<?xml version="1.0" encoding="UTF-8" ?> <class name="KinematicCollision2D" inherits="RefCounted" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Collision data for [method PhysicsBody2D.move_and_collide] collisions. </brief_description> <description> Contains collision data for [method PhysicsBody2D.move_and_collide] collisions. When a [PhysicsBody2D] is moved using [method PhysicsBody2D.move_and_collide], it stops if it detects a collision with another body. If a collision is detected, a [KinematicCollision2D] object is returned. This object contains information about the collision, including the colliding object, the remaining motion, and the collision position. This information can be used to calculate a collision response. </description> <tutorials> </tutorials> <methods> <method name="get_angle" qualifiers="const"> <return type="float" /> <argument index="0" name="up_direction" type="Vector2" default="Vector2(0, -1)" /> <description> Returns the collision angle according to [code]up_direction[/code], which is [code]Vector2.UP[/code] by default. This value is always positive. </description> </method> <method name="get_collider" qualifiers="const"> <return type="Object" /> <description> Returns the colliding body's attached [Object]. </description> </method> <method name="get_collider_id" qualifiers="const"> <return type="int" /> <description> Returns the unique instance ID of the colliding body's attached [Object]. See [method Object.get_instance_id]. </description> </method> <method name="get_collider_rid" qualifiers="const"> <return type="RID" /> <description> Returns the colliding body's [RID] used by the [PhysicsServer2D]. </description> </method> <method name="get_collider_shape" qualifiers="const"> <return type="Object" /> <description> Returns the colliding body's shape. </description> </method> <method name="get_collider_shape_index" qualifiers="const"> <return type="int" /> <description> Returns the colliding body's shape index. See [CollisionObject2D]. </description> </method> <method name="get_collider_velocity" qualifiers="const"> <return type="Vector2" /> <description> Returns the colliding body's velocity. </description> </method> <method name="get_local_shape" qualifiers="const"> <return type="Object" /> <description> Returns the moving object's colliding shape. </description> </method> <method name="get_normal" qualifiers="const"> <return type="Vector2" /> <description> Returns the colliding body's shape's normal at the point of collision. </description> </method> <method name="get_position" qualifiers="const"> <return type="Vector2" /> <description> Returns the point of collision in global coordinates. </description> </method> <method name="get_remainder" qualifiers="const"> <return type="Vector2" /> <description> Returns the moving object's remaining movement vector. </description> </method> <method name="get_travel" qualifiers="const"> <return type="Vector2" /> <description> Returns the moving object's travel before collision. </description> </method> </methods> </class>