/*************************************************************************/ /* cp_player_data.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef CP_PLAYER_DATA_H #define CP_PLAYER_DATA_H #include "cp_config.h" #include "cp_mixer.h" #include "cp_song.h" #include "cp_tables.h" /**CPPlayer Data *@author Juan Linietsky */ /****************************** player_data.h ------------------------ The player and its data. I hope you dont get sick reading this ********************************/ //Default pan values class CPPlayer { enum { PAN_SURROUND = 512, PAN_RIGHT = 255, PAN_LEFT = 0, PAN_CENTER = 128 }; CPSong *song; CPMixer *mixer; struct Filter_Control { int32_t it_reso; int32_t it_cutoff; int32_t envelope_cutoff; int32_t final_cutoff; void process(); void set_filter_parameters(int *p_cutoff, uint8_t *p_reso); }; //tells you if a channel is doing //noteoff/notekill/notefade/etc enum { END_NOTE_NOTHING = 0, END_NOTE_OFF = 1, END_NOTE_FADE = 2, END_NOTE_KILL = 4 }; //Tells you what should a channel restart enum { KICK_NOTHING, KICK_NOTE, KICK_NOTEOFF, KICK_ENVELOPE }; enum { MAX_VOICES = 256 }; struct Channel_Control; struct Voice_Control { struct Envelope_Control { int pos_index; int status; int value; bool sustain_looping; bool looping; bool terminated; bool active; bool kill; }; Filter_Control filter; uint16_t reverb_send; uint16_t chorus_send; CPInstrument *instrument_ptr; CPSample *sample_ptr; // Sample_Data *sample_data; int32_t period; int32_t sample_start_index; /* The starting byte index in the sample */ bool has_master_channel; int master_channel_index; int instruement_index; int instrument_index; int sample_index; int8_t NNA_type; int note_end_flags; uint8_t sample; /* which instrument number */ int16_t output_volume; /* output volume (vol + sampcol + instvol) */ int8_t channel_volume; /* channel's "global" volume */ uint16_t fadeout_volume; /* fading volume rate */ int32_t total_volume; /* total volume of channel (before global mixings) */ uint8_t kick; /* if true = sample has to be restarted */ uint8_t note; /* the audible note (as heard, direct rep of period) */ int16_t panning; /* panning position */ uint8_t nna; /* New note action type + master/slave flags */ uint8_t volflg; /* volume envelope settings */ uint8_t panflg; /* panning envelope settings */ uint8_t pitflg; /* pitch envelope settings */ uint8_t keyoff; /* if true = fade out and stuff */ int16_t handle; /* which sample-handle */ int32_t start; /* The start byte index in the sample */ /* Below here is info NOT in MP_CONTROL!! */ //ENVPR venv; //ENVPR penv; //ENVPR cenv; Envelope_Control volume_envelope_ctrl; Envelope_Control panning_envelope_ctrl; Envelope_Control pitch_envelope_ctrl; uint16_t auto_vibrato_pos; /* autovibrato pos */ uint16_t auto_vibrato_sweep_pos; /* autovibrato sweep pos */ int16_t masterchn; uint16_t masterperiod; Channel_Control *master_channel; /* index of "master" effects channel */ void start_envelope(CPEnvelope *p_envelope, Envelope_Control *p_envelope_ctrl, Envelope_Control *p_from_env); bool process_envelope(CPEnvelope *p_envelope, Envelope_Control *p_envelope_ctrl); uint16_t display_volume; Voice_Control() { reset(); } void reset(); void update_info_from_master_channel(); }; struct Channel_Control { /* NOTE info */ uint8_t note; /* the audible note as heard, direct rep of period */ uint8_t real_note; /* the note that indexes the audible */ int32_t sample_start_index; /* The starting byte index in the sample */ uint8_t old_note; uint8_t kick; Filter_Control filter; uint16_t reverb_send; uint16_t chorus_send; int note_end_flags; /* INSTRUMENT INFO */ CPInstrument *instrument_ptr; CPSample *sample_ptr; uint8_t instrument_index; uint8_t sample_index; bool new_instrument; /* SAMPLE SPECIFIC INFO */ int32_t base_speed; /* what finetune to use */ /* INSTRUMENT SPECIFIC INFO */ int8_t NNA_type; int8_t duplicate_check_type; int8_t duplicate_check_action; bool volume_envelope_on; bool panning_envelope_on; bool pitch_envelope_on; bool has_own_period; bool row_has_note; /* VOLUME COLUMN */ int16_t volume; /* amiga volume (0 t/m 64) to play the sample at */ int16_t aux_volume; bool has_own_volume; bool mute; int16_t random_volume_variation; /* 0-100 - 100 has no effect */ /* VOLUME/PAN/PITCH MODIFIERS */ int8_t default_volume; // CHANNEL default volume (0-64) int16_t channel_volume; // CHANNEL current volume //chanvol - current! int16_t output_volume; /* output volume (vol + sampcol + instvol) //volume */ int16_t channel_global_volume; uint16_t fadeout_volume; /* fading volume rate */ int32_t period; /* period to play the sample at */ /* PAN */ int16_t panning; /* panning position */ int16_t channel_panning; int8_t sliding; uint16_t aux_period; /* temporary period */ /* TIMING */ uint8_t note_delay; /* (used for note delay) */ /* Slave Voice Control */ Voice_Control *slave_voice; /* Audio Slave of current effects control channel */ struct Carry { Voice_Control::Envelope_Control vol; Voice_Control::Envelope_Control pan; Voice_Control::Envelope_Control pitch; bool maybe; } carry; uint8_t slave_voice_index; /* Audio Slave of current effects control channel */ uint8_t *row; /* row currently playing on this channel */ /* effect memory variables */ uint8_t current_command; uint8_t current_parameter; uint8_t current_volume_command; uint8_t current_volume_parameter; uint8_t volcol_volume_slide; /* CPSample Offset */ int32_t lo_offset; int32_t hi_offset; /* Panbrello waveform */ uint8_t panbrello_type; /* current panbrello waveform */ uint8_t panbrello_position; /* current panbrello position */ int8_t panbrello_speed; /* "" speed */ uint8_t panbrello_depth; /* "" depth */ uint8_t panbrello_info; /* Arpegio */ uint8_t arpegio_info; /* CPPattern Loop */ int pattern_loop_position; int8_t pattern_loop_count; /* Vibrato */ bool doing_vibrato; int8_t vibrato_position; /* current vibrato position */ uint8_t vibrato_speed; /* "" speed */ uint8_t vibrato_depth; /* "" depth */ uint8_t vibrato_type; /* Tremor */ int8_t tremor_position; uint8_t tremor_speed; /* s3m tremor ontime/offtime */ uint8_t tremor_depth; uint8_t tremor_info; /* Tremolo */ int8_t tremolo_position; uint8_t tremolo_speed; /* s3m tremor ontime/offtime */ uint8_t tremolo_depth; uint8_t tremolo_info; uint8_t tremolo_type; /* Retrig */ int8_t retrig_counter; /* retrig value (0 means don't retrig) */ uint8_t retrig_speed; /* last used retrig speed */ uint8_t retrig_volslide; /* last used retrig slide */ /* CPSample Offset */ int32_t sample_offset_hi; /* last used high order of sample offset */ uint16_t sample_offset; /* last used low order of sample-offset (effect 9) */ uint16_t sample_offset_fine; /* fine sample offset memory */ /* Portamento */ uint16_t slide_to_period; /* period to slide to (with effect 3 or 5) */ uint8_t portamento_speed; /* Volume Slide */ uint8_t volume_slide_info; /* Channel Volume Slide */ uint8_t channel_volume_slide_info; /* Global Volume Slide */ uint8_t global_volume_slide_info; /* Channel Pan Slide */ uint8_t channel_pan_slide_info; /* Pitch Slide */ uint8_t pitch_slide_info; /* Tempo Slide */ uint8_t tempo_slide_info; /* S effects memory */ uint8_t current_S_effect; uint8_t current_S_data; /* Volume column memory */ uint8_t volume_column_effect_mem; uint8_t volume_column_data_mem; int64_t last_event_usecs; bool reserved; void reset(); Channel_Control() { channel_global_volume = 255; last_event_usecs = -1; } }; struct Control_Variables { // control variables (dynamic version) of initial variables bool reached_end; char play_mode; bool filters; int global_volume; int speed; int tempo; int ticks_counter; int pattern_delay_1; int pattern_delay_2; Channel_Control channel[CPPattern::WIDTH]; int max_voices; int voices_used; /* reference value */ bool force_no_nna; bool external_vibrato; struct Position { int current_order; int current_pattern; int current_row; int force_next_order; bool forbid_jump; }; int32_t random_seed; Position position; Position previous_position; }; Voice_Control voice[MAX_VOICES]; Control_Variables control; /* VOICE SETUP */ void setup_voices(); /* MIXER SETUP */ void handle_tick(); void update_mixer(); /* NOTE / INSTRUMENT PROCESSING */ void process_new_note(int p_track, uint8_t p_note); bool process_new_instrument(int p_track, uint8_t p_instrument); bool process_note_and_instrument(int p_track, int p_note, int p_instrument); /* EFFECT PROCESSING */ void do_effect_S(int p_track); void do_panbrello(int p_track); void do_global_volume_slide(int p_track); void do_tremolo(int p_track); void do_retrig(int p_track); void do_pan_slide(int p_track); void do_channel_volume_slide(int p_track); void do_volume_slide(int p_track, int inf); void do_pitch_slide_down(int p_track, uint8_t inf); void do_pitch_slide_up(int p_track, uint8_t inf); void do_tremor(int p_track); void do_vibrato(int p_track, bool fine); void do_pitch_slide_to_note(int p_track); void run_effects(int p_track); void run_volume_column_effects(int p_track); void pre_process_effects(); void do_arpegio(int p_track); uint64_t song_usecs; /* NNA */ void process_NNAs(); /* MISC UTILS */ int find_empty_voice(); void process_volume_column(int p_track, uint8_t p_volume); void process_note(int p_track, CPNote p_note); /* CPTables */ static uint8_t auto_vibrato_table[128]; static uint8_t vibrato_table[32]; static int8_t panbrello_table[256]; static void callback_function(void *p_userdata); public: //Play modes enum { PLAY_NOTHING = 0, PLAY_PATTERN = 1, PLAY_SONG = 2 }; int32_t get_frequency(int32_t period); int32_t get_period(uint16_t note, int32_t p_c5freq); int get_current_tempo() { return control.tempo; }; int get_current_speed() { return control.speed; }; int get_voices_used() { return control.voices_used; }; int get_voice_envelope_pos(int p_voice, CPEnvelope *p_envelope); int get_voice_amount_limit() { return control.max_voices; }; void set_voice_amount_limit(int p_limit); void set_reserved_voices(int p_amount); int get_reserved_voices_amount(); bool is_voice_active(int p_voice); int get_channel_voice(int p_channel); const char *get_voice_sample_name(int p_voice); const char *get_voice_instrument_name(int p_voice); CPEnvelope *get_voice_envelope(int p_voice, CPInstrument::EnvelopeType p_env_type); int get_voice_envelope_pos(int p_voice, CPInstrument::EnvelopeType p_env_type); int get_voice_volume(int p_voice); int get_voice_sample_index(int p_voice); void set_virtual_channels(int p_amount); int get_virtual_channels() { return control.max_voices; }; /* Play Info/Position */ bool is_playing() { return (control.play_mode > 0); }; int get_play_mode() { return (control.play_mode); }; int get_current_order() { return control.position.current_order; }; int get_current_row() { return control.position.current_row; }; int get_current_pattern() { return control.position.current_pattern; }; void goto_next_order(); void goto_previous_order(); void process_tick(); CPMixer *get_mixer_ptr() { return mixer; } void reset(); /* External player control - editor - */ void play_start_pattern(int p_pattern); void play_start_song(); void play_start_song_from_order(int p_order); void play_start_song_from_order_and_row(int p_order, int p_row); void play_start(int p_pattern, int p_order, int p_row, bool p_lock = true); void play_stop(); void play_note(int p_channel, CPNote note, bool p_reserve = false); bool reached_end_of_song(); void set_force_no_nna(bool p_force); void set_force_external_vibratos(bool p_force); void set_filters_enabled(bool p_enable); bool are_filters_enabled() { return control.filters; } void set_channel_global_volume(int p_channel, int p_volume); //0-255 int get_channel_global_volume(int p_channel) const; int64_t get_channel_last_note_time_usec(int p_channel) const; CPSong *get_song() { return song; }; CPPlayer(CPMixer *p_mixer, CPSong *p_song); ~CPPlayer(); }; #endif