/*************************************************************************/ /* performance.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef PERFORMANCE_H #define PERFORMANCE_H #include "core/object/class_db.h" #include "core/templates/hash_map.h" #define PERF_WARN_OFFLINE_FUNCTION #define PERF_WARN_PROCESS_SYNC template <typename T> class TypedArray; class Performance : public Object { GDCLASS(Performance, Object); static Performance *singleton; static void _bind_methods(); int _get_node_count() const; double _process_time; double _physics_process_time; class MonitorCall { Callable _callable; Vector<Variant> _arguments; public: MonitorCall(Callable p_callable, Vector<Variant> p_arguments); MonitorCall(); Variant call(bool &r_error, String &r_error_message); }; HashMap<StringName, MonitorCall> _monitor_map; uint64_t _monitor_modification_time; public: enum Monitor { TIME_FPS, TIME_PROCESS, TIME_PHYSICS_PROCESS, MEMORY_STATIC, MEMORY_STATIC_MAX, MEMORY_MESSAGE_BUFFER_MAX, OBJECT_COUNT, OBJECT_RESOURCE_COUNT, OBJECT_NODE_COUNT, OBJECT_ORPHAN_NODE_COUNT, RENDER_TOTAL_OBJECTS_IN_FRAME, RENDER_TOTAL_PRIMITIVES_IN_FRAME, RENDER_TOTAL_DRAW_CALLS_IN_FRAME, RENDER_VIDEO_MEM_USED, RENDER_TEXTURE_MEM_USED, RENDER_BUFFER_MEM_USED, PHYSICS_2D_ACTIVE_OBJECTS, PHYSICS_2D_COLLISION_PAIRS, PHYSICS_2D_ISLAND_COUNT, PHYSICS_3D_ACTIVE_OBJECTS, PHYSICS_3D_COLLISION_PAIRS, PHYSICS_3D_ISLAND_COUNT, AUDIO_OUTPUT_LATENCY, MONITOR_MAX }; enum MonitorType { MONITOR_TYPE_QUANTITY, MONITOR_TYPE_MEMORY, MONITOR_TYPE_TIME }; double get_monitor(Monitor p_monitor) const; String get_monitor_name(Monitor p_monitor) const; MonitorType get_monitor_type(Monitor p_monitor) const; void set_process_time(double p_pt); void set_physics_process_time(double p_pt); void add_custom_monitor(const StringName &p_id, const Callable &p_callable, const Vector<Variant> &p_args); void remove_custom_monitor(const StringName &p_id); bool has_custom_monitor(const StringName &p_id); Variant get_custom_monitor(const StringName &p_id); TypedArray<StringName> get_custom_monitor_names(); uint64_t get_monitor_modification_time(); static Performance *get_singleton() { return singleton; } Performance(); }; VARIANT_ENUM_CAST(Performance::Monitor); #endif // PERFORMANCE_H