namespace GodotTools.IdeConnection { public struct GodotIdeMetadata { public int Port { get; } public string EditorExecutablePath { get; } public GodotIdeMetadata(int port, string editorExecutablePath) { Port = port; EditorExecutablePath = editorExecutablePath; } public static bool operator ==(GodotIdeMetadata a, GodotIdeMetadata b) { return a.Port == b.Port && a.EditorExecutablePath == b.EditorExecutablePath; } public static bool operator !=(GodotIdeMetadata a, GodotIdeMetadata b) { return !(a == b); } public override bool Equals(object obj) { if (obj is GodotIdeMetadata metadata) return metadata == this; return false; } public bool Equals(GodotIdeMetadata other) { return Port == other.Port && EditorExecutablePath == other.EditorExecutablePath; } public override int GetHashCode() { unchecked { return (Port * 397) ^ (EditorExecutablePath != null ? EditorExecutablePath.GetHashCode() : 0); } } } }