<?xml version="1.0" encoding="UTF-8" ?> <class name="ImageTexture3D" inherits="Texture3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Texture with 3 dimensions. </brief_description> <description> [ImageTexture3D] is a 3-dimensional [ImageTexture] that has a width, height, and depth. See also [ImageTextureLayered]. 3D textures are typically used to store density maps for [FogMaterial], color correction LUTs for [Environment], vector fields for [GPUParticlesAttractorVectorField3D] and collision maps for [GPUParticlesCollisionSDF3D]. 3D textures can also be used in custom shaders. </description> <tutorials> </tutorials> <methods> <method name="create"> <return type="int" enum="Error" /> <param index="0" name="format" type="int" enum="Image.Format" /> <param index="1" name="width" type="int" /> <param index="2" name="height" type="int" /> <param index="3" name="depth" type="int" /> <param index="4" name="use_mipmaps" type="bool" /> <param index="5" name="data" type="Image[]" /> <description> Creates the [ImageTexture3D] with specified [param width], [param height], and [param depth]. See [enum Image.Format] for [param format] options. If [param use_mipmaps] is [code]true[/code], then generate mipmaps for the [ImageTexture3D]. </description> </method> <method name="update"> <return type="void" /> <param index="0" name="data" type="Image[]" /> <description> Replaces the texture's existing data with the layers specified in [param data]. The size of [param data] must match the parameters that were used for [method create]. In other words, the texture cannot be resized or have its format changed by calling [method update]. </description> </method> </methods> </class>