/*************************************************************************/ /* mono_gc_handle.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef MONO_GC_HANDLE_H #define MONO_GC_HANDLE_H #include #include "core/reference.h" class MonoGCHandle : public Reference { GDCLASS(MonoGCHandle, Reference); bool released; bool weak; uint32_t handle; public: enum HandleType { STRONG_HANDLE, WEAK_HANDLE }; static uint32_t new_strong_handle(MonoObject *p_object); static uint32_t new_strong_handle_pinned(MonoObject *p_object); static uint32_t new_weak_handle(MonoObject *p_object); static void free_handle(uint32_t p_gchandle); static Ref create_strong(MonoObject *p_object); static Ref create_weak(MonoObject *p_object); _FORCE_INLINE_ bool is_released() { return released; } _FORCE_INLINE_ bool is_weak() { return weak; } _FORCE_INLINE_ MonoObject *get_target() const { return released ? NULL : mono_gchandle_get_target(handle); } _FORCE_INLINE_ void set_handle(uint32_t p_handle, HandleType p_handle_type) { released = false; weak = p_handle_type == WEAK_HANDLE; handle = p_handle; } void release(); MonoGCHandle(uint32_t p_handle, HandleType p_handle_type); ~MonoGCHandle(); }; #endif // MONO_GC_HANDLE_H