using GodotTools.Core; using System; using DotNet.Globbing; using Microsoft.Build.Construction; namespace GodotTools.ProjectEditor { public static class ProjectExtensions { public static bool HasItem(this ProjectRootElement root, string itemType, string include) { GlobOptions globOptions = new GlobOptions(); globOptions.Evaluation.CaseInsensitive = false; string normalizedInclude = include.NormalizePath(); foreach (var itemGroup in root.ItemGroups) { if (itemGroup.Condition.Length != 0) continue; foreach (var item in itemGroup.Items) { if (item.ItemType != itemType) continue; var glob = Glob.Parse(item.Include.NormalizePath(), globOptions); if (glob.IsMatch(normalizedInclude)) { return true; } } } return false; } public static bool AddItemChecked(this ProjectRootElement root, string itemType, string include) { if (!root.HasItem(itemType, include)) { root.AddItem(itemType, include); return true; } return false; } public static Guid GetGuid(this ProjectRootElement root) { foreach (var property in root.Properties) { if (property.Name == "ProjectGuid") return Guid.Parse(property.Value); } return Guid.Empty; } } }