/*************************************************************************/ /* collision_shape_2d_editor_plugin.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "collision_shape_2d_editor_plugin.h" #include "canvas_item_editor_plugin.h" #include "core/os/keyboard.h" #include "editor/editor_node.h" #include "scene/resources/capsule_shape_2d.h" #include "scene/resources/circle_shape_2d.h" #include "scene/resources/concave_polygon_shape_2d.h" #include "scene/resources/convex_polygon_shape_2d.h" #include "scene/resources/rectangle_shape_2d.h" #include "scene/resources/segment_shape_2d.h" #include "scene/resources/separation_ray_shape_2d.h" #include "scene/resources/world_boundary_shape_2d.h" void CollisionShape2DEditor::_node_removed(Node *p_node) { if (p_node == node) { node = nullptr; } } Variant CollisionShape2DEditor::get_handle_value(int idx) const { switch (shape_type) { case CAPSULE_SHAPE: { Ref capsule = node->get_shape(); return Vector2(capsule->get_radius(), capsule->get_height()); } break; case CIRCLE_SHAPE: { Ref circle = node->get_shape(); if (idx == 0) { return circle->get_radius(); } } break; case CONCAVE_POLYGON_SHAPE: { } break; case CONVEX_POLYGON_SHAPE: { } break; case WORLD_BOUNDARY_SHAPE: { Ref world_boundary = node->get_shape(); if (idx == 0) { return world_boundary->get_distance(); } else { return world_boundary->get_normal(); } } break; case SEPARATION_RAY_SHAPE: { Ref ray = node->get_shape(); if (idx == 0) { return ray->get_length(); } } break; case RECTANGLE_SHAPE: { Ref rect = node->get_shape(); if (idx < 8) { return rect->get_size().abs(); } } break; case SEGMENT_SHAPE: { Ref seg = node->get_shape(); if (idx == 0) { return seg->get_a(); } else if (idx == 1) { return seg->get_b(); } } break; } return Variant(); } void CollisionShape2DEditor::set_handle(int idx, Point2 &p_point) { switch (shape_type) { case CAPSULE_SHAPE: { if (idx < 2) { Ref capsule = node->get_shape(); real_t parameter = Math::abs(p_point[idx]); if (idx == 0) { capsule->set_radius(parameter); } else if (idx == 1) { capsule->set_height(parameter * 2); } canvas_item_editor->update_viewport(); } } break; case CIRCLE_SHAPE: { Ref circle = node->get_shape(); circle->set_radius(p_point.length()); canvas_item_editor->update_viewport(); } break; case CONCAVE_POLYGON_SHAPE: { } break; case CONVEX_POLYGON_SHAPE: { } break; case WORLD_BOUNDARY_SHAPE: { if (idx < 2) { Ref world_boundary = node->get_shape(); if (idx == 0) { world_boundary->set_distance(p_point.length()); } else { world_boundary->set_normal(p_point.normalized()); } canvas_item_editor->update_viewport(); } } break; case SEPARATION_RAY_SHAPE: { Ref ray = node->get_shape(); ray->set_length(Math::abs(p_point.y)); canvas_item_editor->update_viewport(); } break; case RECTANGLE_SHAPE: { if (idx < 8) { Ref rect = node->get_shape(); Vector2 size = (Point2)original; if (RECT_HANDLES[idx].x != 0) { size.x = p_point.x * RECT_HANDLES[idx].x * 2; } if (RECT_HANDLES[idx].y != 0) { size.y = p_point.y * RECT_HANDLES[idx].y * 2; } if (Input::get_singleton()->is_key_pressed(Key::ALT)) { rect->set_size(size.abs()); node->set_global_position(original_transform.get_origin()); } else { rect->set_size(((Point2)original + (size - (Point2)original) * 0.5).abs()); Point2 pos = original_transform.affine_inverse().xform(original_transform.get_origin()); pos += (size - (Point2)original) * 0.5 * RECT_HANDLES[idx] * 0.5; node->set_global_position(original_transform.xform(pos)); } canvas_item_editor->update_viewport(); } } break; case SEGMENT_SHAPE: { if (edit_handle < 2) { Ref seg = node->get_shape(); if (idx == 0) { seg->set_a(p_point); } else if (idx == 1) { seg->set_b(p_point); } canvas_item_editor->update_viewport(); } } break; } node->get_shape()->notify_property_list_changed(); } void CollisionShape2DEditor::commit_handle(int idx, Variant &p_org) { undo_redo->create_action(TTR("Set Handle")); switch (shape_type) { case CAPSULE_SHAPE: { Ref capsule = node->get_shape(); Vector2 values = p_org; if (idx == 0) { undo_redo->add_do_method(capsule.ptr(), "set_radius", capsule->get_radius()); } else if (idx == 1) { undo_redo->add_do_method(capsule.ptr(), "set_height", capsule->get_height()); } undo_redo->add_do_method(canvas_item_editor, "update_viewport"); undo_redo->add_undo_method(capsule.ptr(), "set_radius", values[0]); undo_redo->add_undo_method(capsule.ptr(), "set_height", values[1]); undo_redo->add_undo_method(canvas_item_editor, "update_viewport"); } break; case CIRCLE_SHAPE: { Ref circle = node->get_shape(); undo_redo->add_do_method(circle.ptr(), "set_radius", circle->get_radius()); undo_redo->add_do_method(canvas_item_editor, "update_viewport"); undo_redo->add_undo_method(circle.ptr(), "set_radius", p_org); undo_redo->add_undo_method(canvas_item_editor, "update_viewport"); } break; case CONCAVE_POLYGON_SHAPE: { // Cannot be edited directly, use CollisionPolygon2D instead. } break; case CONVEX_POLYGON_SHAPE: { // Cannot be edited directly, use CollisionPolygon2D instead. } break; case WORLD_BOUNDARY_SHAPE: { Ref world_boundary = node->get_shape(); if (idx == 0) { undo_redo->add_do_method(world_boundary.ptr(), "set_distance", world_boundary->get_distance()); undo_redo->add_do_method(canvas_item_editor, "update_viewport"); undo_redo->add_undo_method(world_boundary.ptr(), "set_distance", p_org); undo_redo->add_undo_method(canvas_item_editor, "update_viewport"); } else { undo_redo->add_do_method(world_boundary.ptr(), "set_normal", world_boundary->get_normal()); undo_redo->add_do_method(canvas_item_editor, "update_viewport"); undo_redo->add_undo_method(world_boundary.ptr(), "set_normal", p_org); undo_redo->add_undo_method(canvas_item_editor, "update_viewport"); } } break; case SEPARATION_RAY_SHAPE: { Ref ray = node->get_shape(); undo_redo->add_do_method(ray.ptr(), "set_length", ray->get_length()); undo_redo->add_do_method(canvas_item_editor, "update_viewport"); undo_redo->add_undo_method(ray.ptr(), "set_length", p_org); undo_redo->add_undo_method(canvas_item_editor, "update_viewport"); } break; case RECTANGLE_SHAPE: { Ref rect = node->get_shape(); undo_redo->add_do_method(rect.ptr(), "set_size", rect->get_size()); undo_redo->add_do_method(node, "set_global_transform", node->get_global_transform()); undo_redo->add_do_method(canvas_item_editor, "update_viewport"); undo_redo->add_undo_method(rect.ptr(), "set_size", p_org); undo_redo->add_undo_method(node, "set_global_transform", original_transform); undo_redo->add_undo_method(canvas_item_editor, "update_viewport"); } break; case SEGMENT_SHAPE: { Ref seg = node->get_shape(); if (idx == 0) { undo_redo->add_do_method(seg.ptr(), "set_a", seg->get_a()); undo_redo->add_do_method(canvas_item_editor, "update_viewport"); undo_redo->add_undo_method(seg.ptr(), "set_a", p_org); undo_redo->add_undo_method(canvas_item_editor, "update_viewport"); } else if (idx == 1) { undo_redo->add_do_method(seg.ptr(), "set_b", seg->get_b()); undo_redo->add_do_method(canvas_item_editor, "update_viewport"); undo_redo->add_undo_method(seg.ptr(), "set_b", p_org); undo_redo->add_undo_method(canvas_item_editor, "update_viewport"); } } break; } undo_redo->commit_action(); } bool CollisionShape2DEditor::forward_canvas_gui_input(const Ref &p_event) { if (!node) { return false; } if (!node->get_shape().is_valid()) { return false; } if (!node->is_visible_in_tree()) { return false; } if (shape_type == -1) { return false; } Ref mb = p_event; Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform(); if (mb.is_valid()) { Vector2 gpoint = mb->get_position(); if (mb->get_button_index() == MouseButton::LEFT) { if (mb->is_pressed()) { for (int i = 0; i < handles.size(); i++) { if (xform.xform(handles[i]).distance_to(gpoint) < 8) { edit_handle = i; break; } } if (edit_handle == -1) { pressed = false; return false; } original = get_handle_value(edit_handle); original_transform = node->get_global_transform(); last_point = original; pressed = true; return true; } else { if (pressed) { commit_handle(edit_handle, original); edit_handle = -1; pressed = false; return true; } } } return false; } Ref mm = p_event; if (mm.is_valid()) { if (edit_handle == -1 || !pressed) { return false; } Vector2 cpoint = canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(mm->get_position())); cpoint = original_transform.affine_inverse().xform(cpoint); last_point = cpoint; set_handle(edit_handle, cpoint); return true; } Ref k = p_event; if (k.is_valid()) { if (edit_handle == -1 || !pressed || k->is_echo()) { return false; } if (shape_type == RECTANGLE_SHAPE && k->get_keycode() == Key::ALT) { set_handle(edit_handle, last_point); // Update handle when Alt key is toggled. } } return false; } void CollisionShape2DEditor::_get_current_shape_type() { if (!node) { return; } Ref s = node->get_shape(); if (!s.is_valid()) { return; } if (Object::cast_to(*s)) { shape_type = CAPSULE_SHAPE; } else if (Object::cast_to(*s)) { shape_type = CIRCLE_SHAPE; } else if (Object::cast_to(*s)) { shape_type = CONCAVE_POLYGON_SHAPE; } else if (Object::cast_to(*s)) { shape_type = CONVEX_POLYGON_SHAPE; } else if (Object::cast_to(*s)) { shape_type = WORLD_BOUNDARY_SHAPE; } else if (Object::cast_to(*s)) { shape_type = SEPARATION_RAY_SHAPE; } else if (Object::cast_to(*s)) { shape_type = RECTANGLE_SHAPE; } else if (Object::cast_to(*s)) { shape_type = SEGMENT_SHAPE; } else { shape_type = -1; } canvas_item_editor->update_viewport(); } void CollisionShape2DEditor::forward_canvas_draw_over_viewport(Control *p_overlay) { if (!node) { return; } if (!node->get_shape().is_valid()) { return; } if (!node->is_visible_in_tree()) { return; } _get_current_shape_type(); if (shape_type == -1) { return; } Transform2D gt = canvas_item_editor->get_canvas_transform() * node->get_global_transform(); Ref h = get_theme_icon(SNAME("EditorHandle"), SNAME("EditorIcons")); Vector2 size = h->get_size() * 0.5; handles.clear(); switch (shape_type) { case CAPSULE_SHAPE: { Ref shape = node->get_shape(); handles.resize(2); float radius = shape->get_radius(); float height = shape->get_height() / 2; handles.write[0] = Point2(radius, 0); handles.write[1] = Point2(0, height); p_overlay->draw_texture(h, gt.xform(handles[0]) - size); p_overlay->draw_texture(h, gt.xform(handles[1]) - size); } break; case CIRCLE_SHAPE: { Ref shape = node->get_shape(); handles.resize(1); handles.write[0] = Point2(shape->get_radius(), 0); p_overlay->draw_texture(h, gt.xform(handles[0]) - size); } break; case CONCAVE_POLYGON_SHAPE: { } break; case CONVEX_POLYGON_SHAPE: { } break; case WORLD_BOUNDARY_SHAPE: { Ref shape = node->get_shape(); handles.resize(2); handles.write[0] = shape->get_normal() * shape->get_distance(); handles.write[1] = shape->get_normal() * (shape->get_distance() + 30.0); p_overlay->draw_texture(h, gt.xform(handles[0]) - size); p_overlay->draw_texture(h, gt.xform(handles[1]) - size); } break; case SEPARATION_RAY_SHAPE: { Ref shape = node->get_shape(); handles.resize(1); handles.write[0] = Point2(0, shape->get_length()); p_overlay->draw_texture(h, gt.xform(handles[0]) - size); } break; case RECTANGLE_SHAPE: { Ref shape = node->get_shape(); handles.resize(8); Vector2 ext = shape->get_size() / 2; for (int i = 0; i < handles.size(); i++) { handles.write[i] = RECT_HANDLES[i] * ext; p_overlay->draw_texture(h, gt.xform(handles[i]) - size); } } break; case SEGMENT_SHAPE: { Ref shape = node->get_shape(); handles.resize(2); handles.write[0] = shape->get_a(); handles.write[1] = shape->get_b(); p_overlay->draw_texture(h, gt.xform(handles[0]) - size); p_overlay->draw_texture(h, gt.xform(handles[1]) - size); } break; } } void CollisionShape2DEditor::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { get_tree()->connect("node_removed", callable_mp(this, &CollisionShape2DEditor::_node_removed)); } break; case NOTIFICATION_EXIT_TREE: { get_tree()->disconnect("node_removed", callable_mp(this, &CollisionShape2DEditor::_node_removed)); } break; } } void CollisionShape2DEditor::edit(Node *p_node) { if (!canvas_item_editor) { canvas_item_editor = CanvasItemEditor::get_singleton(); } if (p_node) { node = Object::cast_to(p_node); _get_current_shape_type(); } else { edit_handle = -1; shape_type = -1; node = nullptr; } canvas_item_editor->update_viewport(); } void CollisionShape2DEditor::_bind_methods() { ClassDB::bind_method("_get_current_shape_type", &CollisionShape2DEditor::_get_current_shape_type); } CollisionShape2DEditor::CollisionShape2DEditor(EditorNode *p_editor) { node = nullptr; canvas_item_editor = nullptr; editor = p_editor; undo_redo = p_editor->get_undo_redo(); edit_handle = -1; pressed = false; shape_type = 0; } void CollisionShape2DEditorPlugin::edit(Object *p_obj) { collision_shape_2d_editor->edit(Object::cast_to(p_obj)); } bool CollisionShape2DEditorPlugin::handles(Object *p_obj) const { return p_obj->is_class("CollisionShape2D"); } void CollisionShape2DEditorPlugin::make_visible(bool visible) { if (!visible) { edit(nullptr); } } CollisionShape2DEditorPlugin::CollisionShape2DEditorPlugin(EditorNode *p_editor) { editor = p_editor; collision_shape_2d_editor = memnew(CollisionShape2DEditor(p_editor)); p_editor->get_gui_base()->add_child(collision_shape_2d_editor); } CollisionShape2DEditorPlugin::~CollisionShape2DEditorPlugin() { }