/*************************************************************************/ /* validation_tools.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef FBX_VALIDATION_TOOLS_H #define FBX_VALIDATION_TOOLS_H #ifdef TOOLS_ENABLED #include "core/io/file_access.h" #include "core/io/json.h" #include "core/string/ustring.h" #include "core/templates/local_vector.h" #include "core/templates/map.h" class ValidationTracker { protected: struct Entries { Map> validation_entries = Map>(); // for printing our CSV to dump validation problems of files // later we can make some agnostic tooling for this but this is fine for the time being. void add_validation_error(String asset_path, String message); void print_to_csv() { print_verbose("Exporting assset validation log please wait"); String massive_log_file; String csv_header = "file_path, error message, extra data\n"; massive_log_file += csv_header; for (Map>::Element *element = validation_entries.front(); element; element = element->next()) { for (unsigned int x = 0; x < element->value().size(); x++) { const String &line_entry = element->key() + ", " + element->value()[x].c_escape() + "\n"; massive_log_file += line_entry; } } String path = "asset_validation_errors.csv"; Error err; FileAccess *file = FileAccess::open(path, FileAccess::WRITE, &err); if (!file || err) { if (file) { memdelete(file); } print_error("ValidationTracker Error - failed to create file - path: %s\n" + path); return; } file->store_string(massive_log_file); if (file->get_error() != OK && file->get_error() != ERR_FILE_EOF) { print_error("ValidationTracker Error - failed to write to file - path: %s\n" + path); } file->close(); memdelete(file); } }; // asset path, error messages static Entries *entries_singleton; public: static Entries *get_singleton() { return entries_singleton; } }; #endif // TOOLS_ENABLED #endif // FBX_VALIDATION_TOOLS_H