/**************************************************************************/ /* tab_bar.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef TAB_BAR_H #define TAB_BAR_H #include "scene/gui/control.h" #include "scene/resources/text_line.h" class TabBar : public Control { GDCLASS(TabBar, Control); public: enum AlignmentMode { ALIGNMENT_LEFT, ALIGNMENT_CENTER, ALIGNMENT_RIGHT, ALIGNMENT_MAX, }; enum CloseButtonDisplayPolicy { CLOSE_BUTTON_SHOW_NEVER, CLOSE_BUTTON_SHOW_ACTIVE_ONLY, CLOSE_BUTTON_SHOW_ALWAYS, CLOSE_BUTTON_MAX }; private: struct Tab { String text; String language; Control::TextDirection text_direction = Control::TEXT_DIRECTION_INHERITED; Ref text_buf; Ref icon; int icon_max_width = 0; bool disabled = false; bool hidden = false; Variant metadata; int ofs_cache = 0; int size_cache = 0; int size_text = 0; Ref right_button; Rect2 rb_rect; Rect2 cb_rect; Tab() { text_buf.instantiate(); } }; int offset = 0; int max_drawn_tab = 0; int highlight_arrow = -1; bool buttons_visible = false; bool missing_right = false; Vector tabs; int current = 0; int previous = 0; AlignmentMode tab_alignment = ALIGNMENT_LEFT; bool clip_tabs = true; int rb_hover = -1; bool rb_pressing = false; bool tab_style_v_flip = false; bool select_with_rmb = false; int cb_hover = -1; bool cb_pressing = false; CloseButtonDisplayPolicy cb_displaypolicy = CLOSE_BUTTON_SHOW_NEVER; int hover = -1; // Hovered tab. int max_width = 0; bool scrolling_enabled = true; bool drag_to_rearrange_enabled = false; bool dragging_valid_tab = false; bool scroll_to_selected = true; int tabs_rearrange_group = -1; const float DEFAULT_GAMEPAD_EVENT_DELAY_MS = 0.5; const float GAMEPAD_EVENT_REPEAT_RATE_MS = 1.0 / 20; float gamepad_event_delay_ms = DEFAULT_GAMEPAD_EVENT_DELAY_MS; struct ThemeCache { int h_separation = 0; int icon_max_width = 0; Ref tab_unselected_style; Ref tab_hovered_style; Ref tab_selected_style; Ref tab_disabled_style; Ref tab_focus_style; Ref increment_icon; Ref increment_hl_icon; Ref decrement_icon; Ref decrement_hl_icon; Ref drop_mark_icon; Color drop_mark_color; Ref font; int font_size; int outline_size = 0; Color font_selected_color; Color font_hovered_color; Color font_unselected_color; Color font_disabled_color; Color font_outline_color; Ref close_icon; Ref button_pressed_style; Ref button_hl_style; } theme_cache; int get_tab_width(int p_idx) const; Size2 _get_tab_icon_size(int p_idx) const; void _ensure_no_over_offset(); void _update_hover(); void _update_cache(bool p_update_hover = true); void _on_mouse_exited(); void _shape(int p_tab); void _draw_tab(Ref &p_tab_style, Color &p_font_color, int p_index, float p_x, bool p_focus); protected: virtual void gui_input(const Ref &p_event) override; bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List *p_list) const; void _notification(int p_what); static void _bind_methods(); Variant get_drag_data(const Point2 &p_point) override; bool can_drop_data(const Point2 &p_point, const Variant &p_data) const override; void drop_data(const Point2 &p_point, const Variant &p_data) override; void _move_tab_from(TabBar *p_from_tabbar, int p_from_index, int p_to_index); public: Variant _handle_get_drag_data(const String &p_type, const Point2 &p_point); bool _handle_can_drop_data(const String &p_type, const Point2 &p_point, const Variant &p_data) const; void _handle_drop_data(const String &p_type, const Point2 &p_point, const Variant &p_data, const Callable &p_move_tab_callback, const Callable &p_move_tab_from_other_callback); void add_tab(const String &p_str = "", const Ref &p_icon = Ref()); void set_tab_title(int p_tab, const String &p_title); String get_tab_title(int p_tab) const; void set_tab_text_direction(int p_tab, TextDirection p_text_direction); TextDirection get_tab_text_direction(int p_tab) const; void set_tab_language(int p_tab, const String &p_language); String get_tab_language(int p_tab) const; void set_tab_icon(int p_tab, const Ref &p_icon); Ref get_tab_icon(int p_tab) const; void set_tab_icon_max_width(int p_tab, int p_width); int get_tab_icon_max_width(int p_tab) const; void set_tab_disabled(int p_tab, bool p_disabled); bool is_tab_disabled(int p_tab) const; void set_tab_hidden(int p_tab, bool p_hidden); bool is_tab_hidden(int p_tab) const; void set_tab_metadata(int p_tab, const Variant &p_metadata); Variant get_tab_metadata(int p_tab) const; void set_tab_button_icon(int p_tab, const Ref &p_icon); Ref get_tab_button_icon(int p_tab) const; int get_tab_idx_at_point(const Point2 &p_point) const; void set_tab_alignment(AlignmentMode p_alignment); AlignmentMode get_tab_alignment() const; void set_clip_tabs(bool p_clip_tabs); bool get_clip_tabs() const; void set_tab_style_v_flip(bool p_tab_style_v_flip); void move_tab(int p_from, int p_to); void set_tab_close_display_policy(CloseButtonDisplayPolicy p_policy); CloseButtonDisplayPolicy get_tab_close_display_policy() const; void set_tab_count(int p_count); int get_tab_count() const; void set_current_tab(int p_current); int get_current_tab() const; int get_previous_tab() const; int get_hovered_tab() const; bool select_previous_available(); bool select_next_available(); int get_tab_offset() const; bool get_offset_buttons_visible() const; void remove_tab(int p_idx); void clear_tabs(); void set_scrolling_enabled(bool p_enabled); bool get_scrolling_enabled() const; void set_drag_to_rearrange_enabled(bool p_enabled); bool get_drag_to_rearrange_enabled() const; void set_tabs_rearrange_group(int p_group_id); int get_tabs_rearrange_group() const; void set_scroll_to_selected(bool p_enabled); bool get_scroll_to_selected() const; void set_select_with_rmb(bool p_enabled); bool get_select_with_rmb() const; void ensure_tab_visible(int p_idx); void set_max_tab_width(int p_width); int get_max_tab_width() const; Rect2 get_tab_rect(int p_tab) const; Size2 get_minimum_size() const override; TabBar(); }; VARIANT_ENUM_CAST(TabBar::AlignmentMode); VARIANT_ENUM_CAST(TabBar::CloseButtonDisplayPolicy); #endif // TAB_BAR_H