_device = nullptr; #endif #ifdef GLES3_ENABLED EGLManagerWayland *egl_manager = nullptr; #endif #ifdef SPEECHD_ENABLED TTS_Linux *tts = nullptr; #endif #if DBUS_ENABLED FreeDesktopPortalDesktop *portal_desktop = nullptr; FreeDesktopScreenSaver *screensaver = nullptr; bool screensaver_inhibited = false; #endif static String _get_app_id_from_context(Context p_context); void _send_window_event(WindowEvent p_event); static void dispatch_input_events(const Ref &p_event); void _dispatch_input_event(const Ref &p_event); void _resize_window(const Size2i &p_size); virtual void _show_window(); public: virtual bool has_feature(Feature p_feature) const override; virtual String get_name() const override; #ifdef SPEECHD_ENABLED virtual bool tts_is_speaking() const override; virtual bool tts_is_paused() const override; virtual TypedArray tts_get_voices() const override; virtual void tts_speak(const String &p_text, const String &p_voice, int p_volume = 50, float p_pitch = 1.f, float p_rate = 1.f, int p_utterance_id = 0, bool p_interrupt = false) override; virtual void tts_pause() override; virtual void tts_resume() override; virtual void tts_stop() override; #endif #ifdef DBUS_ENABLED virtual bool is_dark_mode_supported() const override; virtual bool is_dark_mode() const override; #endif virtual void mouse_set_mode(MouseMode p_mode) override; virtual MouseMode mouse_get_mode() const override; virtual void warp_mouse(const Point2i &p_to) override; virtual Point2i mouse_get_position() const override; virtual BitField mouse_get_button_state() const override; virtual void clipboard_set(const String &p_text) override; virtual String clipboard_get() const override; virtual Ref clipboard_get_image() const override; virtual void clipboard_set_primary(const String &p_text) override; virtual String clipboard_get_primary() const override; virtual int get_screen_count() const override; virtual int get_primary_screen() const override; virtual Point2i screen_get_position(int p_screen = SCREEN_OF_MAIN_WINDOW) const override; virtual Size2i screen_get_size(int p_screen = SCREEN_OF_MAIN_WINDOW) const override; virtual Rect2i screen_get_usable_rect(int p_screen = SCREEN_OF_MAIN_WINDOW) const override; virtual int screen_get_dpi(int p_screen = SCREEN_OF_MAIN_WINDOW) const override; virtual float screen_get_scale(int p_screen = SCREEN_OF_MAIN_WINDOW) const override; virtual float screen_get_refresh_rate(int p_screen = SCREEN_OF_MAIN_WINDOW) const override; virtual void screen_set_keep_on(bool p_enable) override; virtual bool screen_is_kept_on() const override; virtual Vector get_window_list() const override; virtual int64_t window_get_native_handle(HandleType p_handle_type, WindowID p_window = MAIN_WINDOW_ID) const override; virtual WindowID get_window_at_screen_position(const Point2i &p_position) const override; virtual void window_attach_instance_id(ObjectID p_instance, WindowID p_window_id = MAIN_WINDOW_ID) override; virtual ObjectID window_get_attached_instance_id(WindowID p_window_id = MAIN_WINDOW_ID) const override; virtual void window_set_title(const String &p_title, WindowID p_window_id = MAIN_WINDOW_ID) override; virtual void window_set_mouse_passthrough(const Vector &p_region, WindowID p_window_id = MAIN_WINDOW_ID) override; virtual void window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window_id = MAIN_WINDOW_ID) override; virtual void window_set_window_event_callback(const Callable &p_callable, WindowID p_window_id = MAIN_WINDOW_ID) override; virtual void window_set_input_event_callback(const Callable &p_callable, WindowID p_window_id = MAIN_WINDOW_ID) override; virtual void window_set_input_text_callback(const Callable &p_callable, WindowID p_window_id = MAIN_WINDOW_ID) override; virtual void window_set_drop_files_callback(const Callable &p_callable, WindowID p_window_id = MAIN_WINDOW_ID) override; virtual int window_get_current_screen(WindowID p_window_id = MAIN_WINDOW_ID) const override; virtual void window_set_current_screen(int p_screen, WindowID p_window_id = MAIN_WINDOW_ID) override; virtual Point2i window_get_position(WindowID p_window_id = MAIN_WINDOW_ID) const override; virtual Point2i window_get_position_with_decorations(WindowID p_window_id = MAIN_WINDOW_ID) const override; virtual void window_set_position(const Point2i &p_position, WindowID p_window_id = MAIN_WINDOW_ID) override; virtual void window_set_max_size(const Size2i p_size, WindowID p_window_id = MAIN_WINDOW_ID) override; virtual Size2i window_get_max_size(WindowID p_window_id = MAIN_WINDOW_ID) const override; virtual void gl_window_make_current(DisplayServer::WindowID p_window_id) override; virtual void window_set_transient(WindowID p_window_id, WindowID p_parent) override; virtual void window_set_min_size(const Size2i p_size, WindowID p_window_id = MAIN_WINDOW_ID) override; virtual Size2i window_get_min_size(WindowID p_window_id = MAIN_WINDOW_ID) const override; virtual void window_set_size(const Size2i p_size, WindowID p_window_id = MAIN_WINDOW_ID) override; virtual Size2i window_get_size(WindowID p_window_id = MAIN_WINDOW_ID) const override; virtual Size2i window_get_size_with_decorations(WindowID p_window_id = MAIN_WINDOW_ID) const override; virtual void window_set_mode(WindowMode p_mode, WindowID p_window_id = MAIN_WINDOW_ID) override; virtual WindowMode window_get_mode(WindowID p_window_id = MAIN_WINDOW_ID) const override; virtual bool window_is_maximize_allowed(WindowID p_window_id = MAIN_WINDOW_ID) const override; virtual void window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window_id = MAIN_WINDOW_ID) override; virtual bool window_get_flag(WindowFlags p_flag, WindowID p_window_id = MAIN_WINDOW_ID) const override; virtual void window_request_attention(WindowID p_window_id = MAIN_WINDOW_ID) override; virtual void window_move_to_foreground(WindowID p_window_id = MAIN_WINDOW_ID) override; virtual bool window_is_focused(WindowID p_window = MAIN_WINDOW_ID) const override; virtual bool window_can_draw(WindowID p_window_id = MAIN_WINDOW_ID) const override; virtual bool can_any_window_draw() const override; virtual void window_set_ime_active(const bool p_active, WindowID p_window_id = MAIN_WINDOW_ID) override; virtual void window_set_ime_position(const Point2i &p_pos, WindowID p_window_id = MAIN_WINDOW_ID) override; virtual void window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window_id = MAIN_WINDOW_ID) override; virtual DisplayServer::VSyncMode window_get_vsync_mode(WindowID p_window_id) const override; virtual void cursor_set_shape(CursorShape p_shape) override; virtual CursorShape cursor_get_shape() const override; virtual void cursor_set_custom_image(const Ref &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) override; virtual int keyboard_get_layout_count() const override; virtual int keyboard_get_current_layout() const override; virtual void keyboard_set_current_layout(int p_index) override; virtual String keyboard_get_layout_language(int p_index) const override; virtual String keyboard_get_layout_name(int p_index) const override; virtual Key keyboard_get_keycode_from_physical(Key p_keycode) const override; virtual void process_events() override; virtual void release_rendering_thread() override; virtual void make_rendering_thread() override; virtual void swap_buffers() override; virtual void set_context(Context p_context) override; static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Point2i *p_position, const Size2i &p_resolution, int p_screen, Error &r_error); static Vector get_rendering_drivers_func(); static void register_wayland_driver(); DisplayServerWayland(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error); ~DisplayServerWayland(); }; #endif // WAYLAND_ENABLED #endif // DISPLAY_SERVER_WAYLAND_H