/*************************************************************************/ /* thread.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "thread.h" #include "core/script_language.h" #if !defined(NO_THREADS) #include "core/safe_refcount.h" Error (*Thread::set_name_func)(const String &) = nullptr; void (*Thread::set_priority_func)(Thread::Priority) = nullptr; void (*Thread::init_func)() = nullptr; void (*Thread::term_func)() = nullptr; Thread::ID Thread::main_thread_id = 1; SafeNumeric Thread::last_thread_id{ 1 }; thread_local Thread::ID Thread::caller_id = 1; void Thread::_set_platform_funcs( Error (*p_set_name_func)(const String &), void (*p_set_priority_func)(Thread::Priority), void (*p_init_func)(), void (*p_term_func)()) { Thread::set_name_func = p_set_name_func; Thread::set_priority_func = p_set_priority_func; Thread::init_func = p_init_func; Thread::term_func = p_term_func; } void Thread::callback(Thread *p_self, const Settings &p_settings, Callback p_callback, void *p_userdata) { Thread::caller_id = p_self->id; if (set_priority_func) { set_priority_func(p_settings.priority); } if (init_func) { init_func(); } ScriptServer::thread_enter(); //scripts may need to attach a stack p_callback(p_userdata); ScriptServer::thread_exit(); if (term_func) { term_func(); } } void Thread::start(Thread::Callback p_callback, void *p_user, const Settings &p_settings) { if (id != 0) { #ifdef DEBUG_ENABLED WARN_PRINT("A Thread object has been re-started without wait_to_finish() having been called on it. Please do so to ensure correct cleanup of the thread."); #endif thread.detach(); std::thread empty_thread; thread.swap(empty_thread); } id = last_thread_id.increment(); std::thread new_thread(&Thread::callback, this, p_settings, p_callback, p_user); thread.swap(new_thread); } bool Thread::is_started() const { return id != 0; } void Thread::wait_to_finish() { if (id != 0) { thread.join(); std::thread empty_thread; thread.swap(empty_thread); id = 0; } } Error Thread::set_name(const String &p_name) { if (set_name_func) { return set_name_func(p_name); } return ERR_UNAVAILABLE; } Thread::Thread() : id(0) {} Thread::~Thread() { if (id != 0) { #ifdef DEBUG_ENABLED WARN_PRINT("A Thread object has been destroyed without wait_to_finish() having been called on it. Please do so to ensure correct cleanup of the thread."); #endif thread.detach(); } } #endif