/**************************************************************************/ /* hinge_joint_3d.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "hinge_joint_3d.h" void HingeJoint3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_param", "param", "value"), &HingeJoint3D::set_param); ClassDB::bind_method(D_METHOD("get_param", "param"), &HingeJoint3D::get_param); ClassDB::bind_method(D_METHOD("set_flag", "flag", "enabled"), &HingeJoint3D::set_flag); ClassDB::bind_method(D_METHOD("get_flag", "flag"), &HingeJoint3D::get_flag); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "params/bias", PROPERTY_HINT_RANGE, "0.00,0.99,0.01"), "set_param", "get_param", PARAM_BIAS); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_limit/enable"), "set_flag", "get_flag", FLAG_USE_LIMIT); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/upper", PROPERTY_HINT_RANGE, "-180,180,0.1,radians_as_degrees"), "set_param", "get_param", PARAM_LIMIT_UPPER); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/lower", PROPERTY_HINT_RANGE, "-180,180,0.1,radians_as_degrees"), "set_param", "get_param", PARAM_LIMIT_LOWER); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/bias", PROPERTY_HINT_RANGE, "0.01,0.99,0.01"), "set_param", "get_param", PARAM_LIMIT_BIAS); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/softness", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param", "get_param", PARAM_LIMIT_SOFTNESS); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/relaxation", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param", "get_param", PARAM_LIMIT_RELAXATION); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "motor/enable"), "set_flag", "get_flag", FLAG_ENABLE_MOTOR); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "motor/target_velocity", PROPERTY_HINT_RANGE, U"-200,200,0.01,or_greater,or_less,radians_as_degrees,suffix:\u00B0/s"), "set_param", "get_param", PARAM_MOTOR_TARGET_VELOCITY); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "motor/max_impulse", PROPERTY_HINT_RANGE, "0.01,1024,0.01"), "set_param", "get_param", PARAM_MOTOR_MAX_IMPULSE); BIND_ENUM_CONSTANT(PARAM_BIAS); BIND_ENUM_CONSTANT(PARAM_LIMIT_UPPER); BIND_ENUM_CONSTANT(PARAM_LIMIT_LOWER); BIND_ENUM_CONSTANT(PARAM_LIMIT_BIAS); BIND_ENUM_CONSTANT(PARAM_LIMIT_SOFTNESS); BIND_ENUM_CONSTANT(PARAM_LIMIT_RELAXATION); BIND_ENUM_CONSTANT(PARAM_MOTOR_TARGET_VELOCITY); BIND_ENUM_CONSTANT(PARAM_MOTOR_MAX_IMPULSE); BIND_ENUM_CONSTANT(PARAM_MAX); BIND_ENUM_CONSTANT(FLAG_USE_LIMIT); BIND_ENUM_CONSTANT(FLAG_ENABLE_MOTOR); BIND_ENUM_CONSTANT(FLAG_MAX); } void HingeJoint3D::set_param(Param p_param, real_t p_value) { ERR_FAIL_INDEX(p_param, PARAM_MAX); params[p_param] = p_value; if (is_configured()) { PhysicsServer3D::get_singleton()->hinge_joint_set_param(get_rid(), PhysicsServer3D::HingeJointParam(p_param), p_value); } update_gizmos(); } real_t HingeJoint3D::get_param(Param p_param) const { ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0); return params[p_param]; } void HingeJoint3D::set_flag(Flag p_flag, bool p_value) { ERR_FAIL_INDEX(p_flag, FLAG_MAX); flags[p_flag] = p_value; if (is_configured()) { PhysicsServer3D::get_singleton()->hinge_joint_set_flag(get_rid(), PhysicsServer3D::HingeJointFlag(p_flag), p_value); } update_gizmos(); } bool HingeJoint3D::get_flag(Flag p_flag) const { ERR_FAIL_INDEX_V(p_flag, FLAG_MAX, false); return flags[p_flag]; } void HingeJoint3D::_configure_joint(RID p_joint, PhysicsBody3D *body_a, PhysicsBody3D *body_b) { Transform3D gt = get_global_transform(); Transform3D ainv = body_a->get_global_transform().affine_inverse(); Transform3D local_a = ainv * gt; local_a.orthonormalize(); Transform3D local_b = gt; if (body_b) { Transform3D binv = body_b->get_global_transform().affine_inverse(); local_b = binv * gt; } local_b.orthonormalize(); PhysicsServer3D::get_singleton()->joint_make_hinge(p_joint, body_a->get_rid(), local_a, body_b ? body_b->get_rid() : RID(), local_b); for (int i = 0; i < PARAM_MAX; i++) { PhysicsServer3D::get_singleton()->hinge_joint_set_param(p_joint, PhysicsServer3D::HingeJointParam(i), params[i]); } for (int i = 0; i < FLAG_MAX; i++) { set_flag(Flag(i), flags[i]); PhysicsServer3D::get_singleton()->hinge_joint_set_flag(p_joint, PhysicsServer3D::HingeJointFlag(i), flags[i]); } } HingeJoint3D::HingeJoint3D() { params[PARAM_BIAS] = 0.3; params[PARAM_LIMIT_UPPER] = Math_PI * 0.5; params[PARAM_LIMIT_LOWER] = -Math_PI * 0.5; params[PARAM_LIMIT_BIAS] = 0.3; params[PARAM_LIMIT_SOFTNESS] = 0.9; params[PARAM_LIMIT_RELAXATION] = 1.0; params[PARAM_MOTOR_TARGET_VELOCITY] = 1; params[PARAM_MOTOR_MAX_IMPULSE] = 1; flags[FLAG_USE_LIMIT] = false; flags[FLAG_ENABLE_MOTOR] = false; }