/*************************************************************************/ /* godot_plane.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "godot_plane.h" #include "math/plane.h" #ifdef __cplusplus extern "C" { #endif void _plane_api_anchor() { } void GDAPI godot_plane_new(godot_plane *p_pl) { Plane *pl = (Plane *)p_pl; *pl = Plane(); } void GDAPI godot_plane_new_with_normal(godot_plane *p_pl, const godot_vector3 *p_normal, const godot_real p_d) { Plane *pl = (Plane *)p_pl; const Vector3 *normal = (const Vector3 *)p_normal; *pl = Plane(*normal, p_d); } void GDAPI godot_plane_set_normal(godot_plane *p_pl, const godot_vector3 *p_normal) { Plane *pl = (Plane *)p_pl; const Vector3 *normal = (const Vector3 *)p_normal; pl->set_normal(*normal); } godot_vector3 godot_plane_get_normal(const godot_plane *p_pl) { const Plane *pl = (const Plane *)p_pl; const Vector3 normal = pl->get_normal(); godot_vector3 *v3 = (godot_vector3 *)&normal; return *v3; } void GDAPI godot_plane_set_d(godot_plane *p_pl, const godot_real p_d) { Plane *pl = (Plane *)p_pl; pl->d = p_d; } godot_real GDAPI godot_plane_get_d(const godot_plane *p_pl) { const Plane *pl = (const Plane *)p_pl; return pl->d; } #ifdef __cplusplus } #endif