// Copyright 2009-2021 Intel Corporation // SPDX-License-Identifier: Apache-2.0 #if !defined(_CRT_SECURE_NO_WARNINGS) #define _CRT_SECURE_NO_WARNINGS #endif #include "bvh_builder_twolevel.h" #include "bvh_statistics.h" #include "../builders/bvh_builder_sah.h" #include "../common/scene_line_segments.h" #include "../common/scene_triangle_mesh.h" #include "../common/scene_quad_mesh.h" #define PROFILE 0 namespace embree { namespace isa { template BVHNBuilderTwoLevel::BVHNBuilderTwoLevel (BVH* bvh, Scene* scene, Geometry::GTypeMask gtype, bool useMortonBuilder, const size_t singleThreadThreshold) : bvh(bvh), scene(scene), refs(scene->device,0), prims(scene->device,0), singleThreadThreshold(singleThreadThreshold), gtype(gtype), useMortonBuilder_(useMortonBuilder) {} template BVHNBuilderTwoLevel::~BVHNBuilderTwoLevel () { } // =========================================================================== // =========================================================================== // =========================================================================== template void BVHNBuilderTwoLevel::build() { /* delete some objects */ size_t num = scene->size(); if (num < bvh->objects.size()) { parallel_for(num, bvh->objects.size(), [&] (const range& r) { for (size_t i=r.begin(); iobjects[i]; bvh->objects[i] = nullptr; } }); } #if PROFILE while(1) #endif { /* reset memory allocator */ bvh->alloc.reset(); /* skip build for empty scene */ const size_t numPrimitives = scene->getNumPrimitives(gtype,false); if (numPrimitives == 0) { prims.resize(0); bvh->set(BVH::emptyNode,empty,0); return; } /* calculate the size of the entire BVH */ const size_t numLeafBlocks = Primitive::blocks(numPrimitives); const size_t node_bytes = 2*numLeafBlocks*sizeof(typename BVH::AABBNode)/N; const size_t leaf_bytes = size_t(1.2*numLeafBlocks*sizeof(Primitive)); bvh->alloc.init_estimate(node_bytes+leaf_bytes); double t0 = bvh->preBuild(TOSTRING(isa) "::BVH" + toString(N) + "BuilderTwoLevel"); /* resize object array if scene got larger */ if (bvh->objects.size() < num) bvh->objects.resize(num); if (builders.size() < num) builders.resize(num); resizeRefsList (); nextRef.store(0); /* create acceleration structures */ parallel_for(size_t(0), num, [&] (const range& r) { for (size_t objectID=r.begin(); objectIDgetSafe(objectID); /* ignore meshes we do not support */ if (mesh == nullptr || mesh->numTimeSteps != 1) continue; if (isSmallGeometry(mesh)) { setupSmallBuildRefBuilder (objectID, mesh); } else { setupLargeBuildRefBuilder (objectID, mesh); } } }); /* parallel build of acceleration structures */ parallel_for(size_t(0), num, [&] (const range& r) { for (size_t objectID=r.begin(); objectIDgetSafe(objectID); if (mesh == nullptr || !mesh->isEnabled() || mesh->numTimeSteps != 1) continue; builders[objectID]->attachBuildRefs (this); } }); #if PROFILE double d0 = getSeconds(); #endif /* fast path for single geometry scenes */ if (nextRef == 1) { bvh->set(refs[0].node,LBBox3fa(refs[0].bounds()),numPrimitives); } else { /* open all large nodes */ refs.resize(nextRef); /* this probably needs some more tuning */ const size_t extSize = max(max((size_t)SPLIT_MIN_EXT_SPACE,refs.size()*SPLIT_MEMORY_RESERVE_SCALE),size_t((float)numPrimitives / SPLIT_MEMORY_RESERVE_FACTOR)); #if !ENABLE_DIRECT_SAH_MERGE_BUILDER #if ENABLE_OPEN_SEQUENTIAL open_sequential(extSize); #endif /* compute PrimRefs */ prims.resize(refs.size()); #endif { #if ENABLE_DIRECT_SAH_MERGE_BUILDER const PrimInfo pinfo = parallel_reduce(size_t(0), refs.size(), PrimInfo(empty), [&] (const range& r) -> PrimInfo { PrimInfo pinfo(empty); for (size_t i=r.begin(); i& r) -> PrimInfo { PrimInfo pinfo(empty); for (size_t i=r.begin(); iset(BVH::emptyNode,empty,0); /* otherwise build toplevel hierarchy */ else { /* settings for BVH build */ GeneralBVHBuilder::Settings settings; settings.branchingFactor = N; settings.maxDepth = BVH::maxBuildDepthLeaf; settings.logBlockSize = bsr(N); settings.minLeafSize = 1; settings.maxLeafSize = 1; settings.travCost = 1.0f; settings.intCost = 1.0f; settings.singleThreadThreshold = singleThreadThreshold; #if ENABLE_DIRECT_SAH_MERGE_BUILDER refs.resize(extSize); NodeRef root = BVHBuilderBinnedOpenMergeSAH::build( typename BVH::CreateAlloc(bvh), typename BVH::AABBNode::Create2(), typename BVH::AABBNode::Set2(), [&] (const BuildRef* refs, const range& range, const FastAllocator::CachedAllocator& alloc) -> NodeRef { assert(range.size() == 1); return (NodeRef) refs[range.begin()].node; }, [&] (BuildRef &bref, BuildRef *refs) -> size_t { return openBuildRef(bref,refs); }, [&] (size_t dn) { bvh->scene->progressMonitor(0); }, refs.data(),extSize,pinfo,settings); #else NodeRef root = BVHBuilderBinnedSAH::build( typename BVH::CreateAlloc(bvh), typename BVH::AABBNode::Create2(), typename BVH::AABBNode::Set2(), [&] (const PrimRef* prims, const range& range, const FastAllocator::CachedAllocator& alloc) -> NodeRef { assert(range.size() == 1); return (NodeRef) prims[range.begin()].ID(); }, [&] (size_t dn) { bvh->scene->progressMonitor(0); }, prims.data(),pinfo,settings); #endif bvh->set(root,LBBox3fa(pinfo.geomBounds),numPrimitives); } } } bvh->alloc.cleanup(); bvh->postBuild(t0); #if PROFILE double d1 = getSeconds(); std::cout << "TOP_LEVEL OPENING/REBUILD TIME " << 1000.0*(d1-d0) << " ms" << std::endl; #endif } } template void BVHNBuilderTwoLevel::deleteGeometry(size_t geomID) { if (geomID >= bvh->objects.size()) return; if (builders[geomID]) builders[geomID].reset(); delete bvh->objects [geomID]; bvh->objects [geomID] = nullptr; } template void BVHNBuilderTwoLevel::clear() { for (size_t i=0; iobjects.size(); i++) if (bvh->objects[i]) bvh->objects[i]->clear(); for (size_t i=0; i void BVHNBuilderTwoLevel::open_sequential(const size_t extSize) { if (refs.size() == 0) return; refs.reserve(extSize); #if 1 for (size_t i=0;ichild(i) == BVH::emptyNode) continue; refs.push_back(BuildRef(node->bounds(i),node->child(i))); #if 1 NodeRef ref_pre = node->child(i); if (ref_pre.isAABBNode()) ref_pre.prefetch(); #endif std::push_heap (refs.begin(),refs.end()); } } } template void BVHNBuilderTwoLevel::setupSmallBuildRefBuilder (size_t objectID, Mesh const * const /*mesh*/) { if (builders[objectID] == nullptr || // new mesh dynamic_cast(builders[objectID].get()) == nullptr) // size change resulted in large->small change { builders[objectID].reset (new RefBuilderSmall(objectID)); } } template void BVHNBuilderTwoLevel::setupLargeBuildRefBuilder (size_t objectID, Mesh const * const mesh) { if (bvh->objects[objectID] == nullptr || // new mesh builders[objectID]->meshQualityChanged (mesh->quality) || // changed build quality dynamic_cast(builders[objectID].get()) == nullptr) // size change resulted in small->large change { Builder* builder = nullptr; delete bvh->objects[objectID]; createMeshAccel(objectID, builder); builders[objectID].reset (new RefBuilderLarge(objectID, builder, mesh->quality)); } } #if defined(EMBREE_GEOMETRY_TRIANGLE) Builder* BVH4BuilderTwoLevelTriangle4MeshSAH (void* bvh, Scene* scene, bool useMortonBuilder) { return new BVHNBuilderTwoLevel<4,TriangleMesh,Triangle4>((BVH4*)bvh,scene,TriangleMesh::geom_type,useMortonBuilder); } Builder* BVH4BuilderTwoLevelTriangle4vMeshSAH (void* bvh, Scene* scene, bool useMortonBuilder) { return new BVHNBuilderTwoLevel<4,TriangleMesh,Triangle4v>((BVH4*)bvh,scene,TriangleMesh::geom_type,useMortonBuilder); } Builder* BVH4BuilderTwoLevelTriangle4iMeshSAH (void* bvh, Scene* scene, bool useMortonBuilder) { return new BVHNBuilderTwoLevel<4,TriangleMesh,Triangle4i>((BVH4*)bvh,scene,TriangleMesh::geom_type,useMortonBuilder); } #endif #if defined(EMBREE_GEOMETRY_QUAD) Builder* BVH4BuilderTwoLevelQuadMeshSAH (void* bvh, Scene* scene, bool useMortonBuilder) { return new BVHNBuilderTwoLevel<4,QuadMesh,Quad4v>((BVH4*)bvh,scene,QuadMesh::geom_type,useMortonBuilder); } #endif #if defined(EMBREE_GEOMETRY_USER) Builder* BVH4BuilderTwoLevelVirtualSAH (void* bvh, Scene* scene, bool useMortonBuilder) { return new BVHNBuilderTwoLevel<4,UserGeometry,Object>((BVH4*)bvh,scene,UserGeometry::geom_type,useMortonBuilder); } #endif #if defined(EMBREE_GEOMETRY_INSTANCE) Builder* BVH4BuilderTwoLevelInstanceSAH (void* bvh, Scene* scene, Geometry::GTypeMask gtype, bool useMortonBuilder) { return new BVHNBuilderTwoLevel<4,Instance,InstancePrimitive>((BVH4*)bvh,scene,gtype,useMortonBuilder); } #endif #if defined(EMBREE_GEOMETRY_INSTANCE_ARRAY) Builder* BVH4BuilderTwoLevelInstanceArraySAH (void* bvh, Scene* scene, Geometry::GTypeMask gtype, bool useMortonBuilder) { return new BVHNBuilderTwoLevel<4,InstanceArray,InstanceArrayPrimitive>((BVH4*)bvh,scene,gtype,useMortonBuilder); } #endif #if defined(__AVX__) #if defined(EMBREE_GEOMETRY_TRIANGLE) Builder* BVH8BuilderTwoLevelTriangle4MeshSAH (void* bvh, Scene* scene, bool useMortonBuilder) { return new BVHNBuilderTwoLevel<8,TriangleMesh,Triangle4>((BVH8*)bvh,scene,TriangleMesh::geom_type,useMortonBuilder); } Builder* BVH8BuilderTwoLevelTriangle4vMeshSAH (void* bvh, Scene* scene, bool useMortonBuilder) { return new BVHNBuilderTwoLevel<8,TriangleMesh,Triangle4v>((BVH8*)bvh,scene,TriangleMesh::geom_type,useMortonBuilder); } Builder* BVH8BuilderTwoLevelTriangle4iMeshSAH (void* bvh, Scene* scene, bool useMortonBuilder) { return new BVHNBuilderTwoLevel<8,TriangleMesh,Triangle4i>((BVH8*)bvh,scene,TriangleMesh::geom_type,useMortonBuilder); } #endif #if defined(EMBREE_GEOMETRY_QUAD) Builder* BVH8BuilderTwoLevelQuadMeshSAH (void* bvh, Scene* scene, bool useMortonBuilder) { return new BVHNBuilderTwoLevel<8,QuadMesh,Quad4v>((BVH8*)bvh,scene,QuadMesh::geom_type,useMortonBuilder); } #endif #if defined(EMBREE_GEOMETRY_USER) Builder* BVH8BuilderTwoLevelVirtualSAH (void* bvh, Scene* scene, bool useMortonBuilder) { return new BVHNBuilderTwoLevel<8,UserGeometry,Object>((BVH8*)bvh,scene,UserGeometry::geom_type,useMortonBuilder); } #endif #if defined(EMBREE_GEOMETRY_INSTANCE) Builder* BVH8BuilderTwoLevelInstanceSAH (void* bvh, Scene* scene, Geometry::GTypeMask gtype, bool useMortonBuilder) { return new BVHNBuilderTwoLevel<8,Instance,InstancePrimitive>((BVH8*)bvh,scene,gtype,useMortonBuilder); } #endif #if defined(EMBREE_GEOMETRY_INSTANCE_ARRAY) Builder* BVH8BuilderTwoLevelInstanceArraySAH (void* bvh, Scene* scene, Geometry::GTypeMask gtype, bool useMortonBuilder) { return new BVHNBuilderTwoLevel<8,InstanceArray,InstanceArrayPrimitive>((BVH8*)bvh,scene,gtype,useMortonBuilder); } #endif #endif } }