/*************************************************************************/ /* test_vector4i.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef TEST_VECTOR4I_H #define TEST_VECTOR4I_H #include "core/math/vector4i.h" #include "tests/test_macros.h" namespace TestVector4i { TEST_CASE("[Vector4i] Axis methods") { Vector4i vector = Vector4i(1, 2, 3, 4); CHECK_MESSAGE( vector.max_axis_index() == Vector4i::Axis::AXIS_W, "Vector4i max_axis_index should work as expected."); CHECK_MESSAGE( vector.min_axis_index() == Vector4i::Axis::AXIS_X, "Vector4i min_axis_index should work as expected."); CHECK_MESSAGE( vector.get_axis(vector.max_axis_index()) == 4, "Vector4i get_axis should work as expected."); CHECK_MESSAGE( vector[vector.min_axis_index()] == 1, "Vector4i array operator should work as expected."); vector.set_axis(Vector4i::Axis::AXIS_Y, 5); CHECK_MESSAGE( vector.get_axis(Vector4i::Axis::AXIS_Y) == 5, "Vector4i set_axis should work as expected."); vector[Vector4i::Axis::AXIS_Y] = 5; CHECK_MESSAGE( vector[Vector4i::Axis::AXIS_Y] == 5, "Vector4i array operator setter should work as expected."); } TEST_CASE("[Vector4i] Clamp method") { const Vector4i vector = Vector4i(10, 10, 10, 10); CHECK_MESSAGE( Vector4i(-5, 5, 15, INT_MAX).clamp(Vector4i(), vector) == Vector4i(0, 5, 10, 10), "Vector4i clamp should work as expected."); CHECK_MESSAGE( vector.clamp(Vector4i(0, 10, 15, -10), Vector4i(5, 10, 20, -5)) == Vector4i(5, 10, 15, -5), "Vector4i clamp should work as expected."); } TEST_CASE("[Vector4i] Length methods") { const Vector4i vector1 = Vector4i(10, 10, 10, 10); const Vector4i vector2 = Vector4i(20, 30, 40, 50); CHECK_MESSAGE( vector1.length_squared() == 400, "Vector4i length_squared should work as expected and return exact result."); CHECK_MESSAGE( Math::is_equal_approx(vector1.length(), 20), "Vector4i length should work as expected."); CHECK_MESSAGE( vector2.length_squared() == 5400, "Vector4i length_squared should work as expected and return exact result."); CHECK_MESSAGE( Math::is_equal_approx(vector2.length(), 73.4846922835), "Vector4i length should work as expected."); } TEST_CASE("[Vector4i] Operators") { const Vector4i vector1 = Vector4i(4, 5, 9, 2); const Vector4i vector2 = Vector4i(1, 2, 3, 4); CHECK_MESSAGE( -vector1 == Vector4i(-4, -5, -9, -2), "Vector4i change of sign should work as expected."); CHECK_MESSAGE( (vector1 + vector2) == Vector4i(5, 7, 12, 6), "Vector4i addition with integers should give exact results."); CHECK_MESSAGE( (vector1 - vector2) == Vector4i(3, 3, 6, -2), "Vector4i subtraction with integers should give exact results."); CHECK_MESSAGE( (vector1 * vector2) == Vector4i(4, 10, 27, 8), "Vector4i multiplication with integers should give exact results."); CHECK_MESSAGE( (vector1 / vector2) == Vector4i(4, 2, 3, 0), "Vector4i division with integers should give exact results."); CHECK_MESSAGE( (vector1 * 2) == Vector4i(8, 10, 18, 4), "Vector4i multiplication with integers should give exact results."); CHECK_MESSAGE( (vector1 / 2) == Vector4i(2, 2, 4, 1), "Vector4i division with integers should give exact results."); CHECK_MESSAGE( ((Vector4)vector1) == Vector4(4, 5, 9, 2), "Vector4i cast to Vector4 should work as expected."); CHECK_MESSAGE( ((Vector4)vector2) == Vector4(1, 2, 3, 4), "Vector4i cast to Vector4 should work as expected."); CHECK_MESSAGE( Vector4i(Vector4(1.1, 2.9, 3.9, 100.5)) == Vector4i(1, 2, 3, 100), "Vector4i constructed from Vector4 should work as expected."); } TEST_CASE("[Vector4i] Abs and sign methods") { const Vector4i vector1 = Vector4i(1, 3, 5, 7); const Vector4i vector2 = Vector4i(1, -3, -5, 7); CHECK_MESSAGE( vector1.abs() == vector1, "Vector4i abs should work as expected."); CHECK_MESSAGE( vector2.abs() == vector1, "Vector4i abs should work as expected."); CHECK_MESSAGE( vector1.sign() == Vector4i(1, 1, 1, 1), "Vector4i sign should work as expected."); CHECK_MESSAGE( vector2.sign() == Vector4i(1, -1, -1, 1), "Vector4i sign should work as expected."); } } // namespace TestVector4i #endif // TEST_VECTOR4I_H