/*************************************************************************/ /* light_storage.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifdef GLES3_ENABLED #include "light_storage.h" #include "config.h" using namespace GLES3; LightStorage *LightStorage::singleton = nullptr; LightStorage *LightStorage::get_singleton() { return singleton; } LightStorage::LightStorage() { singleton = this; } LightStorage::~LightStorage() { singleton = nullptr; } /* Light API */ RID LightStorage::directional_light_allocate() { return RID(); } void LightStorage::directional_light_initialize(RID p_rid) { } RID LightStorage::omni_light_allocate() { return RID(); } void LightStorage::omni_light_initialize(RID p_rid) { } RID LightStorage::spot_light_allocate() { return RID(); } void LightStorage::spot_light_initialize(RID p_rid) { } void LightStorage::light_free(RID p_rid) { } void LightStorage::light_set_color(RID p_light, const Color &p_color) { } void LightStorage::light_set_param(RID p_light, RS::LightParam p_param, float p_value) { } void LightStorage::light_set_shadow(RID p_light, bool p_enabled) { } void LightStorage::light_set_projector(RID p_light, RID p_texture) { } void LightStorage::light_set_negative(RID p_light, bool p_enable) { } void LightStorage::light_set_cull_mask(RID p_light, uint32_t p_mask) { } void LightStorage::light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) { } void LightStorage::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) { } void LightStorage::light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) { } void LightStorage::light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) { } void LightStorage::light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) { } void LightStorage::light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) { } void LightStorage::light_directional_set_blend_splits(RID p_light, bool p_enable) { } bool LightStorage::light_directional_get_blend_splits(RID p_light) const { return false; } void LightStorage::light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) { } RS::LightDirectionalSkyMode LightStorage::light_directional_get_sky_mode(RID p_light) const { return RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY; } RS::LightDirectionalShadowMode LightStorage::light_directional_get_shadow_mode(RID p_light) { return RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL; } RS::LightOmniShadowMode LightStorage::light_omni_get_shadow_mode(RID p_light) { return RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID; } bool LightStorage::light_has_shadow(RID p_light) const { return false; } bool LightStorage::light_has_projector(RID p_light) const { return false; } RS::LightType LightStorage::light_get_type(RID p_light) const { return RS::LIGHT_OMNI; } AABB LightStorage::light_get_aabb(RID p_light) const { return AABB(); } float LightStorage::light_get_param(RID p_light, RS::LightParam p_param) { return 0.0; } Color LightStorage::light_get_color(RID p_light) { return Color(); } RS::LightBakeMode LightStorage::light_get_bake_mode(RID p_light) { return RS::LIGHT_BAKE_DISABLED; } uint32_t LightStorage::light_get_max_sdfgi_cascade(RID p_light) { return 0; } uint64_t LightStorage::light_get_version(RID p_light) const { return 0; } /* PROBE API */ RID LightStorage::reflection_probe_allocate() { return RID(); } void LightStorage::reflection_probe_initialize(RID p_rid) { } void LightStorage::reflection_probe_free(RID p_rid) { } void LightStorage::reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) { } void LightStorage::reflection_probe_set_intensity(RID p_probe, float p_intensity) { } void LightStorage::reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) { } void LightStorage::reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) { } void LightStorage::reflection_probe_set_ambient_energy(RID p_probe, float p_energy) { } void LightStorage::reflection_probe_set_max_distance(RID p_probe, float p_distance) { } void LightStorage::reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) { } void LightStorage::reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) { } void LightStorage::reflection_probe_set_as_interior(RID p_probe, bool p_enable) { } void LightStorage::reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) { } void LightStorage::reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) { } void LightStorage::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) { } void LightStorage::reflection_probe_set_resolution(RID p_probe, int p_resolution) { } AABB LightStorage::reflection_probe_get_aabb(RID p_probe) const { return AABB(); } RS::ReflectionProbeUpdateMode LightStorage::reflection_probe_get_update_mode(RID p_probe) const { return RenderingServer::REFLECTION_PROBE_UPDATE_ONCE; } uint32_t LightStorage::reflection_probe_get_cull_mask(RID p_probe) const { return 0; } Vector3 LightStorage::reflection_probe_get_extents(RID p_probe) const { return Vector3(); } Vector3 LightStorage::reflection_probe_get_origin_offset(RID p_probe) const { return Vector3(); } float LightStorage::reflection_probe_get_origin_max_distance(RID p_probe) const { return 0.0; } bool LightStorage::reflection_probe_renders_shadows(RID p_probe) const { return false; } void LightStorage::reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) { } float LightStorage::reflection_probe_get_mesh_lod_threshold(RID p_probe) const { return 0.0; } /* LIGHTMAP CAPTURE */ RID LightStorage::lightmap_allocate() { return RID(); } void LightStorage::lightmap_initialize(RID p_rid) { } void LightStorage::lightmap_free(RID p_rid) { } void LightStorage::lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) { } void LightStorage::lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) { } void LightStorage::lightmap_set_probe_interior(RID p_lightmap, bool p_interior) { } void LightStorage::lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) { } PackedVector3Array LightStorage::lightmap_get_probe_capture_points(RID p_lightmap) const { return PackedVector3Array(); } PackedColorArray LightStorage::lightmap_get_probe_capture_sh(RID p_lightmap) const { return PackedColorArray(); } PackedInt32Array LightStorage::lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const { return PackedInt32Array(); } PackedInt32Array LightStorage::lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const { return PackedInt32Array(); } AABB LightStorage::lightmap_get_aabb(RID p_lightmap) const { return AABB(); } void LightStorage::lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) { } bool LightStorage::lightmap_is_interior(RID p_lightmap) const { return false; } void LightStorage::lightmap_set_probe_capture_update_speed(float p_speed) { } float LightStorage::lightmap_get_probe_capture_update_speed() const { return 0; } #endif // !GLES3_ENABLED