/**************************************************************************/ /* gdextension_library_loader.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef GDEXTENSION_LIBRARY_LOADER_H #define GDEXTENSION_LIBRARY_LOADER_H #include #include "core/extension/gdextension_loader.h" #include "core/io/config_file.h" #include "core/os/shared_object.h" class GDExtensionLibraryLoader : public GDExtensionLoader { friend class GDExtensionManager; friend class GDExtension; private: String resource_path; void *library = nullptr; // pointer if valid. String library_path; String entry_symbol; bool is_static_library = false; #ifdef TOOLS_ENABLED bool is_reloadable = false; #endif Vector library_dependencies; HashMap class_icon_paths; #ifdef TOOLS_ENABLED uint64_t resource_last_modified_time = 0; uint64_t library_last_modified_time = 0; void update_last_modified_time(uint64_t p_resource_last_modified_time, uint64_t p_library_last_modified_time) { resource_last_modified_time = p_resource_last_modified_time; library_last_modified_time = p_library_last_modified_time; } #endif public: static String find_extension_library(const String &p_path, Ref p_config, std::function p_has_feature, PackedStringArray *r_tags = nullptr); static Vector find_extension_dependencies(const String &p_path, Ref p_config, std::function p_has_feature); virtual Error open_library(const String &p_path) override; virtual Error initialize(GDExtensionInterfaceGetProcAddress p_get_proc_address, const Ref &p_extension, GDExtensionInitialization *r_initialization) override; virtual void close_library() override; virtual bool is_library_open() const override; virtual bool has_library_changed() const override; virtual bool library_exists() const override; Error parse_gdextension_file(const String &p_path); }; #endif // GDEXTENSION_LIBRARY_LOADER_H