/* * Copyright © 2020 Google, Inc. * * This is part of HarfBuzz, a text shaping library. * * Permission is hereby granted, without written agreement and without * license or royalty fees, to use, copy, modify, and distribute this * software and its documentation for any purpose, provided that the * above copyright notice and the following two paragraphs appear in * all copies of this software. * * IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE TO ANY PARTY FOR * DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES * ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN * IF THE COPYRIGHT HOLDER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. * * THE COPYRIGHT HOLDER SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS * ON AN "AS IS" BASIS, AND THE COPYRIGHT HOLDER HAS NO OBLIGATION TO * PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS. * * Google Author(s): Garret Rieger */ #ifndef HB_PRIORITY_QUEUE_HH #define HB_PRIORITY_QUEUE_HH #include "hb.hh" #include "hb-vector.hh" /* * hb_priority_queue_t * * Priority queue implemented as a binary heap. Supports extract minimum * and insert operations. * * The priority queue is implemented as a binary heap, which is a complete * binary tree. The root of the tree is the minimum element. The heap * property is that the priority of a node is less than or equal to the * priority of its children. The heap is stored in an array, with the * children of node i stored at indices 2i + 1 and 2i + 2. */ struct hb_priority_queue_t { private: typedef hb_pair_t item_t; hb_vector_t heap; public: void reset () { heap.resize (0); } bool in_error () const { return heap.in_error (); } #ifndef HB_OPTIMIZE_SIZE HB_ALWAYS_INLINE #endif void insert (int64_t priority, unsigned value) { heap.push (item_t (priority, value)); if (unlikely (heap.in_error ())) return; bubble_up (heap.length - 1); } #ifndef HB_OPTIMIZE_SIZE HB_ALWAYS_INLINE #endif item_t pop_minimum () { assert (!is_empty ()); item_t result = heap.arrayZ[0]; heap.arrayZ[0] = heap.arrayZ[heap.length - 1]; heap.resize (heap.length - 1); if (!is_empty ()) bubble_down (0); return result; } const item_t& minimum () { return heap[0]; } bool is_empty () const { return heap.length == 0; } explicit operator bool () const { return !is_empty (); } unsigned int get_population () const { return heap.length; } /* Sink interface. */ hb_priority_queue_t& operator << (item_t item) { insert (item.first, item.second); return *this; } private: static constexpr unsigned parent (unsigned index) { return (index - 1) / 2; } static constexpr unsigned left_child (unsigned index) { return 2 * index + 1; } static constexpr unsigned right_child (unsigned index) { return 2 * index + 2; } HB_ALWAYS_INLINE void bubble_down (unsigned index) { repeat: assert (index < heap.length); unsigned left = left_child (index); unsigned right = right_child (index); bool has_left = left < heap.length; if (!has_left) // If there's no left, then there's also no right. return; bool has_right = right < heap.length; if (heap.arrayZ[index].first <= heap.arrayZ[left].first && (!has_right || heap.arrayZ[index].first <= heap.arrayZ[right].first)) return; unsigned child; if (!has_right || heap.arrayZ[left].first < heap.arrayZ[right].first) child = left; else child = right; swap (index, child); index = child; goto repeat; } HB_ALWAYS_INLINE void bubble_up (unsigned index) { repeat: assert (index < heap.length); if (index == 0) return; unsigned parent_index = parent (index); if (heap.arrayZ[parent_index].first <= heap.arrayZ[index].first) return; swap (index, parent_index); index = parent_index; goto repeat; } void swap (unsigned a, unsigned b) { assert (a < heap.length); assert (b < heap.length); hb_swap (heap.arrayZ[a], heap.arrayZ[b]); } }; #endif /* HB_PRIORITY_QUEUE_HH */