/**************************************************************************/ /* geometry_instance_3d_gizmo_plugin.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "geometry_instance_3d_gizmo_plugin.h" #include "editor/editor_node.h" #include "editor/editor_settings.h" #include "editor/plugins/node_3d_editor_plugin.h" #include "scene/3d/visual_instance_3d.h" GeometryInstance3DGizmoPlugin::GeometryInstance3DGizmoPlugin() { } bool GeometryInstance3DGizmoPlugin::has_gizmo(Node3D *p_spatial) { return Object::cast_to(p_spatial) != nullptr; } String GeometryInstance3DGizmoPlugin::get_gizmo_name() const { return "MeshInstance3DCustomAABB"; } int GeometryInstance3DGizmoPlugin::get_priority() const { return -1; } void GeometryInstance3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { GeometryInstance3D *geometry = Object::cast_to(p_gizmo->get_node_3d()); p_gizmo->clear(); if (p_gizmo->is_selected()) { AABB aabb = geometry->get_custom_aabb(); Vector lines; for (int i = 0; i < 12; i++) { Vector3 a; Vector3 b; aabb.get_edge(i, a, b); lines.push_back(a); lines.push_back(b); } Ref mat = memnew(StandardMaterial3D); mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true); const Color selection_box_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/aabb"); mat->set_albedo(selection_box_color); mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA); p_gizmo->add_lines(lines, mat); } }