/* * Copyright © 2023 Behdad Esfahbod * * This is part of HarfBuzz, a text shaping library. * * Permission is hereby granted, without written agreement and without * license or royalty fees, to use, copy, modify, and distribute this * software and its documentation for any purpose, provided that the * above copyright notice and the following two paragraphs appear in * all copies of this software. * * IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE TO ANY PARTY FOR * DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES * ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN * IF THE COPYRIGHT HOLDER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. * * THE COPYRIGHT HOLDER SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS * ON AN "AS IS" BASIS, AND THE COPYRIGHT HOLDER HAS NO OBLIGATION TO * PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS. */ #include "hb-subset-instancer-solver.hh" /* This file is a straight port of the following: * * https://github.com/fonttools/fonttools/blob/f73220816264fc383b8a75f2146e8d69e455d398/Lib/fontTools/varLib/instancer/solver.py * * Where that file returns None for a triple, we return Triple{}. * This should be safe. */ constexpr static float EPSILON = 1.f / (1 << 14); constexpr static float MAX_F2DOT14 = float (0x7FFF) / (1 << 14); static inline Triple _reverse_negate(const Triple &v) { return {-v.maximum, -v.middle, -v.minimum}; } static inline float supportScalar (float coord, const Triple &tent) { /* Copied from VarRegionAxis::evaluate() */ float start = tent.minimum, peak = tent.middle, end = tent.maximum; if (unlikely (start > peak || peak > end)) return 1.; if (unlikely (start < 0 && end > 0 && peak != 0)) return 1.; if (peak == 0 || coord == peak) return 1.; if (coord <= start || end <= coord) return 0.; /* Interpolate */ if (coord < peak) return (coord - start) / (peak - start); else return (end - coord) / (end - peak); } static inline result_t _solve (Triple tent, Triple axisLimit, bool negative = false) { float axisMin = axisLimit.minimum; float axisDef = axisLimit.middle; float axisMax = axisLimit.maximum; float lower = tent.minimum; float peak = tent.middle; float upper = tent.maximum; // Mirror the problem such that axisDef <= peak if (axisDef > peak) { result_t vec = _solve (_reverse_negate (tent), _reverse_negate (axisLimit), !negative); for (auto &p : vec) p = hb_pair (p.first, _reverse_negate (p.second)); return vec; } // axisDef <= peak /* case 1: The whole deltaset falls outside the new limit; we can drop it * * peak * 1.........................................o.......... * / \ * / \ * / \ * / \ * 0---|-----------|----------|-------- o o----1 * axisMin axisDef axisMax lower upper */ if (axisMax <= lower && axisMax < peak) return result_t{}; // No overlap /* case 2: Only the peak and outermost bound fall outside the new limit; * we keep the deltaset, update peak and outermost bound and scale deltas * by the scalar value for the restricted axis at the new limit, and solve * recursively. * * |peak * 1...............................|.o.......... * |/ \ * / \ * /| \ * / | \ * 0--------------------------- o | o----1 * lower | upper * | * axisMax * * Convert to: * * 1............................................ * | * o peak * /| * /x| * 0--------------------------- o o upper ----1 * lower | * | * axisMax */ if (axisMax < peak) { float mult = supportScalar (axisMax, tent); tent = Triple{lower, axisMax, axisMax}; result_t vec = _solve (tent, axisLimit); for (auto &p : vec) p = hb_pair (p.first * mult, p.second); return vec; } // lower <= axisDef <= peak <= axisMax float gain = supportScalar (axisDef, tent); result_t out {hb_pair (gain, Triple{})}; // First, the positive side // outGain is the scalar of axisMax at the tent. float outGain = supportScalar (axisMax, tent); /* Case 3a: Gain is more than outGain. The tent down-slope crosses * the axis into negative. We have to split it into multiples. * * | peak | * 1...................|.o.....|.............. * |/x\_ | * gain................+....+_.|.............. * /| |y\| * ................../.|....|..+_......outGain * / | | | \ * 0---|-----------o | | | o----------1 * axisMin lower | | | upper * | | | * axisDef | axisMax * | * crossing */ if (gain > outGain) { // Crossing point on the axis. float crossing = peak + (1 - gain) * (upper - peak); Triple loc{axisDef, peak, crossing}; float scalar = 1.f; // The part before the crossing point. out.push (hb_pair (scalar - gain, loc)); /* The part after the crossing point may use one or two tents, * depending on whether upper is before axisMax or not, in one * case we need to keep it down to eternity. * * Case 3a1, similar to case 1neg; just one tent needed, as in * the drawing above. */ if (upper >= axisMax) { Triple loc {crossing, axisMax, axisMax}; float scalar = outGain; out.push (hb_pair (scalar - gain, loc)); } /* Case 3a2: Similar to case 2neg; two tents needed, to keep * down to eternity. * * | peak | * 1...................|.o................|... * |/ \_ | * gain................+....+_............|... * /| | \xxxxxxxxxxy| * / | | \_xxxxxyyyy| * / | | \xxyyyyyy| * 0---|-----------o | | o-------|--1 * axisMin lower | | upper | * | | | * axisDef | axisMax * | * crossing */ else { // A tent's peak cannot fall on axis default. Nudge it. if (upper == axisDef) upper += EPSILON; // Downslope. Triple loc1 {crossing, upper, axisMax}; float scalar1 = 0.f; // Eternity justify. Triple loc2 {upper, axisMax, axisMax}; float scalar2 = 0.f; out.push (hb_pair (scalar1 - gain, loc1)); out.push (hb_pair (scalar2 - gain, loc2)); } } else { // Special-case if peak is at axisMax. if (axisMax == peak) upper = peak; /* Case 3: * we keep deltas as is and only scale the axis upper to achieve * the desired new tent if feasible. * * peak * 1.....................o.................... * / \_| * ..................../....+_.........outGain * / | \ * gain..............+......|..+_............. * /| | | \ * 0---|-----------o | | | o----------1 * axisMin lower| | | upper * | | newUpper * axisDef axisMax */ float newUpper = peak + (1 - gain) * (upper - peak); assert (axisMax <= newUpper); // Because outGain >= gain if (newUpper <= axisDef + (axisMax - axisDef) * 2) { upper = newUpper; if (!negative && axisDef + (axisMax - axisDef) * MAX_F2DOT14 < upper) { // we clamp +2.0 to the max F2Dot14 (~1.99994) for convenience upper = axisDef + (axisMax - axisDef) * MAX_F2DOT14; assert (peak < upper); } Triple loc {hb_max (axisDef, lower), peak, upper}; float scalar = 1.f; out.push (hb_pair (scalar - gain, loc)); } /* Case 4: New limit doesn't fit; we need to chop into two tents, * because the shape of a triangle with part of one side cut off * cannot be represented as a triangle itself. * * | peak | * 1.........|......o.|.................... * ..........|...../x\|.............outGain * | |xxy|\_ * | /xxxy| \_ * | |xxxxy| \_ * | /xxxxy| \_ * 0---|-----|-oxxxxxx| o----------1 * axisMin | lower | upper * | | * axisDef axisMax */ else { Triple loc1 {hb_max (axisDef, lower), peak, axisMax}; float scalar1 = 1.f; Triple loc2 {peak, axisMax, axisMax}; float scalar2 = outGain; out.push (hb_pair (scalar1 - gain, loc1)); // Don't add a dirac delta! if (peak < axisMax) out.push (hb_pair (scalar2 - gain, loc2)); } } /* Now, the negative side * * Case 1neg: Lower extends beyond axisMin: we chop. Simple. * * | |peak * 1..................|...|.o................. * | |/ \ * gain...............|...+...\............... * |x_/| \ * |/ | \ * _/| | \ * 0---------------o | | o----------1 * lower | | upper * | | * axisMin axisDef */ if (lower <= axisMin) { Triple loc {axisMin, axisMin, axisDef}; float scalar = supportScalar (axisMin, tent); out.push (hb_pair (scalar - gain, loc)); } /* Case 2neg: Lower is betwen axisMin and axisDef: we add two * tents to keep it down all the way to eternity. * * | |peak * 1...|...............|.o................. * | |/ \ * gain|...............+...\............... * |yxxxxxxxxxxxxx/| \ * |yyyyyyxxxxxxx/ | \ * |yyyyyyyyyyyx/ | \ * 0---|-----------o | o----------1 * axisMin lower | upper * | * axisDef */ else { // A tent's peak cannot fall on axis default. Nudge it. if (lower == axisDef) lower -= EPSILON; // Downslope. Triple loc1 {axisMin, lower, axisDef}; float scalar1 = 0.f; // Eternity justify. Triple loc2 {axisMin, axisMin, lower}; float scalar2 = 0.f; out.push (hb_pair (scalar1 - gain, loc1)); out.push (hb_pair (scalar2 - gain, loc2)); } return out; } static inline TripleDistances _reverse_triple_distances (const TripleDistances &v) { return TripleDistances (v.positive, v.negative); } float renormalizeValue (float v, const Triple &triple, const TripleDistances &triple_distances, bool extrapolate) { float lower = triple.minimum, def = triple.middle, upper = triple.maximum; assert (lower <= def && def <= upper); if (!extrapolate) v = hb_max (hb_min (v, upper), lower); if (v == def) return 0.f; if (def < 0.f) return -renormalizeValue (-v, _reverse_negate (triple), _reverse_triple_distances (triple_distances), extrapolate); /* default >= 0 and v != default */ if (v > def) return (v - def) / (upper - def); /* v < def */ if (lower >= 0.f) return (v - def) / (def - lower); /* lower < 0 and v < default */ float total_distance = triple_distances.negative * (-lower) + triple_distances.positive * def; float v_distance; if (v >= 0.f) v_distance = (def - v) * triple_distances.positive; else v_distance = (-v) * triple_distances.negative + triple_distances.positive * def; return (-v_distance) /total_distance; } result_t rebase_tent (Triple tent, Triple axisLimit, TripleDistances axis_triple_distances) { assert (-1.f <= axisLimit.minimum && axisLimit.minimum <= axisLimit.middle && axisLimit.middle <= axisLimit.maximum && axisLimit.maximum <= +1.f); assert (-2.f <= tent.minimum && tent.minimum <= tent.middle && tent.middle <= tent.maximum && tent.maximum <= +2.f); assert (tent.middle != 0.f); result_t sols = _solve (tent, axisLimit); auto n = [&axisLimit, &axis_triple_distances] (float v) { return renormalizeValue (v, axisLimit, axis_triple_distances); }; result_t out; for (auto &p : sols) { if (!p.first) continue; if (p.second == Triple{}) { out.push (p); continue; } Triple t = p.second; out.push (hb_pair (p.first, Triple{n (t.minimum), n (t.middle), n (t.maximum)})); } return out; }