/**************************************************************************/ /* gradient.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef GRADIENT_H #define GRADIENT_H #include "core/io/resource.h" #include "thirdparty/misc/ok_color.h" class Gradient : public Resource { GDCLASS(Gradient, Resource); OBJ_SAVE_TYPE(Gradient); public: enum InterpolationMode { GRADIENT_INTERPOLATE_LINEAR, GRADIENT_INTERPOLATE_CONSTANT, GRADIENT_INTERPOLATE_CUBIC, }; enum ColorSpace { GRADIENT_COLOR_SPACE_SRGB, GRADIENT_COLOR_SPACE_LINEAR_SRGB, GRADIENT_COLOR_SPACE_OKLAB, }; struct Point { float offset = 0.0; Color color; bool operator<(const Point &p_ponit) const { return offset < p_ponit.offset; } }; private: Vector points; bool is_sorted = true; InterpolationMode interpolation_mode = GRADIENT_INTERPOLATE_LINEAR; ColorSpace interpolation_color_space = GRADIENT_COLOR_SPACE_SRGB; _FORCE_INLINE_ void _update_sorting() { if (!is_sorted) { points.sort(); is_sorted = true; } } _FORCE_INLINE_ Color transform_color_space(const Color p_color) const { switch (interpolation_color_space) { case GRADIENT_COLOR_SPACE_SRGB: default: return p_color; case GRADIENT_COLOR_SPACE_LINEAR_SRGB: return p_color.srgb_to_linear(); case GRADIENT_COLOR_SPACE_OKLAB: Color linear_color = p_color.srgb_to_linear(); ok_color::RGB rgb{}; rgb.r = linear_color.r; rgb.g = linear_color.g; rgb.b = linear_color.b; ok_color ok_color; ok_color::Lab lab_color = ok_color.linear_srgb_to_oklab(rgb); // Constructs an RGB color using the Lab values directly. This allows reusing the interpolation code. return { lab_color.L, lab_color.a, lab_color.b, linear_color.a }; } } _FORCE_INLINE_ Color inv_transform_color_space(const Color p_color) const { switch (interpolation_color_space) { case GRADIENT_COLOR_SPACE_SRGB: default: return p_color; case GRADIENT_COLOR_SPACE_LINEAR_SRGB: return p_color.linear_to_srgb(); case GRADIENT_COLOR_SPACE_OKLAB: ok_color::Lab lab{}; lab.L = p_color.r; lab.a = p_color.g; lab.b = p_color.b; ok_color new_ok_color; ok_color::RGB ok_rgb = new_ok_color.oklab_to_linear_srgb(lab); Color linear{ ok_rgb.r, ok_rgb.g, ok_rgb.b, p_color.a }; return linear.linear_to_srgb(); } } protected: static void _bind_methods(); void _validate_property(PropertyInfo &p_property) const; public: Gradient(); virtual ~Gradient(); void add_point(float p_offset, const Color &p_color); void remove_point(int p_index); void set_points(const Vector &p_points); Vector &get_points(); void reverse(); void set_offset(int pos, const float offset); float get_offset(int pos); void set_color(int pos, const Color &color); Color get_color(int pos); void set_offsets(const Vector &p_offsets); Vector get_offsets() const; void set_colors(const Vector &p_colors); Vector get_colors() const; void set_interpolation_mode(InterpolationMode p_interp_mode); InterpolationMode get_interpolation_mode(); void set_interpolation_color_space(Gradient::ColorSpace p_color_space); ColorSpace get_interpolation_color_space(); _FORCE_INLINE_ Color get_color_at_offset(float p_offset) { if (points.is_empty()) { return Color(0, 0, 0, 1); } _update_sorting(); // Binary search. int low = 0; int high = points.size() - 1; int middle = 0; #ifdef DEBUG_ENABLED if (low > high) { ERR_PRINT("low > high, this may be a bug"); } #endif while (low <= high) { middle = (low + high) / 2; const Point &point = points[middle]; if (point.offset > p_offset) { high = middle - 1; //search low end of array } else if (point.offset < p_offset) { low = middle + 1; //search high end of array } else { return point.color; } } // Return sampled value. if (points[middle].offset > p_offset) { middle--; } int first = middle; int second = middle + 1; if (second >= points.size()) { return points[points.size() - 1].color; } if (first < 0) { return points[0].color; } const Point &point1 = points[first]; const Point &point2 = points[second]; float weight = (p_offset - point1.offset) / (point2.offset - point1.offset); switch (interpolation_mode) { case GRADIENT_INTERPOLATE_CONSTANT: { return point1.color; } case GRADIENT_INTERPOLATE_LINEAR: default: { // Fallback to linear interpolation. Color color1 = transform_color_space(point1.color); Color color2 = transform_color_space(point2.color); Color interpolated = color1.lerp(color2, weight); return inv_transform_color_space(interpolated); } case GRADIENT_INTERPOLATE_CUBIC: { int p0 = first - 1; int p3 = second + 1; if (p3 >= points.size()) { p3 = second; } if (p0 < 0) { p0 = first; } const Point &point0 = points[p0]; const Point &point3 = points[p3]; Color color0 = transform_color_space(point0.color); Color color1 = transform_color_space(point1.color); Color color2 = transform_color_space(point2.color); Color color3 = transform_color_space(point3.color); Color interpolated; interpolated[0] = Math::cubic_interpolate(color1[0], color2[0], color0[0], color3[0], weight); interpolated[1] = Math::cubic_interpolate(color1[1], color2[1], color0[1], color3[1], weight); interpolated[2] = Math::cubic_interpolate(color1[2], color2[2], color0[2], color3[2], weight); interpolated[3] = Math::cubic_interpolate(color1[3], color2[3], color0[3], color3[3], weight); return inv_transform_color_space(interpolated); } } } int get_point_count() const; }; VARIANT_ENUM_CAST(Gradient::InterpolationMode); VARIANT_ENUM_CAST(Gradient::ColorSpace); #endif // GRADIENT_H