/**************************************************************************/ /* style_box.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef STYLE_BOX_H #define STYLE_BOX_H #include "core/io/resource.h" #include "core/object/class_db.h" #include "core/object/gdvirtual.gen.inc" #include "core/object/script_language.h" class CanvasItem; class StyleBox : public Resource { GDCLASS(StyleBox, Resource); RES_BASE_EXTENSION("stylebox"); OBJ_SAVE_TYPE(StyleBox); float content_margin[4]; protected: static void _bind_methods(); virtual float get_style_margin(Side p_side) const { return 0; } GDVIRTUAL2C(_draw, RID, Rect2) GDVIRTUAL1RC(Rect2, _get_draw_rect, Rect2) GDVIRTUAL0RC(Size2, _get_minimum_size) GDVIRTUAL2RC(bool, _test_mask, Point2, Rect2) public: virtual Size2 get_minimum_size() const; void set_content_margin(Side p_side, float p_value); void set_content_margin_all(float p_value); void set_content_margin_individual(float p_left, float p_top, float p_right, float p_bottom); float get_content_margin(Side p_side) const; float get_margin(Side p_side) const; Point2 get_offset() const; virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const; virtual Rect2 get_draw_rect(const Rect2 &p_rect) const; CanvasItem *get_current_item_drawn() const; virtual bool test_mask(const Point2 &p_point, const Rect2 &p_rect) const; StyleBox(); }; class StyleBoxEmpty : public StyleBox { GDCLASS(StyleBoxEmpty, StyleBox); virtual float get_style_margin(Side p_side) const override { return 0; } public: virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const override {} StyleBoxEmpty() {} }; #endif // STYLE_BOX_H