Node used for displaying a [Mesh] in 2D.
Node used for displaying a [Mesh] in 2D. Can be constructed from an existing [Sprite2D] via a tool in the editor toolbar. Select "Sprite2D" then "Convert to Mesh2D", select settings in popup and press "Create Mesh2D".
https://docs.godotengine.org/en/latest/tutorials/2d/2d_meshes.html
The [Mesh] that will be drawn by the [MeshInstance2D].
The normal map that will be used if using the default [CanvasItemMaterial].
The [Texture2D] that will be used if using the default [CanvasItemMaterial]. Can be accessed as [code]TEXTURE[/code] in CanvasItem shader.
Emitted when the [member texture] is changed.