#!/usr/bin/env python Import("env") Import("env_modules") env_regex = env_modules.Clone() # Thirdparty source files thirdparty_obj = [] if env["builtin_pcre2"]: thirdparty_dir = "#thirdparty/pcre2/src/" thirdparty_flags = ["PCRE2_STATIC", "HAVE_CONFIG_H", "SUPPORT_UNICODE"] if env["builtin_pcre2_with_jit"]: thirdparty_flags.append("SUPPORT_JIT") thirdparty_sources = [ "pcre2_auto_possess.c", "pcre2_chartables.c", "pcre2_chkdint.c", "pcre2_compile.c", "pcre2_config.c", "pcre2_context.c", "pcre2_convert.c", "pcre2_dfa_match.c", "pcre2_error.c", "pcre2_extuni.c", "pcre2_find_bracket.c", "pcre2_jit_compile.c", # "pcre2_jit_match.c", "pcre2_jit_misc.c", # these files are included in pcre2_jit_compile.c. "pcre2_maketables.c", "pcre2_match.c", "pcre2_match_data.c", "pcre2_newline.c", "pcre2_ord2utf.c", "pcre2_pattern_info.c", "pcre2_script_run.c", "pcre2_serialize.c", "pcre2_string_utils.c", "pcre2_study.c", "pcre2_substitute.c", "pcre2_substring.c", "pcre2_tables.c", "pcre2_ucd.c", "pcre2_valid_utf.c", "pcre2_xclass.c", ] thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] env_regex.Prepend(CPPPATH=[thirdparty_dir]) env_regex.Append(CPPDEFINES=thirdparty_flags) def pcre2_builtin(width): env_pcre2 = env_regex.Clone() env_pcre2.disable_warnings() env_pcre2["OBJSUFFIX"] = "_" + width + env_pcre2["OBJSUFFIX"] env_pcre2.Append(CPPDEFINES=[("PCRE2_CODE_UNIT_WIDTH", width)]) env_pcre2.add_source_files(thirdparty_obj, thirdparty_sources) pcre2_builtin("16") pcre2_builtin("32") env.modules_sources += thirdparty_obj # Godot source files module_obj = [] env_regex.Append(CPPDEFINES=[("PCRE2_CODE_UNIT_WIDTH", 0)]) env_regex.add_source_files(module_obj, "*.cpp") env.modules_sources += module_obj # Needed to force rebuilding the module files when the thirdparty library is updated. env.Depends(module_obj, thirdparty_obj)