A 3D cylinder shape used for physics collision.
A 2D capsule shape, intended for use in physics. Usually used to provide a shape for a [CollisionShape3D].
[b]Note:[/b] There are several known bugs with cylinder collision shapes. Using [CapsuleShape3D] or [BoxShape3D] instead is recommended.
[b]Performance:[/b] [CylinderShape3D] is fast to check collisions against, but it is slower than [CapsuleShape3D], [BoxShape3D], and [CylinderShape3D].
https://godotengine.org/asset-library/asset/678
https://godotengine.org/asset-library/asset/675
https://godotengine.org/asset-library/asset/676
The cylinder's height.
The cylinder's radius.