/**************************************************************************/ /* texture_region_editor_plugin.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "texture_region_editor_plugin.h" #include "core/input/input.h" #include "core/os/keyboard.h" #include "editor/editor_node.h" #include "editor/editor_settings.h" #include "editor/editor_string_names.h" #include "editor/editor_undo_redo_manager.h" #include "editor/themes/editor_scale.h" #include "scene/2d/sprite_2d.h" #include "scene/3d/sprite_3d.h" #include "scene/gui/nine_patch_rect.h" #include "scene/gui/option_button.h" #include "scene/gui/panel_container.h" #include "scene/gui/separator.h" #include "scene/gui/spin_box.h" #include "scene/gui/view_panner.h" #include "scene/resources/atlas_texture.h" #include "scene/resources/style_box_texture.h" Transform2D TextureRegionEditor::_get_offset_transform() const { Transform2D mtx; mtx.columns[2] = -draw_ofs * draw_zoom; mtx.scale_basis(Vector2(draw_zoom, draw_zoom)); return mtx; } void TextureRegionEditor::_texture_preview_draw() { const Ref object_texture = _get_edited_object_texture(); if (object_texture.is_null()) { return; } Transform2D mtx = _get_offset_transform(); RS::get_singleton()->canvas_item_add_set_transform(texture_preview->get_canvas_item(), mtx); texture_preview->draw_rect(Rect2(Point2(), object_texture->get_size()), Color(0.5, 0.5, 0.5, 0.5), false); texture_preview->draw_texture(object_texture, Point2()); RS::get_singleton()->canvas_item_add_set_transform(texture_preview->get_canvas_item(), Transform2D()); } void TextureRegionEditor::_texture_overlay_draw() { const Ref object_texture = _get_edited_object_texture(); if (object_texture.is_null()) { return; } Transform2D mtx = _get_offset_transform(); const Color color = get_theme_color(SNAME("mono_color"), EditorStringName(Editor)); if (snap_mode == SNAP_GRID) { const Color grid_color = Color(color.r, color.g, color.b, color.a * 0.15); Size2 s = texture_overlay->get_size(); int last_cell = 0; if (snap_step.x != 0) { if (snap_separation.x == 0) { for (int i = 0; i < s.width; i++) { int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(i, 0)).x - snap_offset.x) / snap_step.x)); if (i == 0) { last_cell = cell; } if (last_cell != cell) { texture_overlay->draw_line(Point2(i, 0), Point2(i, s.height), grid_color); } last_cell = cell; } } else { for (int i = 0; i < s.width + snap_separation.x; i++) { int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(i, 0)).x - snap_offset.x) / (snap_step.x + snap_separation.x))); if (i == 0) { last_cell = cell; } if (last_cell != cell) { texture_overlay->draw_rect(Rect2(i - snap_separation.x * draw_zoom, 0, snap_separation.x * draw_zoom, s.height), grid_color); } last_cell = cell; } } } if (snap_step.y != 0) { if (snap_separation.y == 0) { for (int i = 0; i < s.height; i++) { int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(0, i)).y - snap_offset.y) / snap_step.y)); if (i == 0) { last_cell = cell; } if (last_cell != cell) { texture_overlay->draw_line(Point2(0, i), Point2(s.width, i), grid_color); } last_cell = cell; } } else { for (int i = 0; i < s.height + snap_separation.y; i++) { int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(0, i)).y - snap_offset.y) / (snap_step.y + snap_separation.y))); if (i == 0) { last_cell = cell; } if (last_cell != cell) { texture_overlay->draw_rect(Rect2(0, i - snap_separation.y * draw_zoom, s.width, snap_separation.y * draw_zoom), grid_color); } last_cell = cell; } } } } else if (snap_mode == SNAP_AUTOSLICE) { for (const Rect2 &r : autoslice_cache) { const Vector2 endpoints[4] = { mtx.basis_xform(r.position), mtx.basis_xform(r.position + Vector2(r.size.x, 0)), mtx.basis_xform(r.position + r.size), mtx.basis_xform(r.position + Vector2(0, r.size.y)) }; for (int i = 0; i < 4; i++) { int next = (i + 1) % 4; texture_overlay->draw_line(endpoints[i] - draw_ofs * draw_zoom, endpoints[next] - draw_ofs * draw_zoom, Color(0.3, 0.7, 1, 1), 2); } } } Ref select_handle = get_editor_theme_icon(SNAME("EditorHandle")); Rect2 scroll_rect(Point2(), object_texture->get_size()); const Vector2 raw_endpoints[4] = { rect.position, rect.position + Vector2(rect.size.x, 0), rect.position + rect.size, rect.position + Vector2(0, rect.size.y) }; const Vector2 endpoints[4] = { mtx.basis_xform(raw_endpoints[0]), mtx.basis_xform(raw_endpoints[1]), mtx.basis_xform(raw_endpoints[2]), mtx.basis_xform(raw_endpoints[3]) }; for (int i = 0; i < 4; i++) { int prev = (i + 3) % 4; int next = (i + 1) % 4; Vector2 ofs = ((endpoints[i] - endpoints[prev]).normalized() + ((endpoints[i] - endpoints[next]).normalized())).normalized(); ofs *= Math_SQRT2 * (select_handle->get_size().width / 2); texture_overlay->draw_line(endpoints[i] - draw_ofs * draw_zoom, endpoints[next] - draw_ofs * draw_zoom, color, 2); if (snap_mode != SNAP_AUTOSLICE) { texture_overlay->draw_texture(select_handle, (endpoints[i] + ofs - (select_handle->get_size() / 2)).floor() - draw_ofs * draw_zoom); } ofs = (endpoints[next] - endpoints[i]) / 2; ofs += (endpoints[next] - endpoints[i]).orthogonal().normalized() * (select_handle->get_size().width / 2); if (snap_mode != SNAP_AUTOSLICE) { texture_overlay->draw_texture(select_handle, (endpoints[i] + ofs - (select_handle->get_size() / 2)).floor() - draw_ofs * draw_zoom); } scroll_rect.expand_to(raw_endpoints[i]); } const Size2 scroll_margin = texture_overlay->get_size() / draw_zoom; scroll_rect.position -= scroll_margin; scroll_rect.size += scroll_margin * 2; updating_scroll = true; hscroll->set_min(scroll_rect.position.x); hscroll->set_max(scroll_rect.position.x + scroll_rect.size.x); if (ABS(scroll_rect.position.x - (scroll_rect.position.x + scroll_rect.size.x)) <= scroll_margin.x) { hscroll->hide(); } else { hscroll->show(); hscroll->set_page(scroll_margin.x); hscroll->set_value(draw_ofs.x); } vscroll->set_min(scroll_rect.position.y); vscroll->set_max(scroll_rect.position.y + scroll_rect.size.y); if (ABS(scroll_rect.position.y - (scroll_rect.position.y + scroll_rect.size.y)) <= scroll_margin.y) { vscroll->hide(); draw_ofs.y = scroll_rect.position.y; } else { vscroll->show(); vscroll->set_page(scroll_margin.y); vscroll->set_value(draw_ofs.y); } Size2 hmin = hscroll->get_combined_minimum_size(); Size2 vmin = vscroll->get_combined_minimum_size(); // Avoid scrollbar overlapping. hscroll->set_anchor_and_offset(SIDE_RIGHT, Control::ANCHOR_END, vscroll->is_visible() ? -vmin.width : 0); vscroll->set_anchor_and_offset(SIDE_BOTTOM, Control::ANCHOR_END, hscroll->is_visible() ? -hmin.height : 0); updating_scroll = false; if (request_center && hscroll->get_min() < 0) { hscroll->set_value((hscroll->get_min() + hscroll->get_max() - hscroll->get_page()) / 2); vscroll->set_value((vscroll->get_min() + vscroll->get_max() - vscroll->get_page()) / 2); // This ensures that the view is updated correctly. callable_mp(this, &TextureRegionEditor::_pan_callback).call_deferred(Vector2(1, 0), Ref()); callable_mp(this, &TextureRegionEditor::_scroll_changed).call_deferred(0.0); request_center = false; } if (node_ninepatch || res_stylebox.is_valid()) { float margins[4] = { 0 }; if (node_ninepatch) { margins[0] = node_ninepatch->get_patch_margin(SIDE_TOP); margins[1] = node_ninepatch->get_patch_margin(SIDE_BOTTOM); margins[2] = node_ninepatch->get_patch_margin(SIDE_LEFT); margins[3] = node_ninepatch->get_patch_margin(SIDE_RIGHT); } else if (res_stylebox.is_valid()) { margins[0] = res_stylebox->get_texture_margin(SIDE_TOP); margins[1] = res_stylebox->get_texture_margin(SIDE_BOTTOM); margins[2] = res_stylebox->get_texture_margin(SIDE_LEFT); margins[3] = res_stylebox->get_texture_margin(SIDE_RIGHT); } Vector2 pos[4] = { mtx.basis_xform(Vector2(0, margins[0])) + Vector2(0, endpoints[0].y - draw_ofs.y * draw_zoom), -mtx.basis_xform(Vector2(0, margins[1])) + Vector2(0, endpoints[2].y - draw_ofs.y * draw_zoom), mtx.basis_xform(Vector2(margins[2], 0)) + Vector2(endpoints[0].x - draw_ofs.x * draw_zoom, 0), -mtx.basis_xform(Vector2(margins[3], 0)) + Vector2(endpoints[2].x - draw_ofs.x * draw_zoom, 0) }; _draw_margin_line(pos[0], pos[0] + Vector2(texture_overlay->get_size().x, 0)); _draw_margin_line(pos[1], pos[1] + Vector2(texture_overlay->get_size().x, 0)); _draw_margin_line(pos[2], pos[2] + Vector2(0, texture_overlay->get_size().y)); _draw_margin_line(pos[3], pos[3] + Vector2(0, texture_overlay->get_size().y)); } } void TextureRegionEditor::_draw_margin_line(Vector2 p_from, Vector2 p_to) { // Margin line is a dashed line with a normalized dash length. This method works // for both vertical and horizontal lines. Vector2 dash_size = (p_to - p_from).normalized() * 10; const int dash_thickness = Math::round(2 * EDSCALE); const Color dash_color = get_theme_color(SNAME("mono_color"), EditorStringName(Editor)); const Color dash_bg_color = dash_color.inverted() * Color(1, 1, 1, 0.5); const int line_threshold = 200; // Draw a translucent background line to make the foreground line visible on any background. texture_overlay->draw_line(p_from, p_to, dash_bg_color, dash_thickness); Vector2 dash_start = p_from; while (dash_start.distance_squared_to(p_to) > line_threshold) { texture_overlay->draw_line(dash_start, dash_start + dash_size, dash_color, dash_thickness); // Skip two size lengths, one for the drawn dash and one for the gap. dash_start += dash_size * 2; } } void TextureRegionEditor::_set_grid_parameters_clamping(bool p_enabled) { sb_off_x->set_allow_lesser(!p_enabled); sb_off_x->set_allow_greater(!p_enabled); sb_off_y->set_allow_lesser(!p_enabled); sb_off_y->set_allow_greater(!p_enabled); sb_step_x->set_allow_greater(!p_enabled); sb_step_y->set_allow_greater(!p_enabled); sb_sep_x->set_allow_greater(!p_enabled); sb_sep_y->set_allow_greater(!p_enabled); } void TextureRegionEditor::_texture_overlay_input(const Ref &p_input) { if (panner->gui_input(p_input)) { return; } Transform2D mtx; mtx.columns[2] = -draw_ofs * draw_zoom; mtx.scale_basis(Vector2(draw_zoom, draw_zoom)); EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); Ref mb = p_input; if (mb.is_valid()) { if (mb->get_button_index() == MouseButton::LEFT) { if (mb->is_pressed() && !panner->is_panning()) { // Check if we click on any handle first. { const real_t handle_radius = 16 * EDSCALE; const real_t handle_offset = 8 * EDSCALE; // Position of selection handles. const Vector2 endpoints[8] = { mtx.xform(rect.position) + Vector2(-handle_offset, -handle_offset), mtx.xform(rect.position + Vector2(rect.size.x / 2, 0)) + Vector2(0, -handle_offset), mtx.xform(rect.position + Vector2(rect.size.x, 0)) + Vector2(handle_offset, -handle_offset), mtx.xform(rect.position + Vector2(rect.size.x, rect.size.y / 2)) + Vector2(handle_offset, 0), mtx.xform(rect.position + rect.size) + Vector2(handle_offset, handle_offset), mtx.xform(rect.position + Vector2(rect.size.x / 2, rect.size.y)) + Vector2(0, handle_offset), mtx.xform(rect.position + Vector2(0, rect.size.y)) + Vector2(-handle_offset, handle_offset), mtx.xform(rect.position + Vector2(0, rect.size.y / 2)) + Vector2(-handle_offset, 0) }; drag_from = mtx.affine_inverse().xform(mb->get_position()); if (snap_mode == SNAP_PIXEL) { drag_from = drag_from.snappedf(1); } else if (snap_mode == SNAP_GRID) { drag_from = snap_point(drag_from); } drag = true; rect_prev = _get_edited_object_region(); for (int i = 0; i < 8; i++) { Vector2 tuv = endpoints[i]; if (tuv.distance_to(mb->get_position()) < handle_radius) { drag_index = i; } } } // We didn't hit any handle, try other options. if (drag_index < 0) { if (node_ninepatch || res_stylebox.is_valid()) { // For ninepatchable objects check if we are clicking on margin bars. edited_margin = -1; float margins[4] = { 0 }; if (node_ninepatch) { margins[0] = node_ninepatch->get_patch_margin(SIDE_TOP); margins[1] = node_ninepatch->get_patch_margin(SIDE_BOTTOM); margins[2] = node_ninepatch->get_patch_margin(SIDE_LEFT); margins[3] = node_ninepatch->get_patch_margin(SIDE_RIGHT); } else if (res_stylebox.is_valid()) { margins[0] = res_stylebox->get_texture_margin(SIDE_TOP); margins[1] = res_stylebox->get_texture_margin(SIDE_BOTTOM); margins[2] = res_stylebox->get_texture_margin(SIDE_LEFT); margins[3] = res_stylebox->get_texture_margin(SIDE_RIGHT); } Vector2 pos[4] = { mtx.basis_xform(rect.position + Vector2(0, margins[0])) - draw_ofs * draw_zoom, mtx.basis_xform(rect.position + rect.size - Vector2(0, margins[1])) - draw_ofs * draw_zoom, mtx.basis_xform(rect.position + Vector2(margins[2], 0)) - draw_ofs * draw_zoom, mtx.basis_xform(rect.position + rect.size - Vector2(margins[3], 0)) - draw_ofs * draw_zoom }; if (Math::abs(mb->get_position().y - pos[0].y) < 8) { edited_margin = 0; prev_margin = margins[0]; } else if (Math::abs(mb->get_position().y - pos[1].y) < 8) { edited_margin = 1; prev_margin = margins[1]; } else if (Math::abs(mb->get_position().x - pos[2].x) < 8) { edited_margin = 2; prev_margin = margins[2]; } else if (Math::abs(mb->get_position().x - pos[3].x) < 8) { edited_margin = 3; prev_margin = margins[3]; } if (edited_margin >= 0) { drag_from = mb->get_position(); drag = true; } } if (edited_margin < 0 && snap_mode == SNAP_AUTOSLICE) { // We didn't hit anything, but we're in the autoslice mode. Handle it. Vector2 point = mtx.affine_inverse().xform(mb->get_position()); for (const Rect2 &E : autoslice_cache) { if (E.has_point(point)) { rect = E; if (Input::get_singleton()->is_key_pressed(Key::CMD_OR_CTRL) && !(Input::get_singleton()->is_key_pressed(Key(Key::SHIFT | Key::ALT)))) { Rect2 r; if (node_sprite_2d) { r = node_sprite_2d->get_region_rect(); } else if (node_sprite_3d) { r = node_sprite_3d->get_region_rect(); } else if (node_ninepatch) { r = node_ninepatch->get_region_rect(); } else if (res_stylebox.is_valid()) { r = res_stylebox->get_region_rect(); } else if (res_atlas_texture.is_valid()) { r = res_atlas_texture->get_region(); } rect.expand_to(r.position); rect.expand_to(r.get_end()); } undo_redo->create_action(TTR("Set Region Rect")); if (node_sprite_2d) { undo_redo->add_do_method(node_sprite_2d, "set_region_rect", rect); undo_redo->add_undo_method(node_sprite_2d, "set_region_rect", node_sprite_2d->get_region_rect()); } else if (node_sprite_3d) { undo_redo->add_do_method(node_sprite_3d, "set_region_rect", rect); undo_redo->add_undo_method(node_sprite_3d, "set_region_rect", node_sprite_3d->get_region_rect()); } else if (node_ninepatch) { undo_redo->add_do_method(node_ninepatch, "set_region_rect", rect); undo_redo->add_undo_method(node_ninepatch, "set_region_rect", node_ninepatch->get_region_rect()); } else if (res_stylebox.is_valid()) { undo_redo->add_do_method(res_stylebox.ptr(), "set_region_rect", rect); undo_redo->add_undo_method(res_stylebox.ptr(), "set_region_rect", res_stylebox->get_region_rect()); } else if (res_atlas_texture.is_valid()) { undo_redo->add_do_method(res_atlas_texture.ptr(), "set_region", rect); undo_redo->add_undo_method(res_atlas_texture.ptr(), "set_region", res_atlas_texture->get_region()); } undo_redo->add_do_method(this, "_update_rect"); undo_redo->add_undo_method(this, "_update_rect"); undo_redo->add_do_method(texture_overlay, "queue_redraw"); undo_redo->add_undo_method(texture_overlay, "queue_redraw"); undo_redo->commit_action(); break; } } } else if (edited_margin < 0) { // We didn't hit anything and it's not autoslice, which means we try to create a new region. if (drag_index == -1) { creating = true; rect = Rect2(drag_from, Size2()); } } } } else if (!mb->is_pressed() && drag) { if (edited_margin >= 0) { undo_redo->create_action(TTR("Set Margin")); static Side side[4] = { SIDE_TOP, SIDE_BOTTOM, SIDE_LEFT, SIDE_RIGHT }; if (node_ninepatch) { undo_redo->add_do_method(node_ninepatch, "set_patch_margin", side[edited_margin], node_ninepatch->get_patch_margin(side[edited_margin])); undo_redo->add_undo_method(node_ninepatch, "set_patch_margin", side[edited_margin], prev_margin); } else if (res_stylebox.is_valid()) { undo_redo->add_do_method(res_stylebox.ptr(), "set_texture_margin", side[edited_margin], res_stylebox->get_texture_margin(side[edited_margin])); undo_redo->add_undo_method(res_stylebox.ptr(), "set_texture_margin", side[edited_margin], prev_margin); res_stylebox->emit_changed(); } edited_margin = -1; } else { undo_redo->create_action(TTR("Set Region Rect")); if (node_sprite_2d) { undo_redo->add_do_method(node_sprite_2d, "set_region_rect", node_sprite_2d->get_region_rect()); undo_redo->add_undo_method(node_sprite_2d, "set_region_rect", rect_prev); } else if (node_sprite_3d) { undo_redo->add_do_method(node_sprite_3d, "set_region_rect", node_sprite_3d->get_region_rect()); undo_redo->add_undo_method(node_sprite_3d, "set_region_rect", rect_prev); } else if (node_ninepatch) { undo_redo->add_do_method(node_ninepatch, "set_region_rect", node_ninepatch->get_region_rect()); undo_redo->add_undo_method(node_ninepatch, "set_region_rect", rect_prev); } else if (res_stylebox.is_valid()) { undo_redo->add_do_method(res_stylebox.ptr(), "set_region_rect", res_stylebox->get_region_rect()); undo_redo->add_undo_method(res_stylebox.ptr(), "set_region_rect", rect_prev); } else if (res_atlas_texture.is_valid()) { undo_redo->add_do_method(res_atlas_texture.ptr(), "set_region", res_atlas_texture->get_region()); undo_redo->add_undo_method(res_atlas_texture.ptr(), "set_region", rect_prev); } drag_index = -1; } undo_redo->add_do_method(this, "_update_rect"); undo_redo->add_undo_method(this, "_update_rect"); undo_redo->add_do_method(texture_overlay, "queue_redraw"); undo_redo->add_undo_method(texture_overlay, "queue_redraw"); undo_redo->commit_action(); drag = false; creating = false; } } else if (mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) { if (drag) { drag = false; if (edited_margin >= 0) { static Side side[4] = { SIDE_TOP, SIDE_BOTTOM, SIDE_LEFT, SIDE_RIGHT }; if (node_ninepatch) { node_ninepatch->set_patch_margin(side[edited_margin], prev_margin); } if (res_stylebox.is_valid()) { res_stylebox->set_texture_margin(side[edited_margin], prev_margin); } edited_margin = -1; } else { _apply_rect(rect_prev); rect = rect_prev; texture_preview->queue_redraw(); texture_overlay->queue_redraw(); drag_index = -1; } } } } Ref mm = p_input; if (mm.is_valid()) { if (drag) { if (edited_margin >= 0) { float new_margin = 0; if (snap_mode != SNAP_GRID) { if (edited_margin == 0) { new_margin = prev_margin + (mm->get_position().y - drag_from.y) / draw_zoom; } else if (edited_margin == 1) { new_margin = prev_margin - (mm->get_position().y - drag_from.y) / draw_zoom; } else if (edited_margin == 2) { new_margin = prev_margin + (mm->get_position().x - drag_from.x) / draw_zoom; } else if (edited_margin == 3) { new_margin = prev_margin - (mm->get_position().x - drag_from.x) / draw_zoom; } else { ERR_PRINT("Unexpected edited_margin"); } if (snap_mode == SNAP_PIXEL) { new_margin = Math::round(new_margin); } } else { Vector2 pos_snapped = snap_point(mtx.affine_inverse().xform(mm->get_position())); Rect2 rect_rounded = Rect2(rect.position.round(), rect.size.round()); if (edited_margin == 0) { new_margin = pos_snapped.y - rect_rounded.position.y; } else if (edited_margin == 1) { new_margin = rect_rounded.size.y + rect_rounded.position.y - pos_snapped.y; } else if (edited_margin == 2) { new_margin = pos_snapped.x - rect_rounded.position.x; } else if (edited_margin == 3) { new_margin = rect_rounded.size.x + rect_rounded.position.x - pos_snapped.x; } else { ERR_PRINT("Unexpected edited_margin"); } } if (new_margin < 0) { new_margin = 0; } static Side side[4] = { SIDE_TOP, SIDE_BOTTOM, SIDE_LEFT, SIDE_RIGHT }; if (node_ninepatch) { node_ninepatch->set_patch_margin(side[edited_margin], new_margin); } if (res_stylebox.is_valid()) { res_stylebox->set_texture_margin(side[edited_margin], new_margin); } } else { Vector2 new_pos = mtx.affine_inverse().xform(mm->get_position()); if (snap_mode == SNAP_PIXEL) { new_pos = new_pos.snappedf(1); } else if (snap_mode == SNAP_GRID) { new_pos = snap_point(new_pos); } if (creating) { rect = Rect2(drag_from, Size2()); rect.expand_to(new_pos); _apply_rect(rect); texture_preview->queue_redraw(); texture_overlay->queue_redraw(); return; } switch (drag_index) { case 0: { Vector2 p = rect_prev.get_end(); rect = Rect2(p, Size2()); rect.expand_to(new_pos); _apply_rect(rect); } break; case 1: { Vector2 p = rect_prev.position + Vector2(0, rect_prev.size.y); rect = Rect2(p, Size2(rect_prev.size.x, 0)); rect.expand_to(new_pos); _apply_rect(rect); } break; case 2: { Vector2 p = rect_prev.position + Vector2(0, rect_prev.size.y); rect = Rect2(p, Size2()); rect.expand_to(new_pos); _apply_rect(rect); } break; case 3: { Vector2 p = rect_prev.position; rect = Rect2(p, Size2(0, rect_prev.size.y)); rect.expand_to(new_pos); _apply_rect(rect); } break; case 4: { Vector2 p = rect_prev.position; rect = Rect2(p, Size2()); rect.expand_to(new_pos); _apply_rect(rect); } break; case 5: { Vector2 p = rect_prev.position; rect = Rect2(p, Size2(rect_prev.size.x, 0)); rect.expand_to(new_pos); _apply_rect(rect); } break; case 6: { Vector2 p = rect_prev.position + Vector2(rect_prev.size.x, 0); rect = Rect2(p, Size2()); rect.expand_to(new_pos); _apply_rect(rect); } break; case 7: { Vector2 p = rect_prev.position + Vector2(rect_prev.size.x, 0); rect = Rect2(p, Size2(0, rect_prev.size.y)); rect.expand_to(new_pos); _apply_rect(rect); } break; } } texture_preview->queue_redraw(); texture_overlay->queue_redraw(); } } Ref magnify_gesture = p_input; if (magnify_gesture.is_valid()) { _zoom_on_position(draw_zoom * magnify_gesture->get_factor(), magnify_gesture->get_position()); } Ref pan_gesture = p_input; if (pan_gesture.is_valid()) { hscroll->set_value(hscroll->get_value() + hscroll->get_page() * pan_gesture->get_delta().x / 8); vscroll->set_value(vscroll->get_value() + vscroll->get_page() * pan_gesture->get_delta().y / 8); } } void TextureRegionEditor::_pan_callback(Vector2 p_scroll_vec, Ref p_event) { p_scroll_vec /= draw_zoom; hscroll->set_value(hscroll->get_value() - p_scroll_vec.x); vscroll->set_value(vscroll->get_value() - p_scroll_vec.y); } void TextureRegionEditor::_zoom_callback(float p_zoom_factor, Vector2 p_origin, Ref p_event) { _zoom_on_position(draw_zoom * p_zoom_factor, p_origin); } void TextureRegionEditor::_scroll_changed(float) { if (updating_scroll) { return; } draw_ofs.x = hscroll->get_value(); draw_ofs.y = vscroll->get_value(); texture_preview->queue_redraw(); texture_overlay->queue_redraw(); } void TextureRegionEditor::_set_snap_mode(int p_mode) { snap_mode = (SnapMode)p_mode; hb_grid->set_visible(snap_mode == SNAP_GRID); if (snap_mode == SNAP_AUTOSLICE && is_visible() && autoslice_is_dirty) { _update_autoslice(); } texture_overlay->queue_redraw(); } void TextureRegionEditor::_set_snap_off_x(float p_val) { snap_offset.x = p_val; texture_overlay->queue_redraw(); } void TextureRegionEditor::_set_snap_off_y(float p_val) { snap_offset.y = p_val; texture_overlay->queue_redraw(); } void TextureRegionEditor::_set_snap_step_x(float p_val) { snap_step.x = p_val; texture_overlay->queue_redraw(); } void TextureRegionEditor::_set_snap_step_y(float p_val) { snap_step.y = p_val; texture_overlay->queue_redraw(); } void TextureRegionEditor::_set_snap_sep_x(float p_val) { snap_separation.x = p_val; texture_overlay->queue_redraw(); } void TextureRegionEditor::_set_snap_sep_y(float p_val) { snap_separation.y = p_val; texture_overlay->queue_redraw(); } void TextureRegionEditor::_zoom_on_position(float p_zoom, Point2 p_position) { if (p_zoom < min_draw_zoom || p_zoom > max_draw_zoom) { return; } float prev_zoom = draw_zoom; draw_zoom = p_zoom; Point2 ofs = p_position; ofs = ofs / prev_zoom - ofs / draw_zoom; draw_ofs = (draw_ofs + ofs).round(); texture_preview->queue_redraw(); texture_overlay->queue_redraw(); } void TextureRegionEditor::_zoom_in() { _zoom_on_position(draw_zoom * 1.5, texture_overlay->get_size() / 2.0); } void TextureRegionEditor::_zoom_reset() { _zoom_on_position(1.0, texture_overlay->get_size() / 2.0); } void TextureRegionEditor::_zoom_out() { _zoom_on_position(draw_zoom / 1.5, texture_overlay->get_size() / 2.0); } void TextureRegionEditor::_apply_rect(const Rect2 &p_rect) { if (node_sprite_2d) { node_sprite_2d->set_region_rect(p_rect); } else if (node_sprite_3d) { node_sprite_3d->set_region_rect(p_rect); } else if (node_ninepatch) { node_ninepatch->set_region_rect(p_rect); } else if (res_stylebox.is_valid()) { res_stylebox->set_region_rect(p_rect); } else if (res_atlas_texture.is_valid()) { res_atlas_texture->set_region(p_rect); } } void TextureRegionEditor::_update_rect() { rect = _get_edited_object_region(); } void TextureRegionEditor::_update_autoslice() { autoslice_is_dirty = false; autoslice_cache.clear(); const Ref object_texture = _get_edited_object_texture(); if (object_texture.is_null()) { return; } for (int y = 0; y < object_texture->get_height(); y++) { for (int x = 0; x < object_texture->get_width(); x++) { if (object_texture->is_pixel_opaque(x, y)) { bool found = false; for (Rect2 &E : autoslice_cache) { Rect2 grown = E.grow(1.5); if (grown.has_point(Point2(x, y))) { E.expand_to(Point2(x, y)); E.expand_to(Point2(x + 1, y + 1)); x = E.position.x + E.size.x - 1; bool merged = true; while (merged) { merged = false; bool queue_erase = false; for (List::Element *F = autoslice_cache.front(); F; F = F->next()) { if (queue_erase) { autoslice_cache.erase(F->prev()); queue_erase = false; } if (F->get() == E) { continue; } if (E.grow(1).intersects(F->get())) { E.expand_to(F->get().position); E.expand_to(F->get().position + F->get().size); if (F->prev()) { F = F->prev(); autoslice_cache.erase(F->next()); } else { queue_erase = true; // Can't delete the first rect in the list. } merged = true; } } } found = true; break; } } if (!found) { Rect2 new_rect(x, y, 1, 1); autoslice_cache.push_back(new_rect); } } } } cache_map[object_texture->get_rid()] = autoslice_cache; } void TextureRegionEditor::_notification(int p_what) { switch (p_what) { case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: { if (!EditorSettings::get_singleton()->check_changed_settings_in_group("editors/panning")) { break; } [[fallthrough]]; } case NOTIFICATION_READY: { panner->setup((ViewPanner::ControlScheme)EDITOR_GET("editors/panning/sub_editors_panning_scheme").operator int(), ED_GET_SHORTCUT("canvas_item_editor/pan_view"), bool(EDITOR_GET("editors/panning/simple_panning"))); } break; case NOTIFICATION_ENTER_TREE: { get_tree()->connect("node_removed", callable_mp(this, &TextureRegionEditor::_node_removed)); hb_grid->set_visible(snap_mode == SNAP_GRID); if (snap_mode == SNAP_AUTOSLICE && is_visible() && autoslice_is_dirty) { _update_autoslice(); } } break; case NOTIFICATION_EXIT_TREE: { get_tree()->disconnect("node_removed", callable_mp(this, &TextureRegionEditor::_node_removed)); } break; case NOTIFICATION_THEME_CHANGED: { texture_preview->add_theme_style_override("panel", get_theme_stylebox(SNAME("TextureRegionPreviewBG"), EditorStringName(EditorStyles))); texture_overlay->add_theme_style_override("panel", get_theme_stylebox(SNAME("TextureRegionPreviewFG"), EditorStringName(EditorStyles))); zoom_out->set_icon(get_editor_theme_icon(SNAME("ZoomLess"))); zoom_reset->set_icon(get_editor_theme_icon(SNAME("ZoomReset"))); zoom_in->set_icon(get_editor_theme_icon(SNAME("ZoomMore"))); } break; case NOTIFICATION_VISIBILITY_CHANGED: { if (snap_mode == SNAP_AUTOSLICE && is_visible() && autoslice_is_dirty) { _update_autoslice(); } if (!is_visible()) { EditorSettings::get_singleton()->set_project_metadata("texture_region_editor", "snap_offset", snap_offset); EditorSettings::get_singleton()->set_project_metadata("texture_region_editor", "snap_step", snap_step); EditorSettings::get_singleton()->set_project_metadata("texture_region_editor", "snap_separation", snap_separation); EditorSettings::get_singleton()->set_project_metadata("texture_region_editor", "snap_mode", snap_mode); } } break; case NOTIFICATION_WM_WINDOW_FOCUS_IN: { // This happens when the user leaves the Editor and returns, // they could have changed the textures, so the cache is cleared. cache_map.clear(); _edit_region(); } break; } } void TextureRegionEditor::_node_removed(Node *p_node) { if (p_node == node_sprite_2d || p_node == node_sprite_3d || p_node == node_ninepatch) { _clear_edited_object(); hide(); } } void TextureRegionEditor::_clear_edited_object() { if (node_sprite_2d) { node_sprite_2d->disconnect(SceneStringName(texture_changed), callable_mp(this, &TextureRegionEditor::_texture_changed)); } if (node_sprite_3d) { node_sprite_3d->disconnect(SceneStringName(texture_changed), callable_mp(this, &TextureRegionEditor::_texture_changed)); } if (node_ninepatch) { node_ninepatch->disconnect(SceneStringName(texture_changed), callable_mp(this, &TextureRegionEditor::_texture_changed)); } if (res_stylebox.is_valid()) { res_stylebox->disconnect_changed(callable_mp(this, &TextureRegionEditor::_texture_changed)); } if (res_atlas_texture.is_valid()) { res_atlas_texture->disconnect_changed(callable_mp(this, &TextureRegionEditor::_texture_changed)); } node_sprite_2d = nullptr; node_sprite_3d = nullptr; node_ninepatch = nullptr; res_stylebox = Ref(); res_atlas_texture = Ref(); } void TextureRegionEditor::edit(Object *p_obj) { _clear_edited_object(); if (p_obj) { node_sprite_2d = Object::cast_to(p_obj); node_sprite_3d = Object::cast_to(p_obj); node_ninepatch = Object::cast_to(p_obj); bool is_resource = false; if (Object::cast_to(p_obj)) { res_stylebox = Ref(p_obj); is_resource = true; } if (Object::cast_to(p_obj)) { res_atlas_texture = Ref(p_obj); is_resource = true; } if (is_resource) { Object::cast_to(p_obj)->connect_changed(callable_mp(this, &TextureRegionEditor::_texture_changed)); } else { p_obj->connect(SceneStringName(texture_changed), callable_mp(this, &TextureRegionEditor::_texture_changed)); } _edit_region(); } texture_preview->queue_redraw(); texture_overlay->queue_redraw(); popup_centered_ratio(0.5); request_center = true; } Ref TextureRegionEditor::_get_edited_object_texture() const { if (node_sprite_2d) { return node_sprite_2d->get_texture(); } if (node_sprite_3d) { return node_sprite_3d->get_texture(); } if (node_ninepatch) { return node_ninepatch->get_texture(); } if (res_stylebox.is_valid()) { return res_stylebox->get_texture(); } if (res_atlas_texture.is_valid()) { return res_atlas_texture->get_atlas(); } return Ref(); } Rect2 TextureRegionEditor::_get_edited_object_region() const { Rect2 region; if (node_sprite_2d) { region = node_sprite_2d->get_region_rect(); } else if (node_sprite_3d) { region = node_sprite_3d->get_region_rect(); } else if (node_ninepatch) { region = node_ninepatch->get_region_rect(); } else if (res_stylebox.is_valid()) { region = res_stylebox->get_region_rect(); } else if (res_atlas_texture.is_valid()) { region = res_atlas_texture->get_region(); } const Ref object_texture = _get_edited_object_texture(); if (region == Rect2() && object_texture.is_valid()) { region = Rect2(Vector2(), object_texture->get_size()); } return region; } void TextureRegionEditor::_texture_changed() { if (!is_visible()) { return; } _edit_region(); } void TextureRegionEditor::_edit_region() { const Ref object_texture = _get_edited_object_texture(); if (object_texture.is_null()) { _set_grid_parameters_clamping(false); _zoom_reset(); hscroll->hide(); vscroll->hide(); texture_preview->queue_redraw(); texture_overlay->queue_redraw(); return; } CanvasItem::TextureFilter filter = CanvasItem::TEXTURE_FILTER_NEAREST_WITH_MIPMAPS; if (node_sprite_2d) { filter = node_sprite_2d->get_texture_filter_in_tree(); } else if (node_sprite_3d) { StandardMaterial3D::TextureFilter filter_3d = node_sprite_3d->get_texture_filter(); switch (filter_3d) { case StandardMaterial3D::TEXTURE_FILTER_NEAREST: filter = CanvasItem::TEXTURE_FILTER_NEAREST; break; case StandardMaterial3D::TEXTURE_FILTER_LINEAR: filter = CanvasItem::TEXTURE_FILTER_LINEAR; break; case StandardMaterial3D::TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: filter = CanvasItem::TEXTURE_FILTER_NEAREST_WITH_MIPMAPS; break; case StandardMaterial3D::TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: filter = CanvasItem::TEXTURE_FILTER_LINEAR_WITH_MIPMAPS; break; case StandardMaterial3D::TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC: filter = CanvasItem::TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC; break; case StandardMaterial3D::TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC: filter = CanvasItem::TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC; break; default: // fallback to project default filter = CanvasItem::TEXTURE_FILTER_PARENT_NODE; break; } } else if (node_ninepatch) { filter = node_ninepatch->get_texture_filter_in_tree(); } // occurs when get_texture_filter_in_tree reaches the scene root if (filter == CanvasItem::TEXTURE_FILTER_PARENT_NODE) { SubViewport *root = EditorNode::get_singleton()->get_scene_root(); if (root != nullptr) { Viewport::DefaultCanvasItemTextureFilter filter_default = root->get_default_canvas_item_texture_filter(); // depending on default filter, set filter to match, otherwise fall back on nearest w/ mipmaps switch (filter_default) { case DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST: filter = CanvasItem::TEXTURE_FILTER_NEAREST; break; case DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR: filter = CanvasItem::TEXTURE_FILTER_LINEAR; break; case DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: filter = CanvasItem::TEXTURE_FILTER_LINEAR_WITH_MIPMAPS; break; case DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: default: filter = CanvasItem::TEXTURE_FILTER_NEAREST_WITH_MIPMAPS; break; } } else { filter = CanvasItem::TEXTURE_FILTER_NEAREST_WITH_MIPMAPS; } } texture_preview->set_texture_filter(filter); texture_preview->set_texture_repeat(CanvasItem::TEXTURE_REPEAT_DISABLED); if (cache_map.has(object_texture->get_rid())) { autoslice_cache = cache_map[object_texture->get_rid()]; autoslice_is_dirty = false; } else { if (is_visible() && snap_mode == SNAP_AUTOSLICE) { _update_autoslice(); } else { autoslice_is_dirty = true; } } // Avoiding clamping with mismatched min/max. _set_grid_parameters_clamping(false); const Size2 tex_size = object_texture->get_size(); sb_off_x->set_min(-tex_size.x); sb_off_x->set_max(tex_size.x); sb_off_y->set_min(-tex_size.y); sb_off_y->set_max(tex_size.y); sb_step_x->set_max(tex_size.x); sb_step_y->set_max(tex_size.y); sb_sep_x->set_max(tex_size.x); sb_sep_y->set_max(tex_size.y); _set_grid_parameters_clamping(true); sb_off_x->set_value(snap_offset.x); sb_off_y->set_value(snap_offset.y); sb_step_x->set_value(snap_step.x); sb_step_y->set_value(snap_step.y); sb_sep_x->set_value(snap_separation.x); sb_sep_y->set_value(snap_separation.y); _update_rect(); texture_preview->queue_redraw(); texture_overlay->queue_redraw(); } Vector2 TextureRegionEditor::snap_point(Vector2 p_target) const { if (snap_mode == SNAP_GRID) { p_target.x = Math::snap_scalar_separation(snap_offset.x, snap_step.x, p_target.x, snap_separation.x); p_target.y = Math::snap_scalar_separation(snap_offset.y, snap_step.y, p_target.y, snap_separation.y); } return p_target; } void TextureRegionEditor::_bind_methods() { ClassDB::bind_method(D_METHOD("_update_rect"), &TextureRegionEditor::_update_rect); } TextureRegionEditor::TextureRegionEditor() { set_title(TTR("Region Editor")); set_ok_button_text(TTR("Close")); // A power-of-two value works better as a default grid size. snap_offset = EditorSettings::get_singleton()->get_project_metadata("texture_region_editor", "snap_offset", Vector2()); snap_step = EditorSettings::get_singleton()->get_project_metadata("texture_region_editor", "snap_step", Vector2(8, 8)); snap_separation = EditorSettings::get_singleton()->get_project_metadata("texture_region_editor", "snap_separation", Vector2()); snap_mode = (SnapMode)(int)EditorSettings::get_singleton()->get_project_metadata("texture_region_editor", "snap_mode", SNAP_NONE); panner.instantiate(); panner->set_callbacks(callable_mp(this, &TextureRegionEditor::_pan_callback), callable_mp(this, &TextureRegionEditor::_zoom_callback)); VBoxContainer *vb = memnew(VBoxContainer); add_child(vb); HBoxContainer *hb_tools = memnew(HBoxContainer); vb->add_child(hb_tools); hb_tools->add_child(memnew(Label(TTR("Snap Mode:")))); snap_mode_button = memnew(OptionButton); hb_tools->add_child(snap_mode_button); snap_mode_button->add_item(TTR("None"), 0); snap_mode_button->add_item(TTR("Pixel Snap"), 1); snap_mode_button->add_item(TTR("Grid Snap"), 2); snap_mode_button->add_item(TTR("Auto Slice"), 3); snap_mode_button->select(snap_mode); snap_mode_button->connect("item_selected", callable_mp(this, &TextureRegionEditor::_set_snap_mode)); hb_grid = memnew(HBoxContainer); hb_tools->add_child(hb_grid); hb_grid->add_child(memnew(VSeparator)); hb_grid->add_child(memnew(Label(TTR("Offset:")))); sb_off_x = memnew(SpinBox); sb_off_x->set_step(1); sb_off_x->set_suffix("px"); sb_off_x->connect("value_changed", callable_mp(this, &TextureRegionEditor::_set_snap_off_x)); hb_grid->add_child(sb_off_x); sb_off_y = memnew(SpinBox); sb_off_y->set_step(1); sb_off_y->set_suffix("px"); sb_off_y->connect("value_changed", callable_mp(this, &TextureRegionEditor::_set_snap_off_y)); hb_grid->add_child(sb_off_y); hb_grid->add_child(memnew(VSeparator)); hb_grid->add_child(memnew(Label(TTR("Step:")))); sb_step_x = memnew(SpinBox); sb_step_x->set_min(0); sb_step_x->set_step(1); sb_step_x->set_suffix("px"); sb_step_x->connect("value_changed", callable_mp(this, &TextureRegionEditor::_set_snap_step_x)); hb_grid->add_child(sb_step_x); sb_step_y = memnew(SpinBox); sb_step_y->set_min(0); sb_step_y->set_step(1); sb_step_y->set_suffix("px"); sb_step_y->connect("value_changed", callable_mp(this, &TextureRegionEditor::_set_snap_step_y)); hb_grid->add_child(sb_step_y); hb_grid->add_child(memnew(VSeparator)); hb_grid->add_child(memnew(Label(TTR("Separation:")))); sb_sep_x = memnew(SpinBox); sb_sep_x->set_min(0); sb_sep_x->set_step(1); sb_sep_x->set_suffix("px"); sb_sep_x->connect("value_changed", callable_mp(this, &TextureRegionEditor::_set_snap_sep_x)); hb_grid->add_child(sb_sep_x); sb_sep_y = memnew(SpinBox); sb_sep_y->set_min(0); sb_sep_y->set_step(1); sb_sep_y->set_suffix("px"); sb_sep_y->connect("value_changed", callable_mp(this, &TextureRegionEditor::_set_snap_sep_y)); hb_grid->add_child(sb_sep_y); hb_grid->hide(); // Restore grid snap parameters. _set_grid_parameters_clamping(false); sb_off_x->set_value(snap_offset.x); sb_off_y->set_value(snap_offset.y); sb_step_x->set_value(snap_step.x); sb_step_y->set_value(snap_step.y); sb_sep_x->set_value(snap_separation.x); sb_sep_y->set_value(snap_separation.y); // Default the zoom to match the editor scale, but don't dezoom on editor scales below 100% to prevent pixel art from looking bad. draw_zoom = MAX(1.0f, EDSCALE); max_draw_zoom = 128.0f * MAX(1.0f, EDSCALE); min_draw_zoom = 0.01f * MAX(1.0f, EDSCALE); texture_preview = memnew(PanelContainer); vb->add_child(texture_preview); texture_preview->set_v_size_flags(Control::SIZE_EXPAND_FILL); texture_preview->set_clip_contents(true); texture_preview->connect(SceneStringName(draw), callable_mp(this, &TextureRegionEditor::_texture_preview_draw)); texture_overlay = memnew(Panel); texture_preview->add_child(texture_overlay); texture_overlay->set_focus_mode(Control::FOCUS_CLICK); texture_overlay->connect(SceneStringName(draw), callable_mp(this, &TextureRegionEditor::_texture_overlay_draw)); texture_overlay->connect(SceneStringName(gui_input), callable_mp(this, &TextureRegionEditor::_texture_overlay_input)); texture_overlay->connect(SceneStringName(focus_exited), callable_mp(panner.ptr(), &ViewPanner::release_pan_key)); HBoxContainer *zoom_hb = memnew(HBoxContainer); texture_overlay->add_child(zoom_hb); zoom_hb->set_begin(Point2(5, 5)); zoom_out = memnew(Button); zoom_out->set_flat(true); zoom_out->set_tooltip_text(TTR("Zoom Out")); zoom_out->connect(SceneStringName(pressed), callable_mp(this, &TextureRegionEditor::_zoom_out)); zoom_hb->add_child(zoom_out); zoom_reset = memnew(Button); zoom_reset->set_flat(true); zoom_reset->set_tooltip_text(TTR("Zoom Reset")); zoom_reset->connect(SceneStringName(pressed), callable_mp(this, &TextureRegionEditor::_zoom_reset)); zoom_hb->add_child(zoom_reset); zoom_in = memnew(Button); zoom_in->set_flat(true); zoom_in->set_tooltip_text(TTR("Zoom In")); zoom_in->connect(SceneStringName(pressed), callable_mp(this, &TextureRegionEditor::_zoom_in)); zoom_hb->add_child(zoom_in); vscroll = memnew(VScrollBar); vscroll->set_anchors_and_offsets_preset(Control::PRESET_RIGHT_WIDE); vscroll->set_step(0.001); vscroll->connect("value_changed", callable_mp(this, &TextureRegionEditor::_scroll_changed)); texture_overlay->add_child(vscroll); hscroll = memnew(HScrollBar); hscroll->set_anchors_and_offsets_preset(Control::PRESET_BOTTOM_WIDE); hscroll->set_step(0.001); hscroll->connect("value_changed", callable_mp(this, &TextureRegionEditor::_scroll_changed)); texture_overlay->add_child(hscroll); } //////////////////////// bool EditorInspectorPluginTextureRegion::can_handle(Object *p_object) { return Object::cast_to(p_object) || Object::cast_to(p_object) || Object::cast_to(p_object) || Object::cast_to(p_object) || Object::cast_to(p_object); } void EditorInspectorPluginTextureRegion::_region_edit(Object *p_object) { texture_region_editor->edit(p_object); } bool EditorInspectorPluginTextureRegion::parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const BitField p_usage, const bool p_wide) { if ((p_type == Variant::RECT2 || p_type == Variant::RECT2I)) { if (((Object::cast_to(p_object) || Object::cast_to(p_object) || Object::cast_to(p_object) || Object::cast_to(p_object)) && p_path == "region_rect") || (Object::cast_to(p_object) && p_path == "region")) { Button *button = EditorInspector::create_inspector_action_button(TTR("Edit Region")); button->set_icon(texture_region_editor->get_editor_theme_icon(SNAME("RegionEdit"))); button->connect(SceneStringName(pressed), callable_mp(this, &EditorInspectorPluginTextureRegion::_region_edit).bind(p_object)); add_property_editor(p_path, button, true); } } return false; //not exclusive } EditorInspectorPluginTextureRegion::EditorInspectorPluginTextureRegion() { texture_region_editor = memnew(TextureRegionEditor); EditorNode::get_singleton()->get_gui_base()->add_child(texture_region_editor); } TextureRegionEditorPlugin::TextureRegionEditorPlugin() { Ref inspector_plugin; inspector_plugin.instantiate(); add_inspector_plugin(inspector_plugin); }