/*************************************************************************/ /* editor_debugger_plugin.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef EDITOR_DEBUGGER_PLUGIN_H #define EDITOR_DEBUGGER_PLUGIN_H #include "scene/gui/control.h" class ScriptEditorDebugger; class EditorDebuggerPlugin : public Control { GDCLASS(EditorDebuggerPlugin, Control); private: ScriptEditorDebugger *debugger; void _breaked(bool p_really_did, bool p_can_debug); void _started(); void _stopped(); protected: static void _bind_methods(); public: void attach_debugger(ScriptEditorDebugger *p_debugger); void detach_debugger(bool p_call_debugger); void send_message(const String &p_message, const Array &p_args); void register_message_capture(const StringName &p_name, const Callable &p_callable); void unregister_message_capture(const StringName &p_name); bool has_capture(const StringName &p_name); bool is_breaked(); bool is_debuggable(); bool is_session_active(); ~EditorDebuggerPlugin(); }; #endif // EDITOR_DEBUGGER_PLUGIN_H