/**************************************************************************/ /* environment_storage.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "environment_storage.h" RID RendererEnvironmentStorage::environment_allocate() { return environment_owner.allocate_rid(); } void RendererEnvironmentStorage::environment_initialize(RID p_rid) { environment_owner.initialize_rid(p_rid, Environment()); } void RendererEnvironmentStorage::environment_free(RID p_rid) { environment_owner.free(p_rid); } // Background void RendererEnvironmentStorage::environment_set_background(RID p_env, RS::EnvironmentBG p_bg) { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL(env); env->background = p_bg; } void RendererEnvironmentStorage::environment_set_sky(RID p_env, RID p_sky) { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL(env); env->sky = p_sky; } void RendererEnvironmentStorage::environment_set_sky_custom_fov(RID p_env, float p_scale) { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL(env); env->sky_custom_fov = p_scale; } void RendererEnvironmentStorage::environment_set_sky_orientation(RID p_env, const Basis &p_orientation) { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL(env); env->sky_orientation = p_orientation; } void RendererEnvironmentStorage::environment_set_bg_color(RID p_env, const Color &p_color) { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL(env); env->bg_color = p_color; } void RendererEnvironmentStorage::environment_set_bg_energy(RID p_env, float p_multiplier, float p_intensity) { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL(env); env->bg_energy_multiplier = p_multiplier; env->bg_intensity = p_intensity; } void RendererEnvironmentStorage::environment_set_canvas_max_layer(RID p_env, int p_max_layer) { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL(env); env->canvas_max_layer = p_max_layer; } void RendererEnvironmentStorage::environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient, float p_energy, float p_sky_contribution, RS::EnvironmentReflectionSource p_reflection_source) { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL(env); env->ambient_light = p_color; env->ambient_source = p_ambient; env->ambient_light_energy = p_energy; env->ambient_sky_contribution = p_sky_contribution; env->reflection_source = p_reflection_source; } RS::EnvironmentBG RendererEnvironmentStorage::environment_get_background(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, RS::ENV_BG_CLEAR_COLOR); return env->background; } RID RendererEnvironmentStorage::environment_get_sky(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, RID()); return env->sky; } float RendererEnvironmentStorage::environment_get_sky_custom_fov(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, 0.0); return env->sky_custom_fov; } Basis RendererEnvironmentStorage::environment_get_sky_orientation(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, Basis()); return env->sky_orientation; } Color RendererEnvironmentStorage::environment_get_bg_color(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, Color()); return env->bg_color; } float RendererEnvironmentStorage::environment_get_bg_energy_multiplier(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, 1.0); return env->bg_energy_multiplier; } float RendererEnvironmentStorage::environment_get_bg_intensity(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, 1.0); return env->bg_intensity; } int RendererEnvironmentStorage::environment_get_canvas_max_layer(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, 0); return env->canvas_max_layer; } RS::EnvironmentAmbientSource RendererEnvironmentStorage::environment_get_ambient_source(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, RS::ENV_AMBIENT_SOURCE_BG); return env->ambient_source; } Color RendererEnvironmentStorage::environment_get_ambient_light(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, Color()); return env->ambient_light; } float RendererEnvironmentStorage::environment_get_ambient_light_energy(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, 1.0); return env->ambient_light_energy; } float RendererEnvironmentStorage::environment_get_ambient_sky_contribution(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, 1.0); return env->ambient_sky_contribution; } RS::EnvironmentReflectionSource RendererEnvironmentStorage::environment_get_reflection_source(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, RS::ENV_REFLECTION_SOURCE_BG); return env->reflection_source; } // Tonemap void RendererEnvironmentStorage::environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white) { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL(env); env->exposure = p_exposure; env->tone_mapper = p_tone_mapper; env->white = p_white; } RS::EnvironmentToneMapper RendererEnvironmentStorage::environment_get_tone_mapper(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, RS::ENV_TONE_MAPPER_LINEAR); return env->tone_mapper; } float RendererEnvironmentStorage::environment_get_exposure(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, 1.0); return env->exposure; } float RendererEnvironmentStorage::environment_get_white(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, 1.0); return env->white; } // Fog void RendererEnvironmentStorage::environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_fog_aerial_perspective, float p_sky_affect) { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL(env); env->fog_enabled = p_enable; env->fog_light_color = p_light_color; env->fog_light_energy = p_light_energy; env->fog_sun_scatter = p_sun_scatter; env->fog_density = p_density; env->fog_height = p_height; env->fog_height_density = p_height_density; env->fog_aerial_perspective = p_fog_aerial_perspective; env->fog_sky_affect = p_sky_affect; } bool RendererEnvironmentStorage::environment_get_fog_enabled(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, false); return env->fog_enabled; } Color RendererEnvironmentStorage::environment_get_fog_light_color(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, Color(0.5, 0.6, 0.7)); return env->fog_light_color; } float RendererEnvironmentStorage::environment_get_fog_light_energy(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, 1.0); return env->fog_light_energy; } float RendererEnvironmentStorage::environment_get_fog_sun_scatter(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, 0.0); return env->fog_sun_scatter; } float RendererEnvironmentStorage::environment_get_fog_density(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, 0.001); return env->fog_density; } float RendererEnvironmentStorage::environment_get_fog_height(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, 0.0); return env->fog_height; } float RendererEnvironmentStorage::environment_get_fog_height_density(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, 0.0); return env->fog_height_density; } float RendererEnvironmentStorage::environment_get_fog_aerial_perspective(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, 0.0); return env->fog_aerial_perspective; } float RendererEnvironmentStorage::environment_get_fog_sky_affect(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, 0.0); return env->fog_sky_affect; } // Volumetric Fog void RendererEnvironmentStorage::environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_albedo, const Color &p_emission, float p_emission_energy, float p_anisotropy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount, float p_ambient_inject, float p_sky_affect) { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL(env); #ifdef DEBUG_ENABLED if (OS::get_singleton()->get_current_rendering_method() != "forward_plus" && p_enable) { WARN_PRINT_ONCE_ED("Volumetric fog can only be enabled when using the Forward+ rendering backend."); } #endif env->volumetric_fog_enabled = p_enable; env->volumetric_fog_density = p_density; env->volumetric_fog_scattering = p_albedo; env->volumetric_fog_emission = p_emission; env->volumetric_fog_emission_energy = p_emission_energy; env->volumetric_fog_anisotropy = p_anisotropy; env->volumetric_fog_length = p_length; env->volumetric_fog_detail_spread = p_detail_spread; env->volumetric_fog_gi_inject = p_gi_inject; env->volumetric_fog_temporal_reprojection = p_temporal_reprojection; env->volumetric_fog_temporal_reprojection_amount = p_temporal_reprojection_amount; env->volumetric_fog_ambient_inject = p_ambient_inject; env->volumetric_fog_sky_affect = p_sky_affect; } bool RendererEnvironmentStorage::environment_get_volumetric_fog_enabled(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, false); return env->volumetric_fog_enabled; } float RendererEnvironmentStorage::environment_get_volumetric_fog_density(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, 0.01); return env->volumetric_fog_density; } Color RendererEnvironmentStorage::environment_get_volumetric_fog_scattering(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, Color(1, 1, 1)); return env->volumetric_fog_scattering; } Color RendererEnvironmentStorage::environment_get_volumetric_fog_emission(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, Color(0, 0, 0)); return env->volumetric_fog_emission; } float RendererEnvironmentStorage::environment_get_volumetric_fog_emission_energy(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, 0.0); return env->volumetric_fog_emission_energy; } float RendererEnvironmentStorage::environment_get_volumetric_fog_anisotropy(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, 0.2); return env->volumetric_fog_anisotropy; } float RendererEnvironmentStorage::environment_get_volumetric_fog_length(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, 64.0); return env->volumetric_fog_length; } float RendererEnvironmentStorage::environment_get_volumetric_fog_detail_spread(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, 2.0); return env->volumetric_fog_detail_spread; } float RendererEnvironmentStorage::environment_get_volumetric_fog_gi_inject(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, 0.0); return env->volumetric_fog_gi_inject; } float RendererEnvironmentStorage::environment_get_volumetric_fog_sky_affect(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, 0.0); return env->volumetric_fog_sky_affect; } bool RendererEnvironmentStorage::environment_get_volumetric_fog_temporal_reprojection(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, true); return env->volumetric_fog_temporal_reprojection; } float RendererEnvironmentStorage::environment_get_volumetric_fog_temporal_reprojection_amount(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, 0.9); return env->volumetric_fog_temporal_reprojection_amount; } float RendererEnvironmentStorage::environment_get_volumetric_fog_ambient_inject(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, 0.0); return env->volumetric_fog_ambient_inject; } // GLOW void RendererEnvironmentStorage::environment_set_glow(RID p_env, bool p_enable, Vector p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, float p_glow_map_strength, RID p_glow_map) { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL(env); ERR_FAIL_COND_MSG(p_levels.size() != 7, "Size of array of glow levels must be 7"); #ifdef DEBUG_ENABLED if (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility" && p_enable) { WARN_PRINT_ONCE_ED("Glow is not supported when using the GL Compatibility backend yet. Support will be added in a future release."); } #endif env->glow_enabled = p_enable; env->glow_levels = p_levels; env->glow_intensity = p_intensity; env->glow_strength = p_strength; env->glow_mix = p_mix; env->glow_bloom = p_bloom_threshold; env->glow_blend_mode = p_blend_mode; env->glow_hdr_bleed_threshold = p_hdr_bleed_threshold; env->glow_hdr_bleed_scale = p_hdr_bleed_scale; env->glow_hdr_luminance_cap = p_hdr_luminance_cap; env->glow_map_strength = p_glow_map_strength; env->glow_map = p_glow_map; } bool RendererEnvironmentStorage::environment_get_glow_enabled(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, false); return env->glow_enabled; } Vector RendererEnvironmentStorage::environment_get_glow_levels(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, Vector()); return env->glow_levels; } float RendererEnvironmentStorage::environment_get_glow_intensity(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, 0.8); return env->glow_intensity; } float RendererEnvironmentStorage::environment_get_glow_strength(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, 1.0); return env->glow_strength; } float RendererEnvironmentStorage::environment_get_glow_bloom(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, 0.0); return env->glow_bloom; } float RendererEnvironmentStorage::environment_get_glow_mix(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, 0.01); return env->glow_mix; } RS::EnvironmentGlowBlendMode RendererEnvironmentStorage::environment_get_glow_blend_mode(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, RS::ENV_GLOW_BLEND_MODE_SOFTLIGHT); return env->glow_blend_mode; } float RendererEnvironmentStorage::environment_get_glow_hdr_bleed_threshold(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, 1.0); return env->glow_hdr_bleed_threshold; } float RendererEnvironmentStorage::environment_get_glow_hdr_luminance_cap(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, 12.0); return env->glow_hdr_luminance_cap; } float RendererEnvironmentStorage::environment_get_glow_hdr_bleed_scale(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, 2.0); return env->glow_hdr_bleed_scale; } float RendererEnvironmentStorage::environment_get_glow_map_strength(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, 0.0); return env->glow_map_strength; } RID RendererEnvironmentStorage::environment_get_glow_map(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, RID()); return env->glow_map; } // SSR void RendererEnvironmentStorage::environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance) { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL(env); #ifdef DEBUG_ENABLED if (OS::get_singleton()->get_current_rendering_method() != "forward_plus" && p_enable) { WARN_PRINT_ONCE_ED("Screen-space reflections (SSR) can only be enabled when using the Forward+ rendering backend."); } #endif env->ssr_enabled = p_enable; env->ssr_max_steps = p_max_steps; env->ssr_fade_in = p_fade_int; env->ssr_fade_out = p_fade_out; env->ssr_depth_tolerance = p_depth_tolerance; } bool RendererEnvironmentStorage::environment_get_ssr_enabled(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, false); return env->ssr_enabled; } int RendererEnvironmentStorage::environment_get_ssr_max_steps(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, 64); return env->ssr_max_steps; } float RendererEnvironmentStorage::environment_get_ssr_fade_in(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, 0.15); return env->ssr_fade_in; } float RendererEnvironmentStorage::environment_get_ssr_fade_out(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, 2.0); return env->ssr_fade_out; } float RendererEnvironmentStorage::environment_get_ssr_depth_tolerance(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, 0.2); return env->ssr_depth_tolerance; } // SSAO void RendererEnvironmentStorage::environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_power, float p_detail, float p_horizon, float p_sharpness, float p_light_affect, float p_ao_channel_affect) { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL(env); #ifdef DEBUG_ENABLED if (OS::get_singleton()->get_current_rendering_method() != "forward_plus" && p_enable) { WARN_PRINT_ONCE_ED("Screen-space ambient occlusion (SSAO) can only be enabled when using the Forward+ rendering backend."); } #endif env->ssao_enabled = p_enable; env->ssao_radius = p_radius; env->ssao_intensity = p_intensity; env->ssao_power = p_power; env->ssao_detail = p_detail; env->ssao_horizon = p_horizon; env->ssao_sharpness = p_sharpness; env->ssao_direct_light_affect = p_light_affect; env->ssao_ao_channel_affect = p_ao_channel_affect; } bool RendererEnvironmentStorage::environment_get_ssao_enabled(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, false); return env->ssao_enabled; } float RendererEnvironmentStorage::environment_get_ssao_radius(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, 1.0); return env->ssao_radius; } float RendererEnvironmentStorage::environment_get_ssao_intensity(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, 2.0); return env->ssao_intensity; } float RendererEnvironmentStorage::environment_get_ssao_power(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, 1.5); return env->ssao_power; } float RendererEnvironmentStorage::environment_get_ssao_detail(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, 0.5); return env->ssao_detail; } float RendererEnvironmentStorage::environment_get_ssao_horizon(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, 0.06); return env->ssao_horizon; } float RendererEnvironmentStorage::environment_get_ssao_sharpness(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, 0.98); return env->ssao_sharpness; } float RendererEnvironmentStorage::environment_get_ssao_direct_light_affect(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, 0.0); return env->ssao_direct_light_affect; } float RendererEnvironmentStorage::environment_get_ssao_ao_channel_affect(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, 0.0); return env->ssao_ao_channel_affect; } // SSIL void RendererEnvironmentStorage::environment_set_ssil(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_sharpness, float p_normal_rejection) { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL(env); #ifdef DEBUG_ENABLED if (OS::get_singleton()->get_current_rendering_method() != "forward_plus" && p_enable) { WARN_PRINT_ONCE_ED("Screen-space indirect lighting (SSIL) can only be enabled when using the Forward+ rendering backend."); } #endif env->ssil_enabled = p_enable; env->ssil_radius = p_radius; env->ssil_intensity = p_intensity; env->ssil_sharpness = p_sharpness; env->ssil_normal_rejection = p_normal_rejection; } bool RendererEnvironmentStorage::environment_get_ssil_enabled(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, false); return env->ssil_enabled; } float RendererEnvironmentStorage::environment_get_ssil_radius(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, 5.0); return env->ssil_radius; } float RendererEnvironmentStorage::environment_get_ssil_intensity(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, 1.0); return env->ssil_intensity; } float RendererEnvironmentStorage::environment_get_ssil_sharpness(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, 0.98); return env->ssil_sharpness; } float RendererEnvironmentStorage::environment_get_ssil_normal_rejection(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, 1.0); return env->ssil_normal_rejection; } // SDFGI void RendererEnvironmentStorage::environment_set_sdfgi(RID p_env, bool p_enable, int p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL(env); #ifdef DEBUG_ENABLED if (OS::get_singleton()->get_current_rendering_method() != "forward_plus" && p_enable) { WARN_PRINT_ONCE_ED("SDFGI can only be enabled when using the Forward+ rendering backend."); } #endif env->sdfgi_enabled = p_enable; env->sdfgi_cascades = p_cascades; env->sdfgi_min_cell_size = p_min_cell_size; env->sdfgi_use_occlusion = p_use_occlusion; env->sdfgi_bounce_feedback = p_bounce_feedback; env->sdfgi_read_sky_light = p_read_sky; env->sdfgi_energy = p_energy; env->sdfgi_normal_bias = p_normal_bias; env->sdfgi_probe_bias = p_probe_bias; env->sdfgi_y_scale = p_y_scale; } bool RendererEnvironmentStorage::environment_get_sdfgi_enabled(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, false); return env->sdfgi_enabled; } int RendererEnvironmentStorage::environment_get_sdfgi_cascades(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, 4); return env->sdfgi_cascades; } float RendererEnvironmentStorage::environment_get_sdfgi_min_cell_size(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, 0.2); return env->sdfgi_min_cell_size; } bool RendererEnvironmentStorage::environment_get_sdfgi_use_occlusion(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, false); return env->sdfgi_use_occlusion; } float RendererEnvironmentStorage::environment_get_sdfgi_bounce_feedback(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, 0.5); return env->sdfgi_bounce_feedback; } bool RendererEnvironmentStorage::environment_get_sdfgi_read_sky_light(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, true); return env->sdfgi_read_sky_light; } float RendererEnvironmentStorage::environment_get_sdfgi_energy(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, 1.0); return env->sdfgi_energy; } float RendererEnvironmentStorage::environment_get_sdfgi_normal_bias(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, 1.1); return env->sdfgi_normal_bias; } float RendererEnvironmentStorage::environment_get_sdfgi_probe_bias(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, 1.1); return env->sdfgi_probe_bias; } RS::EnvironmentSDFGIYScale RendererEnvironmentStorage::environment_get_sdfgi_y_scale(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, RS::ENV_SDFGI_Y_SCALE_75_PERCENT); return env->sdfgi_y_scale; } // Adjustments void RendererEnvironmentStorage::environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, bool p_use_1d_color_correction, RID p_color_correction) { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL(env); #ifdef DEBUG_ENABLED if (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility" && p_enable) { WARN_PRINT_ONCE_ED("Adjustments are not supported when using the GL Compatibility backend yet. Support will be added in a future release."); } #endif env->adjustments_enabled = p_enable; env->adjustments_brightness = p_brightness; env->adjustments_contrast = p_contrast; env->adjustments_saturation = p_saturation; env->use_1d_color_correction = p_use_1d_color_correction; env->color_correction = p_color_correction; } bool RendererEnvironmentStorage::environment_get_adjustments_enabled(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, false); return env->adjustments_enabled; } float RendererEnvironmentStorage::environment_get_adjustments_brightness(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, 1.0); return env->adjustments_brightness; } float RendererEnvironmentStorage::environment_get_adjustments_contrast(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, 1.0); return env->adjustments_contrast; } float RendererEnvironmentStorage::environment_get_adjustments_saturation(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, 1.0); return env->adjustments_saturation; } bool RendererEnvironmentStorage::environment_get_use_1d_color_correction(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, false); return env->use_1d_color_correction; } RID RendererEnvironmentStorage::environment_get_color_correction(RID p_env) const { Environment *env = environment_owner.get_or_null(p_env); ERR_FAIL_NULL_V(env, RID()); return env->color_correction; }