#ifndef CORE_BIND_H #define CORE_BIND_H #include "io/resource_loader.h" #include "io/resource_saver.h" #include "os/file_access.h" #include "os/dir_access.h" #include "os/thread.h" #include "os/semaphore.h" class _ResourceLoader : public Object { OBJ_TYPE(_ResourceLoader,Object); protected: static void _bind_methods(); static _ResourceLoader *singleton; public: static _ResourceLoader *get_singleton() { return singleton; } Ref load_interactive(const String& p_path,const String& p_type_hint=""); RES load(const String &p_path,const String& p_type_hint=""); DVector get_recognized_extensions_for_type(const String& p_type); void set_abort_on_missing_resources(bool p_abort); StringArray get_dependencies(const String& p_path); bool has(const String& p_path); _ResourceLoader(); }; class _ResourceSaver : public Object { OBJ_TYPE(_ResourceSaver,Object); protected: static void _bind_methods(); static _ResourceSaver *singleton; public: static _ResourceSaver *get_singleton() { return singleton; } Error save(const String &p_path,const RES& p_resource, uint32_t p_flags); DVector get_recognized_extensions(const RES& p_resource); _ResourceSaver(); }; class MainLoop; class _OS : public Object { OBJ_TYPE(_OS,Object); protected: static void _bind_methods(); static _OS *singleton; public: enum Weekday { DAY_SUNDAY, DAY_MONDAY, DAY_TUESDAY, DAY_WEDNESDAY, DAY_THURSDAY, DAY_FRIDAY, DAY_SATURDAY }; enum Month { MONTH_JANUARY, MONTH_FEBRUARY, MONTH_MARCH, MONTH_APRIL, MONTH_MAY, MONTH_JUNE, MONTH_JULY, MONTH_AUGUST, MONTH_SEPTEMBER, MONTH_OCTOBER, MONTH_NOVEMBER, MONTH_DECEMBER }; Point2 get_mouse_pos() const; void set_window_title(const String& p_title); int get_mouse_button_state() const; void set_clipboard(const String& p_text); String get_clipboard() const; void set_video_mode(const Size2& p_size, bool p_fullscreen,bool p_resizeable,int p_screen=0); Size2 get_video_mode(int p_screen=0) const; bool is_video_mode_fullscreen(int p_screen=0) const; bool is_video_mode_resizable(int p_screen=0) const; Array get_fullscreen_mode_list(int p_screen=0) const; void set_iterations_per_second(int p_ips); int get_iterations_per_second() const; void set_low_processor_usage_mode(bool p_enabled); bool is_in_low_processor_usage_mode() const; String get_executable_path() const; int execute(const String& p_path, const Vector & p_arguments,bool p_blocking); Error kill(int p_pid); Error shell_open(String p_uri); bool has_environment(const String& p_var) const; String get_environment(const String& p_var) const; String get_name() const; Vector get_cmdline_args(); String get_locale() const; String get_model_name() const; MainLoop *get_main_loop() const; String get_custom_level() const; float get_frames_per_second() const; void dump_memory_to_file(const String& p_file); void dump_resources_to_file(const String& p_file); void print_resources_in_use(bool p_short=false); void print_all_resources(const String& p_to_file); void print_all_textures_by_size(); bool has_touchscreen_ui_hint() const; String get_unique_ID() const; /* struct Date { int year; Month month; int day; Weekday weekday; bool dst; }; struct Time { int hour; int min; int sec; }; */ void set_icon(const Image& p_icon); Dictionary get_date() const; Dictionary get_time() const; uint64_t get_unix_time() const; int get_static_memory_usage() const; int get_static_memory_peak_usage() const; int get_dynamic_memory_usage() const; void delay_usec(uint32_t p_usec) const; void delay_msec(uint32_t p_msec) const; uint32_t get_ticks_msec() const; bool can_draw() const; int get_frames_drawn(); bool is_stdout_verbose() const; int get_processor_count() const; String get_data_dir() const; static _OS *get_singleton() { return singleton; } _OS(); }; class _Geometry : public Object { OBJ_TYPE(_Geometry, Object); static _Geometry *singleton; protected: static void _bind_methods(); public: static _Geometry *get_singleton(); DVector build_box_planes(const Vector3& p_extents); DVector build_cylinder_planes(float p_radius, float p_height, int p_sides, Vector3::Axis p_axis=Vector3::AXIS_Z); DVector build_capsule_planes(float p_radius, float p_height, int p_sides, int p_lats, Vector3::Axis p_axis=Vector3::AXIS_Z); Variant segment_intersects_segment_2d(const Vector2& p_from_a,const Vector2& p_to_a,const Vector2& p_from_b,const Vector2& p_to_b); DVector get_closest_points_between_segments_2d( const Vector2& p1,const Vector2& q1, const Vector2& p2,const Vector2& q2); DVector get_closest_points_between_segments(const Vector3& p1,const Vector3& p2,const Vector3& q1,const Vector3& q2); Vector3 get_closest_point_to_segment(const Vector3& p_point, const Vector3& p_a,const Vector3& p_b); Variant ray_intersects_triangle( const Vector3& p_from, const Vector3& p_dir, const Vector3& p_v0,const Vector3& p_v1,const Vector3& p_v2); Variant segment_intersects_triangle( const Vector3& p_from, const Vector3& p_to, const Vector3& p_v0,const Vector3& p_v1,const Vector3& p_v2); DVector segment_intersects_sphere( const Vector3& p_from, const Vector3& p_to, const Vector3& p_sphere_pos,real_t p_sphere_radius); DVector segment_intersects_cylinder( const Vector3& p_from, const Vector3& p_to, float p_height,float p_radius); DVector segment_intersects_convex(const Vector3& p_from, const Vector3& p_to,const Vector& p_planes); real_t segment_intersects_circle(const Vector2& p_from, const Vector2& p_to, const Vector2& p_circle_pos, real_t p_circle_radius); Vector triangulate_polygon(const Vector& p_polygon); _Geometry(); }; class _File : public Reference { OBJ_TYPE(_File,Reference); FileAccess *f; bool eswap; protected: static void _bind_methods(); public: enum ModeFlags { READ=1, WRITE=2, READ_WRITE=3, }; Error open(const String& p_path, int p_mode_flags); ///< open a file void close(); ///< close a file bool is_open() const; ///< true when file is open void seek(int64_t p_position); ///< seek to a given position void seek_end(int64_t p_position=0); ///< seek from the end of file int64_t get_pos() const; ///< get position in the file int64_t get_len() const; ///< get size of the file bool eof_reached() const; ///< reading passed EOF uint8_t get_8() const; ///< get a byte uint16_t get_16() const; ///< get 16 bits uint uint32_t get_32() const; ///< get 32 bits uint uint64_t get_64() const; ///< get 64 bits uint float get_float() const; double get_double() const; real_t get_real() const; Variant get_var() const; DVector get_buffer(int p_length) const; ///< get an array of bytes String get_line() const; String get_as_text() const; /**< use this for files WRITTEN in _big_ endian machines (ie, amiga/mac) * It's not about the current CPU type but file formats. * this flags get reset to false (little endian) on each open */ void set_endian_swap(bool p_swap); bool get_endian_swap(); Error get_error() const; ///< get last error void store_8(uint8_t p_dest); ///< store a byte void store_16(uint16_t p_dest); ///< store 16 bits uint void store_32(uint32_t p_dest); ///< store 32 bits uint void store_64(uint64_t p_dest); ///< store 64 bits uint void store_float(float p_dest); void store_double(double p_dest); void store_real(real_t p_real); void store_string(const String& p_string); void store_line(const String& p_string); Vector get_csv_line() const; void store_buffer(const DVector& p_buffer); ///< store an array of bytes void store_var(const Variant& p_var); bool file_exists(const String& p_name) const; ///< return true if a file exists _File(); virtual ~_File(); }; class _Directory : public Reference { OBJ_TYPE(_Directory,Reference); DirAccess *d; protected: static void _bind_methods(); public: Error open(const String& p_path); bool list_dir_begin(); ///< This starts dir listing String get_next(); bool current_is_dir() const; void list_dir_end(); ///< int get_drive_count(); String get_drive(int p_drive); Error change_dir(String p_dir); ///< can be relative or absolute, return false on success String get_current_dir(); ///< return current dir location Error make_dir(String p_dir); Error make_dir_recursive(String p_dir); bool file_exists(String p_file); int get_space_left(); Error copy(String p_from,String p_to); Error rename(String p_from, String p_to); Error remove(String p_name); _Directory(); virtual ~_Directory(); }; class _Marshalls : public Reference { OBJ_TYPE(_Marshalls,Reference); protected: static void _bind_methods(); public: String variant_to_base64(const Variant& p_var); Variant base64_to_variant(const String& p_str); _Marshalls() {}; }; class _Mutex : public Reference { OBJ_TYPE(_Mutex,Reference); Mutex *mutex; static void _bind_methods(); public: void lock(); Error try_lock(); void unlock(); _Mutex(); ~_Mutex(); }; class _Semaphore : public Reference { OBJ_TYPE(_Semaphore,Reference); Semaphore *semaphore; static void _bind_methods(); public: Error wait(); Error post(); _Semaphore(); ~_Semaphore(); }; class _Thread : public Reference { OBJ_TYPE(_Thread,Reference); protected: Variant ret; Variant userdata; volatile bool active; Object *target_instance; StringName target_method; Thread *thread; static void _bind_methods(); static void _start_func(void *ud); public: enum Priority { PRIORITY_LOW, PRIORITY_NORMAL, PRIORITY_HIGH }; Error start(Object *p_instance,const StringName& p_method,const Variant& p_userdata=Variant(),int p_priority=PRIORITY_NORMAL); String get_id() const; bool is_active() const; Variant wait_to_finish(); _Thread(); ~_Thread(); }; #endif // CORE_BIND_H