/**************************************************************************/ /* image_compress_betsy.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef IMAGE_COMPRESS_BETSY_H #define IMAGE_COMPRESS_BETSY_H #include "core/io/image.h" #include "core/object/worker_thread_pool.h" #include "core/os/thread.h" #include "core/templates/command_queue_mt.h" #include "servers/rendering/rendering_device_binds.h" #include "servers/rendering/rendering_server_default.h" #if defined(VULKAN_ENABLED) #include "drivers/vulkan/rendering_context_driver_vulkan.h" #endif #if defined(METAL_ENABLED) #include "drivers/metal/rendering_context_driver_metal.h" #endif enum BetsyFormat { BETSY_FORMAT_BC1, BETSY_FORMAT_BC1_DITHER, BETSY_FORMAT_BC3, BETSY_FORMAT_BC4_SIGNED, BETSY_FORMAT_BC4_UNSIGNED, BETSY_FORMAT_BC6_SIGNED, BETSY_FORMAT_BC6_UNSIGNED, }; struct BC6PushConstant { float sizeX; float sizeY; uint32_t padding[2]; }; struct BC1PushConstant { uint32_t num_refines; uint32_t padding[3]; }; struct BC4PushConstant { uint32_t channel_idx; uint32_t padding[3]; }; void free_device(); Error _betsy_compress_bptc(Image *r_img, Image::UsedChannels p_channels); Error _betsy_compress_s3tc(Image *r_img, Image::UsedChannels p_channels); class BetsyCompressor : public Object { mutable CommandQueueMT command_queue; bool exit = false; WorkerThreadPool::TaskID task_id = WorkerThreadPool::INVALID_TASK_ID; struct BetsyShader { RID compiled; RID pipeline; }; // Resources shared by all compression formats. RenderingDevice *compress_rd = nullptr; RenderingContextDriver *compress_rcd = nullptr; HashMap cached_shaders; RID src_sampler = RID(); // Format-specific resources. RID dxt1_encoding_table_buffer = RID(); void _init(); void _assign_mt_ids(WorkerThreadPool::TaskID p_pump_task_id); void _thread_loop(); void _thread_exit(); Error _compress(BetsyFormat p_format, Image *r_img); public: void init(); void finish(); Error compress(BetsyFormat p_format, Image *r_img) { Error err; command_queue.push_and_ret(this, &BetsyCompressor::_compress, p_format, r_img, &err); return err; } }; #endif // IMAGE_COMPRESS_BETSY_H