/**************************************************************************/
/*  editor_native_shader_source_visualizer.h                              */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/* a copy of this software and associated documentation files (the        */
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/* distribute, sublicense, and/or sell copies of the Software, and to     */
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/**************************************************************************/

#ifndef EDITOR_NATIVE_SHADER_SOURCE_VISUALIZER_H
#define EDITOR_NATIVE_SHADER_SOURCE_VISUALIZER_H

#include "scene/gui/dialogs.h"
#include "scene/gui/tab_container.h"

class EditorNativeShaderSourceVisualizer : public AcceptDialog {
	GDCLASS(EditorNativeShaderSourceVisualizer, AcceptDialog)
	TabContainer *versions = nullptr;

	void _inspect_shader(RID p_shader);

protected:
	static void _bind_methods();

public:
	EditorNativeShaderSourceVisualizer();
};

#endif // EDITOR_NATIVE_SHADER_SOURCE_VISUALIZER_H