<?xml version="1.0" encoding="UTF-8" ?> <class name="DynamicFontData" inherits="Resource" version="3.5"> <brief_description> Used with [DynamicFont] to describe the location of a font file. </brief_description> <description> Used with [DynamicFont] to describe the location of a vector font file for dynamic rendering at runtime. </description> <tutorials> <link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link> </tutorials> <methods> </methods> <members> <member name="antialiased" type="bool" setter="set_antialiased" getter="is_antialiased" default="true"> If [code]true[/code], the font is rendered with anti-aliasing. This property applies both to the main font and its outline (if it has one). </member> <member name="font_path" type="String" setter="set_font_path" getter="get_font_path" default=""""> The path to the vector font file. </member> <member name="hinting" type="int" setter="set_hinting" getter="get_hinting" enum="DynamicFontData.Hinting" default="2"> The font hinting mode used by FreeType. See [enum Hinting] for options. </member> </members> <constants> <constant name="HINTING_NONE" value="0" enum="Hinting"> Disables font hinting (smoother but less crisp). </constant> <constant name="HINTING_LIGHT" value="1" enum="Hinting"> Use the light font hinting mode. </constant> <constant name="HINTING_NORMAL" value="2" enum="Hinting"> Use the default font hinting mode (crisper but less smooth). </constant> </constants> </class>