/*************************************************************************/ /* rasterizer_scene_dummy.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef RASTERIZER_SCENE_DUMMY_H #define RASTERIZER_SCENE_DUMMY_H #include "core/templates/paged_allocator.h" #include "servers/rendering/renderer_scene_render.h" #include "storage/utilities.h" class RasterizerSceneDummy : public RendererSceneRender { public: class GeometryInstanceDummy : public RenderGeometryInstance { public: GeometryInstanceDummy() {} virtual void _mark_dirty() override {} virtual void set_skeleton(RID p_skeleton) override {} virtual void set_material_override(RID p_override) override {} virtual void set_material_overlay(RID p_overlay) override {} virtual void set_surface_materials(const Vector &p_materials) override {} virtual void set_mesh_instance(RID p_mesh_instance) override {} virtual void set_transform(const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabb) override {} virtual void set_pivot_data(float p_sorting_offset, bool p_use_aabb_center) override {} virtual void set_lod_bias(float p_lod_bias) override {} virtual void set_layer_mask(uint32_t p_layer_mask) override {} virtual void set_fade_range(bool p_enable_near, float p_near_begin, float p_near_end, bool p_enable_far, float p_far_begin, float p_far_end) override {} virtual void set_parent_fade_alpha(float p_alpha) override {} virtual void set_transparency(float p_transparency) override {} virtual void set_use_baked_light(bool p_enable) override {} virtual void set_use_dynamic_gi(bool p_enable) override {} virtual void set_use_lightmap(RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) override {} virtual void set_lightmap_capture(const Color *p_sh9) override {} virtual void set_instance_shader_uniforms_offset(int32_t p_offset) override {} virtual void set_cast_double_sided_shadows(bool p_enable) override {} virtual Transform3D get_transform() override { return Transform3D(); } virtual AABB get_aabb() override { return AABB(); } virtual void pair_light_instances(const RID *p_light_instances, uint32_t p_light_instance_count) override {} virtual void pair_reflection_probe_instances(const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) override {} virtual void pair_decal_instances(const RID *p_decal_instances, uint32_t p_decal_instance_count) override {} virtual void pair_voxel_gi_instances(const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count) override {} virtual void set_softshadow_projector_pairing(bool p_softshadow, bool p_projector) override {} }; PagedAllocator geometry_instance_alloc; public: RenderGeometryInstance *geometry_instance_create(RID p_base) override { RS::InstanceType type = RendererDummy::Utilities::get_singleton()->get_base_type(p_base); ERR_FAIL_COND_V(!((1 << type) & RS::INSTANCE_GEOMETRY_MASK), nullptr); GeometryInstanceDummy *ginstance = geometry_instance_alloc.alloc(); return ginstance; } void geometry_instance_free(RenderGeometryInstance *p_geometry_instance) override { GeometryInstanceDummy *ginstance = static_cast(p_geometry_instance); ERR_FAIL_COND(!ginstance); geometry_instance_alloc.free(ginstance); } uint32_t geometry_instance_get_pair_mask() override { return 0; } /* SDFGI UPDATE */ void sdfgi_update(const Ref &p_render_buffers, RID p_environment, const Vector3 &p_world_position) override {} int sdfgi_get_pending_region_count(const Ref &p_render_buffers) const override { return 0; } AABB sdfgi_get_pending_region_bounds(const Ref &p_render_buffers, int p_region) const override { return AABB(); } uint32_t sdfgi_get_pending_region_cascade(const Ref &p_render_buffers, int p_region) const override { return 0; } /* SKY API */ RID sky_allocate() override { return RID(); } void sky_initialize(RID p_rid) override {} void sky_set_radiance_size(RID p_sky, int p_radiance_size) override {} void sky_set_mode(RID p_sky, RS::SkyMode p_samples) override {} void sky_set_material(RID p_sky, RID p_material) override {} Ref sky_bake_panorama(RID p_sky, float p_energy, bool p_bake_irradiance, const Size2i &p_size) override { return Ref(); } /* ENVIRONMENT API */ void environment_glow_set_use_bicubic_upscale(bool p_enable) override {} void environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) override {} void environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override {} void environment_set_ssil_quality(RS::EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override {} void environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count) override {} void environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames) override {} void environment_set_sdfgi_frames_to_update_light(RS::EnvironmentSDFGIFramesToUpdateLight p_update) override {} void environment_set_volumetric_fog_volume_size(int p_size, int p_depth) override {} void environment_set_volumetric_fog_filter_active(bool p_enable) override {} Ref environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) override { return Ref(); } void positional_soft_shadow_filter_set_quality(RS::ShadowQuality p_quality) override {} void directional_soft_shadow_filter_set_quality(RS::ShadowQuality p_quality) override {} RID fog_volume_instance_create(RID p_fog_volume) override { return RID(); } void fog_volume_instance_set_transform(RID p_fog_volume_instance, const Transform3D &p_transform) override {} void fog_volume_instance_set_active(RID p_fog_volume_instance, bool p_active) override {} RID fog_volume_instance_get_volume(RID p_fog_volume_instance) const override { return RID(); } Vector3 fog_volume_instance_get_position(RID p_fog_volume_instance) const override { return Vector3(); } RID voxel_gi_instance_create(RID p_voxel_gi) override { return RID(); } void voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) override {} bool voxel_gi_needs_update(RID p_probe) const override { return false; } void voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector &p_light_instances, const PagedArray &p_dynamic_objects) override {} void voxel_gi_set_quality(RS::VoxelGIQuality) override {} void render_scene(const Ref &p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray &p_instances, const PagedArray &p_lights, const PagedArray &p_reflection_probes, const PagedArray &p_voxel_gi_instances, const PagedArray &p_decals, const PagedArray &p_lightmaps, const PagedArray &p_fog_volumes, RID p_environment, RID p_camera_attributes, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RenderingMethod::RenderInfo *r_info = nullptr) override {} void render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray &p_instances, RID p_framebuffer, const Rect2i &p_region) override {} void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray &p_instances) override {} void set_scene_pass(uint64_t p_pass) override {} void set_time(double p_time, double p_step) override {} void set_debug_draw_mode(RS::ViewportDebugDraw p_debug_draw) override {} Ref render_buffers_create() override { return Ref(); } void gi_set_use_half_resolution(bool p_enable) override {} void screen_space_roughness_limiter_set_active(bool p_enable, float p_amount, float p_curve) override {} bool screen_space_roughness_limiter_is_active() const override { return false; } void sub_surface_scattering_set_quality(RS::SubSurfaceScatteringQuality p_quality) override {} void sub_surface_scattering_set_scale(float p_scale, float p_depth_scale) override {} TypedArray bake_render_uv2(RID p_base, const TypedArray &p_material_overrides, const Size2i &p_image_size) override { return TypedArray(); } bool free(RID p_rid) override { if (is_environment(p_rid)) { environment_free(p_rid); return true; } else if (RSG::camera_attributes->owns_camera_attributes(p_rid)) { RSG::camera_attributes->camera_attributes_free(p_rid); return true; } else { return false; } } void update() override {} void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) override {} virtual void decals_set_filter(RS::DecalFilter p_filter) override {} virtual void light_projectors_set_filter(RS::LightProjectorFilter p_filter) override {} RasterizerSceneDummy() {} ~RasterizerSceneDummy() {} }; #endif // RASTERIZER_SCENE_DUMMY_H