/**************************************************************************/ /* project_settings.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef PROJECT_SETTINGS_H #define PROJECT_SETTINGS_H #include "core/object/class_db.h" #include "core/os/thread_safe.h" #include "core/templates/hash_map.h" #include "core/templates/local_vector.h" #include "core/templates/rb_set.h" template class TypedArray; class ProjectSettings : public Object { GDCLASS(ProjectSettings, Object); _THREAD_SAFE_CLASS_ friend class TestProjectSettingsInternalsAccessor; bool is_changed = false; public: typedef HashMap CustomMap; static const String PROJECT_DATA_DIR_NAME_SUFFIX; enum { // Properties that are not for built in values begin from this value, so builtin ones are displayed first. NO_BUILTIN_ORDER_BASE = 1 << 16 }; #ifdef TOOLS_ENABLED const static PackedStringArray get_required_features(); const static PackedStringArray get_unsupported_features(const PackedStringArray &p_project_features); #endif // TOOLS_ENABLED struct AutoloadInfo { StringName name; String path; bool is_singleton = false; }; protected: struct VariantContainer { int order = 0; bool persist = false; bool basic = false; bool internal = false; Variant variant; Variant initial; bool hide_from_editor = false; bool restart_if_changed = false; #ifdef DEBUG_METHODS_ENABLED bool ignore_value_in_docs = false; #endif VariantContainer() {} VariantContainer(const Variant &p_variant, int p_order, bool p_persist = false) : order(p_order), persist(p_persist), variant(p_variant) { } }; int last_order = NO_BUILTIN_ORDER_BASE; int last_builtin_order = 0; uint64_t last_save_time = 0; RBMap props; // NOTE: Key order is used e.g. in the save_custom method. String resource_path; HashMap custom_prop_info; bool using_datapack = false; bool project_loaded = false; List input_presets; HashSet custom_features; HashMap>> feature_overrides; LocalVector hidden_prefixes; HashMap autoloads; HashMap global_groups; HashMap> scene_groups_cache; Array global_class_list; bool is_global_class_list_loaded = false; String project_data_dir_name; bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List *p_list) const; bool _property_can_revert(const StringName &p_name) const; bool _property_get_revert(const StringName &p_name, Variant &r_property) const; void _queue_changed(); void _emit_changed(); static ProjectSettings *singleton; Error _load_settings_text(const String &p_path); Error _load_settings_binary(const String &p_path); Error _load_settings_text_or_binary(const String &p_text_path, const String &p_bin_path); Error _save_settings_text(const String &p_file, const RBMap> &props, const CustomMap &p_custom = CustomMap(), const String &p_custom_features = String()); Error _save_settings_binary(const String &p_file, const RBMap> &props, const CustomMap &p_custom = CustomMap(), const String &p_custom_features = String()); Error _save_custom_bnd(const String &p_file); #ifdef TOOLS_ENABLED const static PackedStringArray _get_supported_features(); const static PackedStringArray _trim_to_supported_features(const PackedStringArray &p_project_features); #endif // TOOLS_ENABLED void _convert_to_last_version(int p_from_version); bool _load_resource_pack(const String &p_pack, bool p_replace_files = true, int p_offset = 0); void _add_property_info_bind(const Dictionary &p_info); Error _setup(const String &p_path, const String &p_main_pack, bool p_upwards = false, bool p_ignore_override = false); void _add_builtin_input_map(); protected: static void _bind_methods(); public: static const int CONFIG_VERSION = 5; void set_setting(const String &p_setting, const Variant &p_value); Variant get_setting(const String &p_setting, const Variant &p_default_value = Variant()) const; TypedArray get_global_class_list(); void store_global_class_list(const Array &p_classes); String get_global_class_list_path() const; bool has_setting(const String &p_var) const; String localize_path(const String &p_path) const; String globalize_path(const String &p_path) const; void set_initial_value(const String &p_name, const Variant &p_value); void set_as_basic(const String &p_name, bool p_basic); void set_as_internal(const String &p_name, bool p_internal); void set_restart_if_changed(const String &p_name, bool p_restart); void set_ignore_value_in_docs(const String &p_name, bool p_ignore); bool get_ignore_value_in_docs(const String &p_name) const; void add_hidden_prefix(const String &p_prefix); String get_project_data_dir_name() const; String get_project_data_path() const; String get_resource_path() const; String get_imported_files_path() const; static ProjectSettings *get_singleton(); void clear(const String &p_name); int get_order(const String &p_name) const; void set_order(const String &p_name, int p_order); void set_builtin_order(const String &p_name); bool is_builtin_setting(const String &p_name) const; Error setup(const String &p_path, const String &p_main_pack, bool p_upwards = false, bool p_ignore_override = false); Error load_custom(const String &p_path); Error save_custom(const String &p_path = "", const CustomMap &p_custom = CustomMap(), const Vector &p_custom_features = Vector(), bool p_merge_with_current = true); Error save(); void set_custom_property_info(const PropertyInfo &p_info); const HashMap &get_custom_property_info() const; uint64_t get_last_saved_time() { return last_save_time; } List get_input_presets() const { return input_presets; } Variant get_setting_with_override(const StringName &p_name) const; bool is_using_datapack() const; bool is_project_loaded() const; bool has_custom_feature(const String &p_feature) const; const HashMap &get_autoload_list() const; void add_autoload(const AutoloadInfo &p_autoload); void remove_autoload(const StringName &p_autoload); bool has_autoload(const StringName &p_autoload) const; AutoloadInfo get_autoload(const StringName &p_name) const; const HashMap &get_global_groups_list() const; void add_global_group(const StringName &p_name, const String &p_description); void remove_global_group(const StringName &p_name); bool has_global_group(const StringName &p_name) const; const HashMap> &get_scene_groups_cache() const; void add_scene_groups_cache(const StringName &p_path, const HashSet &p_cache); void remove_scene_groups_cache(const StringName &p_path); void save_scene_groups_cache(); String get_scene_groups_cache_path() const; void load_scene_groups_cache(); ProjectSettings(); ~ProjectSettings(); }; // Not a macro any longer. Variant _GLOBAL_DEF(const String &p_var, const Variant &p_default, bool p_restart_if_changed = false, bool p_ignore_value_in_docs = false, bool p_basic = false, bool p_internal = false); Variant _GLOBAL_DEF(const PropertyInfo &p_info, const Variant &p_default, bool p_restart_if_changed = false, bool p_ignore_value_in_docs = false, bool p_basic = false, bool p_internal = false); #define GLOBAL_DEF(m_var, m_value) _GLOBAL_DEF(m_var, m_value) #define GLOBAL_DEF_RST(m_var, m_value) _GLOBAL_DEF(m_var, m_value, true) #define GLOBAL_DEF_NOVAL(m_var, m_value) _GLOBAL_DEF(m_var, m_value, false, true) #define GLOBAL_DEF_RST_NOVAL(m_var, m_value) _GLOBAL_DEF(m_var, m_value, true, true) #define GLOBAL_GET(m_var) ProjectSettings::get_singleton()->get_setting_with_override(m_var) #define GLOBAL_DEF_BASIC(m_var, m_value) _GLOBAL_DEF(m_var, m_value, false, false, true) #define GLOBAL_DEF_RST_BASIC(m_var, m_value) _GLOBAL_DEF(m_var, m_value, true, false, true) #define GLOBAL_DEF_NOVAL_BASIC(m_var, m_value) _GLOBAL_DEF(m_var, m_value, false, true, true) #define GLOBAL_DEF_RST_NOVAL_BASIC(m_var, m_value) _GLOBAL_DEF(m_var, m_value, true, true, true) #define GLOBAL_DEF_INTERNAL(m_var, m_value) _GLOBAL_DEF(m_var, m_value, false, false, false, true) #endif // PROJECT_SETTINGS_H