/**************************************************************************/ /* option_button.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef OPTION_BUTTON_H #define OPTION_BUTTON_H #include "scene/gui/button.h" #include "scene/gui/popup_menu.h" #include "scene/property_list_helper.h" class OptionButton : public Button { GDCLASS(OptionButton, Button); bool disable_shortcuts = false; PopupMenu *popup = nullptr; int current = -1; bool fit_to_longest_item = true; Vector2 _cached_size; bool cache_refresh_pending = false; bool allow_reselect = false; bool initialized = false; int queued_current = -1; struct ThemeCache { Ref normal; Color font_color; Color font_focus_color; Color font_pressed_color; Color font_hover_color; Color font_hover_pressed_color; Color font_disabled_color; int h_separation = 0; Ref arrow_icon; int arrow_margin = 0; int modulate_arrow = 0; } theme_cache; static inline PropertyListHelper base_property_helper; PropertyListHelper property_helper; void _focused(int p_which); void _selected(int p_which); void _select(int p_which, bool p_emit = false); void _select_int(int p_which); void _refresh_size_cache(); void _dummy_setter() {} // Stub for PropertyListHelper (_set() doesn't use it). virtual void pressed() override; protected: Size2 get_minimum_size() const override; virtual void _queue_update_size_cache() override; void _notification(int p_what); bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const { return property_helper.property_get_value(p_name, r_ret); } void _get_property_list(List *p_list) const { property_helper.get_property_list(p_list, popup->get_item_count()); } bool _property_can_revert(const StringName &p_name) const { return property_helper.property_can_revert(p_name); } bool _property_get_revert(const StringName &p_name, Variant &r_property) const { return property_helper.property_get_revert(p_name, r_property); } void _validate_property(PropertyInfo &p_property) const; static void _bind_methods(); virtual void shortcut_input(const Ref &p_event) override; public: // ATTENTION: This is used by the POT generator's scene parser. If the number of properties returned by `_get_items()` ever changes, // this value should be updated to reflect the new size. static const int ITEM_PROPERTY_SIZE = 5; void add_icon_item(const Ref &p_icon, const String &p_label, int p_id = -1); void add_item(const String &p_label, int p_id = -1); void set_item_text(int p_idx, const String &p_text); void set_item_icon(int p_idx, const Ref &p_icon); void set_item_id(int p_idx, int p_id); void set_item_metadata(int p_idx, const Variant &p_metadata); void set_item_disabled(int p_idx, bool p_disabled); void set_item_tooltip(int p_idx, const String &p_tooltip); String get_item_text(int p_idx) const; Ref get_item_icon(int p_idx) const; int get_item_id(int p_idx) const; int get_item_index(int p_id) const; Variant get_item_metadata(int p_idx) const; bool is_item_disabled(int p_idx) const; bool is_item_separator(int p_idx) const; String get_item_tooltip(int p_idx) const; bool has_selectable_items() const; int get_selectable_item(bool p_from_last = false) const; void set_item_count(int p_count); int get_item_count() const; void set_fit_to_longest_item(bool p_fit); bool is_fit_to_longest_item() const; void set_allow_reselect(bool p_allow); bool get_allow_reselect() const; void add_separator(const String &p_text = ""); void clear(); void select(int p_idx); int get_selected() const; int get_selected_id() const; Variant get_selected_metadata() const; void remove_item(int p_idx); PopupMenu *get_popup() const; void show_popup(); void set_disable_shortcuts(bool p_disabled); OptionButton(const String &p_text = String()); ~OptionButton(); }; #endif // OPTION_BUTTON_H