#pragma once #include #include #include "GLES2/gl2.h" #include "os_winrt.h" namespace $ext_safeprojectname$ { ref class App sealed : public Windows::ApplicationModel::Core::IFrameworkView { public: App(); // IFrameworkView Methods. virtual void Initialize(Windows::ApplicationModel::Core::CoreApplicationView ^ applicationView); virtual void SetWindow(Windows::UI::Core::CoreWindow ^ window); virtual void Load(Platform::String ^ entryPoint); virtual void Run(); virtual void Uninitialize(); private: void RecreateRenderer(); // Application lifecycle event handlers. void OnActivated(Windows::ApplicationModel::Core::CoreApplicationView ^ applicationView, Windows::ApplicationModel::Activation::IActivatedEventArgs ^ args); // Window event handlers. void OnWindowSizeChanged(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Core::WindowSizeChangedEventArgs ^ args); void OnVisibilityChanged(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Core::VisibilityChangedEventArgs ^ args); void OnWindowClosed(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Core::CoreWindowEventArgs ^ args); void pointer_event(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Core::PointerEventArgs ^ args, bool p_pressed); void OnPointerPressed(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Core::PointerEventArgs ^ args); void OnPointerReleased(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Core::PointerEventArgs ^ args); void OnPointerMoved(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Core::PointerEventArgs ^ args); void UpdateWindowSize(Windows::Foundation::Size size); void InitializeEGL(Windows::UI::Core::CoreWindow ^ window); void CleanupEGL(); bool mWindowClosed; bool mWindowVisible; GLsizei mWindowWidth; GLsizei mWindowHeight; EGLDisplay mEglDisplay; EGLContext mEglContext; EGLSurface mEglSurface; CoreWindow ^ window; OSWinrt *os; int last_touch_x[32]; // 20 fingers, index 31 reserved for the mouse int last_touch_y[32]; }; }