#ifndef NAVIGATION_POLYGON_H #define NAVIGATION_POLYGON_H #include "scene/2d/node_2d.h" class NavigationPolygon : public Resource { OBJ_TYPE( NavigationPolygon, Resource ); DVector<Vector2> vertices; struct Polygon { Vector<int> indices; }; Vector<Polygon> polygons; Vector< DVector<Vector2> > outlines; protected: static void _bind_methods(); void _set_polygons(const Array& p_array); Array _get_polygons() const; void _set_outlines(const Array& p_array); Array _get_outlines() const; public: void set_vertices(const DVector<Vector2>& p_vertices); DVector<Vector2> get_vertices() const; void add_polygon(const Vector<int>& p_polygon); int get_polygon_count() const; void add_outline(const DVector<Vector2>& p_outline); void add_outline_at_index(const DVector<Vector2>& p_outline,int p_index); void set_outline(int p_idx,const DVector<Vector2>& p_outline); DVector<Vector2> get_outline(int p_idx) const; void remove_outline(int p_idx); int get_outline_count() const; void clear_outlines(); void make_polygons_from_outlines(); Vector<int> get_polygon(int p_idx); void clear_polygons(); NavigationPolygon(); }; class Navigation2D; class NavigationPolygonInstance : public Node2D { OBJ_TYPE(NavigationPolygonInstance,Node2D); bool enabled; int nav_id; Navigation2D *navigation; Ref<NavigationPolygon> navpoly; void _navpoly_changed(); protected: void _notification(int p_what); static void _bind_methods(); public: void set_enabled(bool p_enabled); bool is_enabled() const; void set_navigation_polygon(const Ref<NavigationPolygon>& p_navpoly); Ref<NavigationPolygon> get_navigation_polygon() const; NavigationPolygonInstance(); }; #endif // NAVIGATIONPOLYGON_H