/*************************************************************************/ /* thread_work_pool.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "thread_work_pool.h" #include "core/os/os.h" void ThreadWorkPool::_thread_function(void *p_user) { ThreadData *thread = static_cast(p_user); while (true) { thread->start.wait(); if (thread->exit.load()) { break; } thread->work->work(); thread->completed.post(); } } void ThreadWorkPool::init(int p_thread_count) { ERR_FAIL_COND(threads != nullptr); if (p_thread_count < 0) { p_thread_count = OS::get_singleton()->get_default_thread_pool_size(); } thread_count = p_thread_count; threads = memnew_arr(ThreadData, thread_count); for (uint32_t i = 0; i < thread_count; i++) { threads[i].exit.store(false); threads[i].thread.start(&ThreadWorkPool::_thread_function, &threads[i]); } } void ThreadWorkPool::finish() { if (threads == nullptr) { return; } for (uint32_t i = 0; i < thread_count; i++) { threads[i].exit.store(true); threads[i].start.post(); } for (uint32_t i = 0; i < thread_count; i++) { threads[i].thread.wait_to_finish(); } memdelete_arr(threads); threads = nullptr; } ThreadWorkPool::~ThreadWorkPool() { finish(); }