A resource that holds all components of a 3D world, such as a visual scenario and a physics space.
Class that has everything pertaining to a world: A physics space, a visual scenario, and a sound space. 3D nodes register their resources into the current 3D world.
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The default [CameraAttributes] resource to use if none set on the [Camera3D].
Direct access to the world's physics 3D space state. Used for querying current and potential collisions. When using multi-threaded physics, access is limited to [method Node._physics_process] in the main thread.
The World3D's [Environment].
The World3D's fallback environment will be used if [member environment] fails or is missing.
The [RID] of this world's navigation map. Used by the [NavigationServer3D].
The World3D's visual scenario.
The World3D's physics space.