/* * Vector3.h * RVO2-3D Library * * SPDX-FileCopyrightText: 2008 University of North Carolina at Chapel Hill * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * https://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * Please send all bug reports to . * * The authors may be contacted via: * * Jur van den Berg, Stephen J. Guy, Jamie Snape, Ming C. Lin, Dinesh Manocha * Dept. of Computer Science * 201 S. Columbia St. * Frederick P. Brooks, Jr. Computer Science Bldg. * Chapel Hill, N.C. 27599-3175 * United States of America * * */ #ifndef RVO3D_VECTOR3_H_ #define RVO3D_VECTOR3_H_ /** * @file Vector3.h * @brief Contains the Vector3 class. */ #include #include namespace RVO3D { /** * @brief Defines a three-dimensional vector. */ class Vector3 { public: /** * @brief Constructs and initializes a three-dimensional vector instance to * zero. */ Vector3(); /** * @brief Constructs and initializes a three-dimensional vector from the * specified three-dimensional vector. * @param[in] vector The three-dimensional vector containing the * xyz-coordinates. */ Vector3(const Vector3 &vector); /** * @brief Constructs and initializes a three-dimensional vector from the * specified three-element array. * @param[in] val The three-element array containing the xyz-coordinates. */ explicit Vector3(const float val[3]); /** * @brief Constructs and initializes a three-dimensional vector from the * specified xyz-coordinates. * @param[in] x The x-coordinate of the three-dimensional vector. * @param[in] y The y-coordinate of the three-dimensional vector. * @param[in] z The z-coordinate of the three-dimensional vector. */ Vector3(float x, float y, float z); /** * @brief Destroys this three-dimensional vector instance. */ ~Vector3(); /** * @brief Returns the x-coordinate of this three-dimensional vector. * @return The x-coordinate of the three-dimensional vector. */ float x() const { return val_[0]; } /** * @brief Returns the y-coordinate of this three-dimensional vector. * @return The y-coordinate of the three-dimensional vector. */ float y() const { return val_[1]; } /** * @brief Returns the z-coordinate of this three-dimensional vector. * @return The z-coordinate of the three-dimensional vector. */ float z() const { return val_[2]; } /** * @brief Assigns a copy of the specified three-dimensional vector to * this three-dimensional vector instance. * @param[in] vector The three-dimensional vector containing the * xyz-coordinates. * @return A reference to this three-dimensional vector instance. */ Vector3 &operator=(const Vector3 &vector); /** * @brief Returns the specified coordinate of this three-dimensional * vector. * @param[in] i The coordinate that should be returned (0 <= i < 3). * @return The specified coordinate of the three-dimensional vector. */ float operator[](std::size_t i) const; /** * @brief Returns a reference to the specified coordinate of this * three-dimensional vector. * @param[in] i The coordinate to which a reference should be returned * (0 <= i < 3). * @return A reference to the specified coordinate of the three-dimensional * vector. */ float &operator[](std::size_t i); /** * @brief Computes the negation of this three-dimensional vector. * @return The negation of this three-dimensional vector. */ Vector3 operator-() const; /** * @brief Computes the dot product of this three-dimensional vector with * the specified three-dimensional vector. * @param[in] vector The three-dimensional vector with which the dot product * should be computed. * @return The dot product of this three-dimensional vector with a * specified three-dimensional vector. */ float operator*(const Vector3 &vector) const; /** * @brief Computes the scalar multiplication of this three-dimensional * vector with the specified scalar value. * @param[in] scalar The scalar value with which the scalar multiplication * should be computed. * @return The scalar multiplication of this three-dimensional vector with * a specified scalar value. */ Vector3 operator*(float scalar) const; /** * @brief Computes the scalar division of this three-dimensional vector * with the specified scalar value. * @param[in] scalar The scalar value with which the scalar division should be * computed. * @return The scalar division of this three-dimensional vector with a * specified scalar value. */ Vector3 operator/(float scalar) const; /** * @brief Computes the vector sum of this three-dimensional vector with * the specified three-dimensional vector. * @param[in] vector The three-dimensional vector with which the vector sum * should be computed. * @return The vector sum of this three-dimensional vector with a specified * three-dimensional vector. */ Vector3 operator+(const Vector3 &vector) const; /** * @brief Computes the vector difference of this three-dimensional vector * with the specified three-dimensional vector. * @param[in] vector The three-dimensional vector with which the vector * difference should be computed. * @return The vector difference of this three-dimensional vector with a * specified three-dimensional vector. */ Vector3 operator-(const Vector3 &vector) const; /** * @brief Tests this three-dimensional vector for equality with the * specified three-dimensional vector. * @param[in] vector The three-dimensional vector with which to test for * equality. * @return True if the three-dimensional vectors are equal. */ bool operator==(const Vector3 &vector) const; /** * @brief Tests this three-dimensional vector for inequality with the * specified three-dimensional vector * @param[in] vector The three-dimensional vector with which to test for * inequality. * @return True if the three-dimensional vectors are not equal. */ bool operator!=(const Vector3 &vector) const; /** * @brief Sets the value of this three-dimensional vector to the scalar * multiplication of itself with the specified scalar value. * @param[in] scalar The scalar value with which the scalar multiplication * should be computed. * @return A reference to this three-dimensional vector. */ Vector3 &operator*=(float scalar); /** * @brief Sets the value of this three-dimensional vector to the scalar * division of itself with the specified scalar value. * @param[in] scalar The scalar value with which the scalar division should be * computed. * @return A reference to this three-dimensional vector. */ Vector3 &operator/=(float scalar); /** * @brief Sets the value of this three-dimensional vector to the vector * sum of itself with the specified three-dimensional vector. * @param[in] vector The three-dimensional vector with which the vector sum * should be computed. * @return A reference to this three-dimensional vector. */ Vector3 &operator+=(const Vector3 &vector); /** * @brief Sets the value of this three-dimensional vector to the vector * difference of itself with the specified three-dimensional * vector. * @param[in] vector The three-dimensional vector with which the vector * difference should be computed. * @return A reference to this three-dimensional vector. */ Vector3 &operator-=(const Vector3 &vector); private: float val_[3]; }; /** * @relates Vector3 * @brief Computes the scalar multiplication of the specified * three-dimensional vector with the specified scalar value. * @param[in] scalar The scalar value with which the scalar multiplication * should be computed. * @param[in] vector The three-dimensional vector with which the scalar * multiplication should be computed. * @return The scalar multiplication of the three-dimensional vector with the * scalar value. */ Vector3 operator*(float scalar, const Vector3 &vector); /** * @relates Vector3 * @brief Inserts the specified three-dimensional vector into the * specified output stream. * @param[in,out] os The output stream into which the three-dimensional * vector should be inserted. * @param[in] vector The three-dimensional vector which to insert into the * output stream. * @return A reference to the output stream. */ std::ostream &operator<<(std::ostream &stream, const Vector3 &vector); /** * @relates Vector3 * @brief Computes the length of a specified three-dimensional vector. * @param[in] vector The three-dimensional vector whose length is to be * computed. * @return The length of the three-dimensional vector. */ float abs(const Vector3 &vector); /** * @relates Vector3 * @brief Computes the squared length of a specified three-dimensional * vector. * @param[in] vector The three-dimensional vector whose squared length is to be * computed. * @return The squared length of the three-dimensional vector. */ float absSq(const Vector3 &vector); /** * @relates Vector3 * @brief Computes the cross product of the specified three-dimensional * vectors. * @param[in] vector1 The first vector with which the cross product should be * computed. * @param[in] vector2 The second vector with which the cross product should be * computed. * @return The cross product of the two specified vectors. */ Vector3 cross(const Vector3 &vector1, const Vector3 &vector2); /** * @relates Vector3 * @brief Computes the normalization of the specified three-dimensiona * vector. * @param[in] vector The three-dimensional vector whose normalization is to be * computed. * @return The normalization of the three-dimensional vector. */ Vector3 normalize(const Vector3 &vector); } /* namespace RVO3D */ #endif /* RVO3D_VECTOR3_H_ */