/*************************************************************************/ /* android_input_handler.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "android_input_handler.h" #include "android_keys_utils.h" #include "core/os/os.h" void AndroidInputHandler::process_joy_event(const JoypadEvent &p_event) { switch (p_event.type) { case JOY_EVENT_BUTTON: input->joy_button(p_event.device, p_event.index, p_event.pressed); break; case JOY_EVENT_AXIS: input->joy_axis(p_event.device, p_event.index, p_event.value); break; case JOY_EVENT_HAT: input->joy_hat(p_event.device, p_event.hat); break; default: return; } } void AndroidInputHandler::_set_key_modifier_state(Ref ev) const { ev->set_shift(shift_mem); ev->set_alt(alt_mem); ev->set_metakey(meta_mem); ev->set_control(control_mem); } void AndroidInputHandler::process_key_event(int p_scancode, int p_physical_scancode, int p_unicode, bool p_pressed) { Ref ev; ev.instance(); unsigned int physical_scancode = godot_code_from_android_code(p_physical_scancode); unsigned int scancode = physical_scancode; if (p_scancode != 0) { scancode = godot_code_from_unicode(p_scancode); } switch (physical_scancode) { case KEY_SHIFT: { shift_mem = p_pressed; } break; case KEY_ALT: { alt_mem = p_pressed; } break; case KEY_CONTROL: { control_mem = p_pressed; } break; case KEY_META: { meta_mem = p_pressed; } break; default: break; } ev->set_scancode(scancode); ev->set_physical_scancode(physical_scancode); ev->set_unicode(p_unicode); ev->set_pressed(p_pressed); _set_key_modifier_state(ev); if (p_physical_scancode == AKEYCODE_BACK) { if (MainLoop *main_loop = OS::get_singleton()->get_main_loop()) { main_loop->call_deferred("notification", MainLoop::NOTIFICATION_WM_GO_BACK_REQUEST); } } input->parse_input_event(ev); } void AndroidInputHandler::_parse_all_touch(bool p_pressed, bool p_double_tap) { if (touch.size()) { //end all if exist for (int i = 0; i < touch.size(); i++) { Ref ev; ev.instance(); ev->set_index(touch[i].id); ev->set_pressed(p_pressed); ev->set_position(touch[i].pos); ev->set_double_tap(p_double_tap); input->parse_input_event(ev); } } } void AndroidInputHandler::_release_all_touch() { _parse_all_touch(false, false); touch.clear(); } void AndroidInputHandler::process_touch_event(int p_event, int p_pointer, const Vector &p_points, bool p_double_tap) { switch (p_event) { case AMOTION_EVENT_ACTION_DOWN: { //gesture begin // Release any remaining touches or mouse event _release_mouse_event_info(); _release_all_touch(); touch.resize(p_points.size()); for (int i = 0; i < p_points.size(); i++) { touch.write[i].id = p_points[i].id; touch.write[i].pos = p_points[i].pos; } //send touch _parse_all_touch(true, p_double_tap); } break; case AMOTION_EVENT_ACTION_MOVE: { //motion if (touch.size() != p_points.size()) { return; } for (int i = 0; i < touch.size(); i++) { int idx = -1; for (int j = 0; j < p_points.size(); j++) { if (touch[i].id == p_points[j].id) { idx = j; break; } } ERR_CONTINUE(idx == -1); if (touch[i].pos == p_points[idx].pos) { continue; //no move unncesearily } Ref ev; ev.instance(); ev->set_index(touch[i].id); ev->set_position(p_points[idx].pos); ev->set_relative(p_points[idx].pos - touch[i].pos); input->parse_input_event(ev); touch.write[i].pos = p_points[idx].pos; } } break; case AMOTION_EVENT_ACTION_CANCEL: case AMOTION_EVENT_ACTION_UP: { //release _release_all_touch(); } break; case AMOTION_EVENT_ACTION_POINTER_DOWN: { // add touch for (int i = 0; i < p_points.size(); i++) { if (p_points[i].id == p_pointer) { TouchPos tp = p_points[i]; touch.push_back(tp); Ref ev; ev.instance(); ev->set_index(tp.id); ev->set_pressed(true); ev->set_position(tp.pos); input->parse_input_event(ev); break; } } } break; case AMOTION_EVENT_ACTION_POINTER_UP: { // remove touch for (int i = 0; i < touch.size(); i++) { if (touch[i].id == p_pointer) { Ref ev; ev.instance(); ev->set_index(touch[i].id); ev->set_pressed(false); ev->set_position(touch[i].pos); input->parse_input_event(ev); touch.remove(i); break; } } } break; } } void AndroidInputHandler::_parse_mouse_event_info(int buttons_mask, bool p_pressed, bool p_double_click) { if (!mouse_event_info.valid) { return; } Ref ev; ev.instance(); _set_key_modifier_state(ev); ev->set_position(mouse_event_info.pos); ev->set_global_position(mouse_event_info.pos); ev->set_pressed(p_pressed); int changed_button_mask = buttons_state ^ buttons_mask; buttons_state = buttons_mask; ev->set_button_index(_button_index_from_mask(changed_button_mask)); ev->set_button_mask(buttons_mask); ev->set_doubleclick(p_double_click); input->parse_input_event(ev); hover_prev_pos = mouse_event_info.pos; } void AndroidInputHandler::_release_mouse_event_info() { _parse_mouse_event_info(0, false, false); mouse_event_info.valid = false; } void AndroidInputHandler::process_mouse_event(int p_event_action, int p_event_android_buttons_mask, Point2 p_event_pos, Vector2 p_delta, bool p_double_click) { int event_buttons_mask = _android_button_mask_to_godot_button_mask(p_event_android_buttons_mask); switch (p_event_action) { case AMOTION_EVENT_ACTION_HOVER_MOVE: // hover move case AMOTION_EVENT_ACTION_HOVER_ENTER: // hover enter case AMOTION_EVENT_ACTION_HOVER_EXIT: { // hover exit // https://developer.android.com/reference/android/view/MotionEvent.html#ACTION_HOVER_ENTER Ref ev; ev.instance(); _set_key_modifier_state(ev); ev->set_position(p_event_pos); ev->set_global_position(p_event_pos); ev->set_relative(p_event_pos - hover_prev_pos); input->parse_input_event(ev); hover_prev_pos = p_event_pos; } break; case AMOTION_EVENT_ACTION_DOWN: case AMOTION_EVENT_ACTION_BUTTON_PRESS: { // Release any remaining touches or mouse event _release_mouse_event_info(); _release_all_touch(); mouse_event_info.valid = true; mouse_event_info.pos = p_event_pos; _parse_mouse_event_info(event_buttons_mask, true, p_double_click); } break; case AMOTION_EVENT_ACTION_UP: case AMOTION_EVENT_ACTION_CANCEL: case AMOTION_EVENT_ACTION_BUTTON_RELEASE: { _release_mouse_event_info(); } break; case AMOTION_EVENT_ACTION_MOVE: { if (!mouse_event_info.valid) { return; } Ref ev; ev.instance(); _set_key_modifier_state(ev); ev->set_position(p_event_pos); ev->set_global_position(p_event_pos); ev->set_relative(p_event_pos - hover_prev_pos); ev->set_button_mask(event_buttons_mask); input->parse_input_event(ev); mouse_event_info.pos = p_event_pos; hover_prev_pos = p_event_pos; } break; case AMOTION_EVENT_ACTION_SCROLL: { Ref ev; ev.instance(); _set_key_modifier_state(ev); ev->set_position(p_event_pos); ev->set_global_position(p_event_pos); ev->set_pressed(true); buttons_state = event_buttons_mask; if (p_delta.y > 0) { _wheel_button_click(event_buttons_mask, ev, BUTTON_WHEEL_UP, p_delta.y); } else if (p_delta.y < 0) { _wheel_button_click(event_buttons_mask, ev, BUTTON_WHEEL_DOWN, -p_delta.y); } if (p_delta.x > 0) { _wheel_button_click(event_buttons_mask, ev, BUTTON_WHEEL_RIGHT, p_delta.x); } else if (p_delta.x < 0) { _wheel_button_click(event_buttons_mask, ev, BUTTON_WHEEL_LEFT, -p_delta.x); } } break; } } void AndroidInputHandler::_wheel_button_click(int event_buttons_mask, const Ref &ev, int wheel_button, float factor) { Ref evd = ev->duplicate(); evd->set_button_index(wheel_button); evd->set_button_mask(event_buttons_mask ^ (1 << (wheel_button - 1))); evd->set_factor(factor); input->parse_input_event(evd); Ref evdd = evd->duplicate(); evdd->set_pressed(false); evdd->set_button_mask(event_buttons_mask); input->parse_input_event(evdd); } void AndroidInputHandler::process_magnify(Point2 p_pos, float p_factor) { Ref magnify_event; magnify_event.instance(); _set_key_modifier_state(magnify_event); magnify_event->set_position(p_pos); magnify_event->set_factor(p_factor); input->parse_input_event(magnify_event); } void AndroidInputHandler::process_pan(Point2 p_pos, Vector2 p_delta) { Ref pan_event; pan_event.instance(); _set_key_modifier_state(pan_event); pan_event->set_position(p_pos); pan_event->set_delta(p_delta); input->parse_input_event(pan_event); } int AndroidInputHandler::_button_index_from_mask(int button_mask) { switch (button_mask) { case BUTTON_MASK_LEFT: return BUTTON_LEFT; case BUTTON_MASK_RIGHT: return BUTTON_RIGHT; case BUTTON_MASK_MIDDLE: return BUTTON_MIDDLE; case BUTTON_MASK_XBUTTON1: return BUTTON_XBUTTON1; case BUTTON_MASK_XBUTTON2: return BUTTON_XBUTTON2; default: return 0; } } int AndroidInputHandler::_android_button_mask_to_godot_button_mask(int android_button_mask) { int godot_button_mask = 0; if (android_button_mask & AMOTION_EVENT_BUTTON_PRIMARY) { godot_button_mask |= BUTTON_MASK_LEFT; } if (android_button_mask & AMOTION_EVENT_BUTTON_SECONDARY) { godot_button_mask |= BUTTON_MASK_RIGHT; } if (android_button_mask & AMOTION_EVENT_BUTTON_TERTIARY) { godot_button_mask |= BUTTON_MASK_MIDDLE; } if (android_button_mask & AMOTION_EVENT_BUTTON_BACK) { godot_button_mask |= BUTTON_MASK_XBUTTON1; } if (android_button_mask & AMOTION_EVENT_BUTTON_FORWARD) { godot_button_mask |= BUTTON_MASK_XBUTTON2; } return godot_button_mask; } void AndroidInputHandler::joy_connection_changed(int p_device, bool p_connected, String p_name) { input->joy_connection_changed(p_device, p_connected, p_name, ""); }