/**************************************************************************/ /* script_instance.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef SCRIPT_INSTANCE_H #define SCRIPT_INSTANCE_H #include "core/object/ref_counted.h" class Script; class ScriptLanguage; class ScriptInstance { public: virtual bool set(const StringName &p_name, const Variant &p_value) = 0; virtual bool get(const StringName &p_name, Variant &r_ret) const = 0; virtual void get_property_list(List *p_properties) const = 0; virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = nullptr) const = 0; virtual void validate_property(PropertyInfo &p_property) const = 0; virtual bool property_can_revert(const StringName &p_name) const = 0; virtual bool property_get_revert(const StringName &p_name, Variant &r_ret) const = 0; virtual Object *get_owner() { return nullptr; } virtual void get_property_state(List> &state); virtual void get_method_list(List *p_list) const = 0; virtual bool has_method(const StringName &p_method) const = 0; virtual Variant callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) = 0; template Variant call(const StringName &p_method, VarArgs... p_args) { Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported. const Variant *argptrs[sizeof...(p_args) + 1]; for (uint32_t i = 0; i < sizeof...(p_args); i++) { argptrs[i] = &args[i]; } Callable::CallError cerr; return callp(p_method, sizeof...(p_args) == 0 ? nullptr : (const Variant **)argptrs, sizeof...(p_args), cerr); } virtual Variant call_const(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error); // implement if language supports const functions virtual void notification(int p_notification, bool p_reversed = false) = 0; virtual String to_string(bool *r_valid) { if (r_valid) { *r_valid = false; } return String(); } //this is used by script languages that keep a reference counter of their own //you can make Ref<> not die when it reaches zero, so deleting the reference //depends entirely from the script virtual void refcount_incremented() {} virtual bool refcount_decremented() { return true; } //return true if it can die virtual Ref