Blends two animations linearly inside of an [AnimationNodeBlendTree].
A resource to add to an [AnimationNodeBlendTree]. Blends two animations linearly based on the amount value.
In general, the blend value should be in the [code][0.0, 1.0][/code] range. Values outside of this range can blend amplified or inverted animations, however, [AnimationNodeAdd2] works better for this purpose.
$DOCS_URL/tutorials/animation/animation_tree.html
https://godotengine.org/asset-library/asset/125
https://godotengine.org/asset-library/asset/678