<?xml version="1.0" encoding="UTF-8" ?> <class name="CylinderMesh" inherits="PrimitiveMesh" version="4.0"> <brief_description> Class representing a cylindrical [PrimitiveMesh]. </brief_description> <description> Class representing a cylindrical [PrimitiveMesh]. This class can be used to create cones by setting either the [member top_radius] or [member bottom_radius] properties to [code]0.0[/code]. </description> <tutorials> </tutorials> <methods> </methods> <members> <member name="bottom_radius" type="float" setter="set_bottom_radius" getter="get_bottom_radius" default="1.0"> Bottom radius of the cylinder. If set to [code]0.0[/code], the bottom faces will not be generated, resulting in a conic shape. </member> <member name="height" type="float" setter="set_height" getter="get_height" default="2.0"> Full height of the cylinder. </member> <member name="radial_segments" type="int" setter="set_radial_segments" getter="get_radial_segments" default="64"> Number of radial segments on the cylinder. Higher values result in a more detailed cylinder/cone at the cost of performance. </member> <member name="rings" type="int" setter="set_rings" getter="get_rings" default="4"> Number of edge rings along the height of the cylinder. Changing [member rings] does not have any visual impact unless a shader or procedural mesh tool is used to alter the vertex data. Higher values result in more subdivisions, which can be used to create smoother-looking effects with shaders or procedural mesh tools (at the cost of performance). When not altering the vertex data using a shader or procedural mesh tool, [member rings] should be kept to its default value. </member> <member name="top_radius" type="float" setter="set_top_radius" getter="get_top_radius" default="1.0"> Top radius of the cylinder. If set to [code]0.0[/code], the top faces will not be generated, resulting in a conic shape. </member> </members> <constants> </constants> </class>