/**************************************************************************/
/*  editor_interface.h                                                    */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
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/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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/**************************************************************************/

#ifndef EDITOR_INTERFACE_H
#define EDITOR_INTERFACE_H

#include "core/io/resource.h"
#include "core/object/class_db.h"
#include "core/object/object.h"
#include "core/object/script_language.h"

class Control;
class EditorCommandPalette;
class EditorFileSystem;
class EditorInspector;
class EditorPaths;
class EditorPlugin;
class EditorResourcePreview;
class EditorSelection;
class EditorSettings;
class FileSystemDock;
class Mesh;
class Node;
class ScriptEditor;
class Texture2D;
class VBoxContainer;
class Window;

class EditorInterface : public Object {
	GDCLASS(EditorInterface, Object);

	static EditorInterface *singleton;

	// Editor tools.

	TypedArray<Texture2D> _make_mesh_previews(const TypedArray<Mesh> &p_meshes, int p_preview_size);

protected:
	static void _bind_methods();

public:
	static EditorInterface *get_singleton() { return singleton; }

	void restart_editor(bool p_save = true);

	// Editor tools.

	EditorCommandPalette *get_command_palette() const;
	EditorFileSystem *get_resource_file_system() const;
	EditorPaths *get_editor_paths() const;
	EditorResourcePreview *get_resource_previewer() const;
	EditorSelection *get_selection() const;
	Ref<EditorSettings> get_editor_settings() const;

	Vector<Ref<Texture2D>> make_mesh_previews(const Vector<Ref<Mesh>> &p_meshes, Vector<Transform3D> *p_transforms, int p_preview_size);

	void set_plugin_enabled(const String &p_plugin, bool p_enabled);
	bool is_plugin_enabled(const String &p_plugin) const;

	void add_editor_plugin(EditorPlugin *p_plugin);
	void remove_editor_plugin(EditorPlugin *p_plugin);

	// Editor GUI.

	Control *get_base_control() const;
	VBoxContainer *get_editor_main_screen() const;
	ScriptEditor *get_script_editor() const;

	void set_main_screen_editor(const String &p_name);
	void set_distraction_free_mode(bool p_enter);
	bool is_distraction_free_mode_enabled() const;

	float get_editor_scale() const;

	void popup_dialog(Window *p_dialog, const Rect2i &p_screen_rect = Rect2i());
	void popup_dialog_centered(Window *p_dialog, const Size2i &p_minsize = Size2i());
	void popup_dialog_centered_ratio(Window *p_dialog, float p_ratio = 0.8);
	void popup_dialog_centered_clamped(Window *p_dialog, const Size2i &p_size = Size2i(), float p_fallback_ratio = 0.75);

	String get_current_feature_profile() const;
	void set_current_feature_profile(const String &p_profile_name);

	// Editor docks.

	FileSystemDock *get_file_system_dock() const;
	void select_file(const String &p_file);
	Vector<String> get_selected_paths() const;
	String get_current_path() const;
	String get_current_directory() const;

	EditorInspector *get_inspector() const;

	// Object/Resource/Node editing.

	void inspect_object(Object *p_obj, const String &p_for_property = String(), bool p_inspector_only = false);

	void edit_resource(const Ref<Resource> &p_resource);
	void edit_node(Node *p_node);
	void edit_script(const Ref<Script> &p_script, int p_line = -1, int p_col = 0, bool p_grab_focus = true);
	void open_scene_from_path(const String &scene_path);
	void reload_scene_from_path(const String &scene_path);

	PackedStringArray get_open_scenes() const;
	Node *get_edited_scene_root() const;

	Error save_scene();
	void save_scene_as(const String &p_scene, bool p_with_preview = true);
	void mark_scene_as_unsaved();
	void save_all_scenes();

	// Scene playback.

	void play_main_scene();
	void play_current_scene();
	void play_custom_scene(const String &scene_path);
	void stop_playing_scene();
	bool is_playing_scene() const;
	String get_playing_scene() const;

	void set_movie_maker_enabled(bool p_enabled);
	bool is_movie_maker_enabled() const;

	// Base.

	static void create();
	static void free();

	EditorInterface();
};

#endif // EDITOR_INTERFACE_H