name: ☁ Server Builds on: workflow_call: # Global Settings env: # Only used for the cache key. Increment version to force clean build. GODOT_BASE_BRANCH: 3.x SCONSFLAGS: verbose=yes warnings=all werror=yes debug_symbols=no module_mono_enabled=yes mono_static=yes mono_glue=no concurrency: group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-server cancel-in-progress: true jobs: build-server: runs-on: "ubuntu-20.04" name: ${{ matrix.name }} strategy: fail-fast: false matrix: include: - name: Linux Headless w/ Mono (target=release_debug, tools=yes) cache-name: server-editor-mono target: release_debug tools: true - name: Linux Server w/ Mono (target=release, tools=no) cache-name: server-template-mono target: release tools: false steps: - uses: actions/checkout@v4 - name: Linux dependencies shell: bash run: | # Azure repositories are not reliable, we need to prevent azure giving us packages. sudo rm -f /etc/apt/sources.list.d/* sudo cp -f misc/ci/sources.list /etc/apt/sources.list sudo apt-get update # The actual dependencies sudo apt-get install build-essential pkg-config libx11-dev libxcursor-dev \ libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev \ libdbus-1-dev libudev-dev libxi-dev libxrandr-dev yasm xvfb wget unzip - name: Setup Godot build cache uses: ./.github/actions/godot-cache with: cache-name: ${{ matrix.cache-name }} continue-on-error: true - name: Setup python and scons uses: ./.github/actions/godot-deps - name: Compilation uses: ./.github/actions/godot-build with: sconsflags: ${{ env.SCONSFLAGS }} ${{ matrix.sconsflags }} platform: server target: ${{ matrix.target }} tools: ${{ matrix.tools }}