/*************************************************************************/ /* menu_bar.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef MENU_BAR_H #define MENU_BAR_H #include "scene/gui/button.h" #include "scene/gui/popup_menu.h" class MenuBar : public Control { GDCLASS(MenuBar, Control); Mutex mutex; bool switch_on_hover = true; bool disable_shortcuts = false; bool is_native = true; bool flat = false; int start_index = -1; String language; TextDirection text_direction = TEXT_DIRECTION_AUTO; struct Menu { String name; String tooltip; Ref<TextLine> text_buf; bool hidden = false; bool disabled = false; Menu(const String &p_name) { name = p_name; text_buf.instantiate(); } Menu() { text_buf.instantiate(); } }; Vector<Menu> menu_cache; HashSet<String> global_menus; int focused_menu = -1; int selected_menu = -1; int active_menu = -1; Vector2i mouse_pos_adjusted; ObjectID shortcut_context; int _get_index_at_point(const Point2 &p_point) const; Rect2 _get_menu_item_rect(int p_index) const; void _draw_menu_item(int p_index); void shape(Menu &p_menu); void _refresh_menu_names(); Vector<PopupMenu *> _get_popups() const; int get_menu_idx_from_control(PopupMenu *p_child) const; void _open_popup(int p_index); void _popup_visibility_changed(bool p_visible); void _update_submenu(const String &p_menu_name, PopupMenu *p_child); void _clear_menu(); void _update_menu(); bool _is_focus_owner_in_shortcut_context() const; protected: virtual void shortcut_input(const Ref<InputEvent> &p_event) override; void _notification(int p_what); virtual void add_child_notify(Node *p_child) override; virtual void move_child_notify(Node *p_child) override; virtual void remove_child_notify(Node *p_child) override; static void _bind_methods(); public: virtual void gui_input(const Ref<InputEvent> &p_event) override; void set_switch_on_hover(bool p_enabled); bool is_switch_on_hover(); void set_disable_shortcuts(bool p_disabled); void set_prefer_global_menu(bool p_enabled); bool is_prefer_global_menu() const; bool is_native_menu() const; virtual Size2 get_minimum_size() const override; int get_menu_count() const; void set_text_direction(TextDirection p_text_direction); TextDirection get_text_direction() const; void set_language(const String &p_language); String get_language() const; void set_start_index(int p_index); int get_start_index() const; void set_flat(bool p_enabled); bool is_flat() const; void set_menu_title(int p_menu, const String &p_title); String get_menu_title(int p_menu) const; void set_menu_tooltip(int p_menu, const String &p_tooltip); String get_menu_tooltip(int p_menu) const; void set_menu_disabled(int p_menu, bool p_disabled); bool is_menu_disabled(int p_menu) const; void set_menu_hidden(int p_menu, bool p_hidden); bool is_menu_hidden(int p_menu) const; void set_shortcut_context(Node *p_node); Node *get_shortcut_context() const; PopupMenu *get_menu_popup(int p_menu) const; virtual void get_translatable_strings(List<String> *p_strings) const override; virtual String get_tooltip(const Point2 &p_pos) const override; MenuBar(); ~MenuBar(); }; #endif // MENU_BAR_H